Java Code Examples for net.minecraft.entity.Entity#isInvisible()
The following examples show how to use
net.minecraft.entity.Entity#isInvisible() .
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Example 1
Source File: NPCUtils.java From SkyblockAddons with MIT License | 6 votes |
/** * Checks if the given entity is an NPC * * @param entity the entity to check * @return {@code true} if the entity is an NPC, {@code false} otherwise */ public static boolean isNPC(Entity entity) { if (entity instanceof EntityOtherPlayerMP) { EntityOtherPlayerMP player = (EntityOtherPlayerMP) entity; ScorePlayerTeam playerTeam = (ScorePlayerTeam) player.getTeam(); // If it doesn't have a team, it's likely not a player. if (player.getTeam() == null) { return false; } // If it doesn't have a color prefix, it's not a player. return playerTeam.getColorPrefix().equals(""); } else if (entity instanceof EntityArmorStand) { return entity.isInvisible(); } else { return false; } }
Example 2
Source File: EntityUtils.java From LiquidBounce with GNU General Public License v3.0 | 5 votes |
public static boolean isSelected(final Entity entity, final boolean canAttackCheck) { if(entity instanceof EntityLivingBase && (targetDead || entity.isEntityAlive()) && entity != mc.thePlayer) { if(targetInvisible || !entity.isInvisible()) { if(targetPlayer && entity instanceof EntityPlayer) { final EntityPlayer entityPlayer = (EntityPlayer) entity; if(canAttackCheck) { if(AntiBot.isBot(entityPlayer)) return false; if (isFriend(entityPlayer) && !LiquidBounce.moduleManager.getModule(NoFriends.class).getState()) return false; if(entityPlayer.isSpectator()) return false; final Teams teams = (Teams) LiquidBounce.moduleManager.getModule(Teams.class); return !teams.getState() || !teams.isInYourTeam(entityPlayer); } return true; } return targetMobs && isMob(entity) || targetAnimals && isAnimal(entity); } } return false; }
Example 3
Source File: ProphuntEspHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); // set color float alpha = 0.5F + 0.25F * MathHelper .sin(System.currentTimeMillis() % 1000 / 500F * (float)Math.PI); GL11.glColor4f(1, 0, 0, alpha); // draw boxes for(Entity entity : MC.world.getEntities()) { if(!(entity instanceof MobEntity)) continue; if(!entity.isInvisible()) continue; if(MC.player.squaredDistanceTo(entity) < 0.25) continue; GL11.glPushMatrix(); GL11.glTranslated(entity.getX(), entity.getY(), entity.getZ()); RenderUtils.drawOutlinedBox(FAKE_BLOCK_BOX); RenderUtils.drawSolidBox(FAKE_BLOCK_BOX); GL11.glPopMatrix(); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }