Java Code Examples for net.minecraft.block.Block#setBlockBounds()
The following examples show how to use
net.minecraft.block.Block#setBlockBounds() .
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Example 1
Source File: BlockExtendedNodeJarRenderer.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { GL11.glPushMatrix(); GL11.glEnable(3042); GL11.glBlendFunc(770, 771); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); IIcon i1 = ((BlockJar) ConfigBlocks.blockJar).iconJarTop; IIcon i2 = ((BlockJar) ConfigBlocks.blockJar).iconJarSide; block.setBlockBounds(W3, 0.0F, W3, W13, W12, W13); renderer.setRenderBoundsFromBlock(block); drawFaces(renderer, block, ((BlockJar) ConfigBlocks.blockJar).iconJarBottom, i1, i2, i2, i2, i2, true); block.setBlockBounds(W5, W12, W5, W11, W14, W11); renderer.setRenderBoundsFromBlock(block); drawFaces(renderer, block, ((BlockJar) ConfigBlocks.blockJar).iconJarBottom, i1, i2, i2, i2, i2, true); GL11.glPopMatrix(); }
Example 2
Source File: BlockExtendedNodeJarRenderer.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { int bb = setBrightness(world, x, y, z, block); int metadata = world.getBlockMetadata(x, y, z); block.setBlockBounds(W3, 0.0F, W3, W13, W12, W13); renderer.setRenderBoundsFromBlock(block); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(W5, W12, W5, W11, W14, W11); renderer.setRenderBoundsFromBlock(block); renderer.renderStandardBlock(block, x, y, z); renderer.clearOverrideBlockTexture(); block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); renderer.setRenderBoundsFromBlock(block); return true; }
Example 3
Source File: BW_Renderer_Block_Ores.java From bartworks with MIT License | 5 votes |
@Override public void renderInventoryBlock(Block aBlock, int aMeta, int modelId, RenderBlocks aRenderer) { BW_MetaGenerated_Block_TE tTileEntity = ((BW_MetaGenerated_Blocks)aBlock).getProperTileEntityForRendering(); tTileEntity.mMetaData = (short) aMeta; aBlock.setBlockBoundsForItemRender(); aRenderer.setRenderBoundsFromBlock(aBlock); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0.0F, -1.0F, 0.0F); renderNegativeYFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 0), true); Tessellator.instance.draw(); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0.0F, 1.0F, 0.0F); renderPositiveYFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 1), true); Tessellator.instance.draw(); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0.0F, 0.0F, -1.0F); renderNegativeZFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 2), true); Tessellator.instance.draw(); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0.0F, 0.0F, 1.0F); renderPositiveZFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 3), true); Tessellator.instance.draw(); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(-1.0F, 0.0F, 0.0F); renderNegativeXFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 4), true); Tessellator.instance.draw(); Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(1.0F, 0.0F, 0.0F); renderPositiveXFacing(null, aRenderer, aBlock, 0, 0, 0, tTileEntity.getTexture(aBlock, (byte) 5), true); Tessellator.instance.draw(); aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); aRenderer.setRenderBoundsFromBlock(aBlock); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
Example 4
Source File: Cuboid6.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void setBlockBounds(Block block) { block.setBlockBounds((float) min.x, (float) min.y, (float) min.z, (float) max.x, (float) max.y, (float) max.z); }