Java Code Examples for javafx.scene.paint.Color#ORANGE
The following examples show how to use
javafx.scene.paint.Color#ORANGE .
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Example 1
Source File: CubeSample.java From marathonv5 with Apache License 2.0 | 5 votes |
@Override public Node create3dContent() { Cube c = new Cube(50,Color.RED,1); c.rx.setAngle(45); c.ry.setAngle(45); Cube c2 = new Cube(50,Color.GREEN,1); c2.setTranslateX(100); c2.rx.setAngle(45); c2.ry.setAngle(45); Cube c3 = new Cube(50,Color.ORANGE,1); c3.setTranslateX(-100); c3.rx.setAngle(45); c3.ry.setAngle(45); animation = new Timeline(); animation.getKeyFrames().addAll( new KeyFrame(Duration.ZERO, new KeyValue(c.ry.angleProperty(), 0d), new KeyValue(c2.rx.angleProperty(), 0d), new KeyValue(c3.rz.angleProperty(), 0d) ), new KeyFrame(Duration.seconds(1), new KeyValue(c.ry.angleProperty(), 360d), new KeyValue(c2.rx.angleProperty(), 360d), new KeyValue(c3.rz.angleProperty(), 360d) )); animation.setCycleCount(Animation.INDEFINITE); return new Group(c,c2,c3); }
Example 2
Source File: CubeSample.java From marathonv5 with Apache License 2.0 | 5 votes |
@Override public Node create3dContent() { Cube c = new Cube(50,Color.RED,1); c.rx.setAngle(45); c.ry.setAngle(45); Cube c2 = new Cube(50,Color.GREEN,1); c2.setTranslateX(100); c2.rx.setAngle(45); c2.ry.setAngle(45); Cube c3 = new Cube(50,Color.ORANGE,1); c3.setTranslateX(-100); c3.rx.setAngle(45); c3.ry.setAngle(45); animation = new Timeline(); animation.getKeyFrames().addAll( new KeyFrame(Duration.ZERO, new KeyValue(c.ry.angleProperty(), 0d), new KeyValue(c2.rx.angleProperty(), 0d), new KeyValue(c3.rz.angleProperty(), 0d) ), new KeyFrame(Duration.seconds(1), new KeyValue(c.ry.angleProperty(), 360d), new KeyValue(c2.rx.angleProperty(), 360d), new KeyValue(c3.rz.angleProperty(), 360d) )); animation.setCycleCount(Animation.INDEFINITE); return new Group(c,c2,c3); }
Example 3
Source File: Cube3D.java From netbeans with Apache License 2.0 | 5 votes |
public Node create3dContent() { Cube c = new Cube(50,Color.RED,1); c.rx.setAngle(45); c.ry.setAngle(45); Cube c2 = new Cube(50,Color.GREEN,1); c2.setTranslateX(100); c2.rx.setAngle(45); c2.ry.setAngle(45); Cube c3 = new Cube(50,Color.ORANGE,1); c3.setTranslateX(-100); c3.rx.setAngle(45); c3.ry.setAngle(45); animation = new Timeline(); animation.getKeyFrames().addAll( new KeyFrame(Duration.ZERO, new KeyValue(c.ry.angleProperty(), 0d), new KeyValue(c2.rx.angleProperty(), 0d), new KeyValue(c3.rz.angleProperty(), 0d) ), new KeyFrame(Duration.seconds(1), new KeyValue(c.ry.angleProperty(), 360d), new KeyValue(c2.rx.angleProperty(), 360d), new KeyValue(c3.rz.angleProperty(), 360d) )); animation.setCycleCount(Animation.INDEFINITE); return new Group(c,c2,c3); }
Example 4
Source File: TargetEditorController.java From ShootOFF with GNU General Public License v3.0 | 5 votes |
public static Color createColor(final String name) { switch (name) { case "black": return Color.BLACK; case "blue": return Color.BLUE; case "brown": return Color.SADDLEBROWN; case "gray": return DARK_GRAY; case "green": return Color.GREEN; case "orange": return Color.ORANGE; case "red": return Color.RED; case "white": return Color.WHITE; default: if (name.startsWith("#")) { try { return Color.web(name); } catch (IllegalArgumentException e) { return Color.CORNSILK; } } else { return Color.CORNSILK; } } }
Example 5
Source File: ShipImage.java From logbook-kai with MIT License | 5 votes |
/** * 補給ゲージ(燃料・弾薬)を取得します * * @param ship 艦娘 * @return 補給ゲージ */ static Image getSupplyGauge(Ship ship) { Canvas canvas = new Canvas(36, 12); GraphicsContext gc = canvas.getGraphicsContext2D(); Optional<ShipMst> mstOpt = Ships.shipMst(ship); if (mstOpt.isPresent()) { double width = canvas.getWidth(); ShipMst mst = mstOpt.get(); double fuelPer = (double) ship.getFuel() / (double) mst.getFuelMax(); double ammoPer = (double) ship.getBull() / (double) mst.getBullMax(); gc.setFill(Color.GRAY); gc.fillRect(0, 3, width, 2); gc.setFill(Color.GRAY); gc.fillRect(0, 10, width, 2); Color fuelColor = fuelPer >= 0.5D ? Color.GREEN : fuelPer >= 0.4D ? Color.ORANGE : Color.RED; Color ammoColor = ammoPer >= 0.5D ? Color.SADDLEBROWN : ammoPer >= 0.4D ? Color.ORANGE : Color.RED; gc.setFill(fuelColor); gc.fillRect(0, 0, width * fuelPer, 4); gc.setFill(ammoColor); gc.fillRect(0, 7, width * ammoPer, 4); } SnapshotParameters sp = new SnapshotParameters(); sp.setFill(Color.TRANSPARENT); return canvas.snapshot(sp, null); }