Java Code Examples for net.minecraft.entity.player.EntityPlayer.getItemInUseCount()

The following are Jave code examples for showing how to use getItemInUseCount() of the net.minecraft.entity.player.EntityPlayer class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: Infernum   File: SpellFireBreath.java   View Source Code Vote up 6 votes
@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
	if (!world.isRemote) {
		
		if (player.getItemInUseCount() % 2 == 0 && consumePower(player)) {
			Vec3d lookVec = player.getLookVec();
			double x = player.posX + lookVec.xCoord;
			double y = player.posY + lookVec.yCoord + player.getEyeHeight();
			double z = player.posZ + lookVec.zCoord;
			EntityFireBreath fireBreath = new EntityFireBreath(world, player, 5);
			fireBreath.setPosition(x, y, z);
			fireBreath.setAim(player, player.rotationPitch, player.rotationYaw, 1F, 0.1F);
			world.spawnEntity(fireBreath);
		}
	}
}
 
Example 2
Project: Infernum   File: SpellSoulDrain.java   View Source Code Vote up 6 votes
@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
	if (!world.isRemote) {
		BlockPos centerPos = player.getPosition();
		AxisAlignedBB area = new AxisAlignedBB(centerPos).expandXyz(3F);
		for (Entity entity : world.getEntitiesWithinAABBExcludingEntity(player, area)) {
			if (entity instanceof EntityLivingBase) {
				WorldServer worldServer = (WorldServer) world;
				if (player.getItemInUseCount() % 10 == 0 && consumePower(player)) {
					MessageSoulDrainFX message = new MessageSoulDrainFX(entity.posX,
							entity.posY + (entity.height / 2.0F), entity.posZ, player.posX,
							player.posY + (player.height / 2.0F), player.posZ);
					PacketHandler.INSTANCE.sendToAllAround(message, new NetworkRegistry.TargetPoint(
							player.dimension, player.posX, player.posY, player.posZ, 128));
					entity.attackEntityFrom(DamageSource.magic, 1);
					world.spawnEntity(new EntityXPOrb(world, entity.posX, entity.posY + 0.5, entity.posZ, 1));
				}
			}
		}
	}
}
 
Example 3
Project: connor41-etfuturum2   File: ItemBowRenderer.java   View Source Code Vote up 4 votes
@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
	TextureManager textureManager = Minecraft.getMinecraft().getTextureManager();
	ResourceLocation resource = textureManager.getResourceLocation(stack.getItemSpriteNumber());

	EntityPlayer player = Minecraft.getMinecraft().thePlayer;
	ItemStack usingItem = player.getItemInUse();
	int useRemaining = player.getItemInUseCount();

	ItemBow bow = (ItemBow) stack.getItem();

	IIcon icon = bow.getIcon(stack, 0);
	if (usingItem != null && usingItem == stack) {
		int charge = stack.getMaxItemUseDuration() - useRemaining;
		if (charge >= 18)
			icon = bow.getItemIconForUseDuration(2);
		else if (charge > 13)
			icon = bow.getItemIconForUseDuration(1);
		else if (charge > 0)
			icon = bow.getItemIconForUseDuration(0);
	}
	if (icon == null)
		icon = ((TextureMap) textureManager.getTexture(resource)).getAtlasSprite("missingno");

	OpenGLHelper.pushMatrix();
	textureManager.bindTexture(resource);

	OpenGLHelper.colour(bow.getColorFromItemStack(stack, 0));

	OpenGLHelper.disableLighting();
	OpenGLHelper.enableAlpha();
	OpenGLHelper.enableBlend();
	OpenGlHelper.glBlendFunc(770, 771, 1, 0);

	renderItem.renderIcon(0, 0, icon, 16, 16);

	OpenGLHelper.enableLighting();
	OpenGLHelper.disableAlpha();
	OpenGLHelper.disableBlend();

	if (stack.hasEffect(0))
		renderItem.renderEffect(textureManager, 0, 0);

	OpenGLHelper.popMatrix();
}