Java Code Examples for net.minecraft.entity.EntityLivingBase#getArmorInventoryList()
The following examples show how to use
net.minecraft.entity.EntityLivingBase#getArmorInventoryList() .
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Example 1
Source File: GTTileChargeOMat.java From GT-Classic with GNU Lesser General Public License v3.0 | 5 votes |
public void tryWirelessCharge() { // I opted to make this slower rather than 100 lines long, its not the main // feature of the tile if (world.getTotalWorldTime() % 20 == 0 && this.hasEnergy()) { if (world.playerEntities.isEmpty()) { return; } if (!world.isAreaLoaded(pos, 3)) { return; } if (!getEntitiesInRange().isEmpty()) { for (EntityLivingBase entity : getEntitiesInRange()) { for (ItemStack armor : entity.getArmorInventoryList()) { this.drawEnergy(ElectricItem.manager.charge((ItemStack) armor, (double) this.energy, this.tier, false, false)); } IBaublesPlugin plugin = (IBaublesPlugin) IC2.loader.getPlugin("baubles", IBaublesPlugin.class); if (plugin != null && entity instanceof EntityPlayer) { IHasInventory inv = plugin.getBaublesInventory((EntityPlayer) entity); if (inv != null) { int i; for (i = 0; i < inv.getSlotCount(); ++i) { ItemStack stack = inv.getStackInSlot(i); this.drawEnergy(ElectricItem.manager.charge((ItemStack) stack, (double) this.energy, this.tier, false, false)); } } } } } } }
Example 2
Source File: BaublesSupport.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Override @Optional.Method(modid = "baubles") public Iterable<ItemStack> getBaublesFallbackArmor(EntityLivingBase entity) { if (!(entity instanceof EntityPlayer)) return entity.getArmorInventoryList(); if (BaublesApi.getBaublesHandler((EntityPlayer) entity) == null) return entity.getArmorInventoryList(); ImmutableList.Builder<ItemStack> stacks = ImmutableList.builder(); IBaublesItemHandler inv = BaublesApi.getBaublesHandler((EntityPlayer) entity); for (BaubleType type : BaubleType.values()) for (int slot : type.getValidSlots()) { stacks.add(inv.getStackInSlot(slot)); } return stacks.build(); }
Example 3
Source File: ItemSkinUpgrade.java From Cyberware with MIT License | 5 votes |
@SubscribeEvent public void handleHurt(LivingHurtEvent event) { EntityLivingBase e = event.getEntityLiving(); if (CyberwareAPI.isCyberwareInstalled(e, new ItemStack(this, 1, 1))) { if (event.getSource() instanceof EntityDamageSource && !(event.getSource() instanceof EntityDamageSourceIndirect)) { for (ItemStack stack : e.getArmorInventoryList()) { if (stack != null && stack.getItem() instanceof ItemArmor) { if (((ItemArmor) stack.getItem()).getArmorMaterial().getDamageReductionAmount(EntityEquipmentSlot.CHEST) > 4) { return; } } else if (stack != null && stack.getItem() instanceof ISpecialArmor) { if (((ISpecialArmor) stack.getItem()).getProperties(e, stack, event.getSource(), event.getAmount(), 1).AbsorbRatio * 25D > 4) { return; } } } Random random = e.getRNG(); Entity attacker = ((EntityDamageSource) event.getSource()).getSourceOfDamage(); int level = 2; if (EnchantmentThorns.shouldHit(3, random)) { if (attacker != null) { attacker.attackEntityFrom(DamageSource.causeThornsDamage(e), (float) EnchantmentThorns.getDamage(2, random)); } } } } }
Example 4
Source File: BaublesSupport.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public Iterable<ItemStack> getBaublesFallbackArmor(EntityLivingBase entity) { return entity.getArmorInventoryList(); }
Example 5
Source File: ItemBrainUpgrade.java From Cyberware with MIT License | 4 votes |
@SubscribeEvent(priority=EventPriority.HIGHEST) public void handleHurt(LivingAttackEvent event) { EntityLivingBase e = event.getEntityLiving(); if (CyberwareAPI.isCyberwareInstalled(e, new ItemStack(this, 1, 4)) && isMatrixWorking(e)) { if (!e.worldObj.isRemote && event.getSource() instanceof EntityDamageSource) { Entity attacker = ((EntityDamageSource) event.getSource()).getSourceOfDamage(); if (e instanceof EntityPlayer) { String str = e.getEntityId() + " " + e.ticksExisted + " " + attacker.getEntityId(); if (lastHits.contains(str)) { return; } else { lastHits.add(str); } } boolean armor = false; for (ItemStack stack : e.getArmorInventoryList()) { if (stack != null && stack.getItem() instanceof ItemArmor) { if (((ItemArmor) stack.getItem()).getArmorMaterial().getDamageReductionAmount(EntityEquipmentSlot.CHEST) > 4) { return; } } else if (stack != null && stack.getItem() instanceof ISpecialArmor) { if (((ISpecialArmor) stack.getItem()).getProperties(e, stack, event.getSource(), event.getAmount(), 1).AbsorbRatio * 25D > 4) { return; } } if (stack != null) { armor = true; } } if (!((float) e.hurtResistantTime > (float) e.maxHurtResistantTime / 2.0F)) { Random random = e.getRNG(); if (random.nextFloat() < (armor ? LibConstants.DODGE_ARMOR : LibConstants.DODGE_NO_ARMOR)) { event.setCanceled(true); e.hurtResistantTime = e.maxHurtResistantTime; e.hurtTime = e.maxHurtTime = 10; ReflectionHelper.setPrivateValue(EntityLivingBase.class, e, 9999F, 46); CyberwarePacketHandler.INSTANCE.sendToAllAround(new DodgePacket(e.getEntityId()), new TargetPoint(e.worldObj.provider.getDimension(), e.posX, e.posY, e.posZ, 50)); } } } } }