Java Code Examples for net.minecraft.entity.monster.EntityZombie.isConverting()

The following are Jave code examples for showing how to use isConverting() of the net.minecraft.entity.monster.EntityZombie class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: DecompiledMinecraft   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (bat.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)bat.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
 
Example 2
Project: BaseClient   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (bat.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)bat.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
 
Example 3
Project: BaseClient   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (bat.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)bat.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
 
Example 4
Project: CustomWorldGen   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)entityLiving.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
}
 
Example 5
Project: Resilience-Client-Source   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie par1EntityZombie, float par2, float par3, float par4)
{
    if (par1EntityZombie.isConverting())
    {
        par3 += (float)(Math.cos((double)par1EntityZombie.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(par1EntityZombie, par2, par3, par4);
}
 
Example 6
Project: ExpandedRailsMod   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)entityLiving.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
}
 
Example 7
Project: Cauldron   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
    if (p_77043_1_.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)p_77043_1_.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
 
Example 8
Project: Cauldron   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void rotateCorpse(EntityZombie p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
    if (p_77043_1_.isConverting())
    {
        p_77043_3_ += (float)(Math.cos((double)p_77043_1_.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
 
Example 9
Project: RuneCraftery   File: RenderZombie.java   View Source Code Vote up 5 votes
protected void func_82430_a(EntityZombie par1EntityZombie, float par2, float par3, float par4)
{
    if (par1EntityZombie.isConverting())
    {
        par3 += (float)(Math.cos((double)par1EntityZombie.ticksExisted * 3.25D) * Math.PI * 0.25D);
    }

    super.rotateCorpse(par1EntityZombie, par2, par3, par4);
}