Java Code Examples for net.minecraft.entity.player.EntityPlayer.getArmorVisibility()

The following are Jave code examples for showing how to use getArmorVisibility() of the net.minecraft.entity.player.EntityPlayer class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: Backmemed   File: World.java   View Source Code Vote up 4 votes
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }

            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}
 
Example 2
Project: CustomWorldGen   File: World.java   View Source Code Vote up 4 votes
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }
            d2 = net.minecraftforge.common.ForgeHooks.getPlayerVisibilityDistance(entityplayer1, d2, maxXZDistance);
            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}