Java Code Examples for javafx.scene.Node#setRotate()
The following examples show how to use
javafx.scene.Node#setRotate() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RotationMatrix.java From chuidiang-ejemplos with GNU Lesser General Public License v3.0 | 6 votes |
public static void matrixRotateNode(Node n, double alf, double bet, double gam){ alf = alf*Math.PI/180.0; bet = bet*Math.PI/180.0; gam = gam*Math.PI/180.0; double A11=Math.cos(alf)*Math.cos(gam); double A12=Math.cos(bet)*Math.sin(alf)+Math.cos(alf)*Math.sin(bet)*Math.sin(gam); double A13=Math.sin(alf)*Math.sin(bet)-Math.cos(alf)*Math.cos(bet)*Math.sin(gam); double A21=-Math.cos(gam)*Math.sin(alf); double A22=Math.cos(alf)*Math.cos(bet)-Math.sin(alf)*Math.sin(bet)*Math.sin(gam); double A23=Math.cos(alf)*Math.sin(bet)+Math.cos(bet)*Math.sin(alf)*Math.sin(gam); double A31=Math.sin(gam); double A32=-Math.cos(gam)*Math.sin(bet); double A33=Math.cos(bet)*Math.cos(gam); double d = Math.acos((A11+A22+A33-1d)/2d); if(d!=0d){ double den=2d*Math.sin(d); Point3D p= new Point3D((A32-A23)/den,(A13-A31)/den,(A21-A12)/den); n.setRotationAxis(p); n.setRotate(Math.toDegrees(d)); } }
Example 2
Source File: FxIconBuilder.java From FxDock with Apache License 2.0 | 5 votes |
protected void applyNodeProperties(Node n) { n.setOpacity(opacity); n.setScaleX(scale); n.setScaleY(scale); n.setTranslateX(xtranslate); n.setTranslateY(ytranslate); n.setEffect(effect); n.setRotate(rotate); }
Example 3
Source File: JFXNodesList.java From JFoenix with Apache License 2.0 | 4 votes |
@Override protected void layoutChildren() { performingLayout = true; List<Node> children = getChildren(); Insets insets = getInsets(); double width = getWidth(); double rotate = getRotate(); double height = getHeight(); double left = snapSpace(insets.getLeft()); double right = snapSpace(insets.getRight()); double space = snapSpace(getSpacing()); boolean isFillWidth = isFillWidth(); double contentWidth = width - left - right; Pos alignment = getAlignment(); alignment = alignment == null ? Pos.TOP_CENTER : alignment; final HPos hpos = alignment.getHpos(); final VPos vpos = alignment.getVpos(); double y = 0; for (int i = 0, size = children.size(); i < size; i++) { Node child = children.get(i); child.autosize(); child.setRotate(rotate % 180 == 0 ? rotate : -rotate); // init child node if not added using addAnimatedChild method if (!animationsMap.containsKey(child)) { if (child instanceof JFXNodesList) { StackPane container = new StackPane(child); container.setPickOnBounds(false); getChildren().set(i, container); } initChild(child, i, null, true); } double x = 0; double childWidth = child.getLayoutBounds().getWidth(); double childHeight = child.getLayoutBounds().getHeight(); if(childWidth > width){ switch (hpos) { case CENTER: x = snapPosition(contentWidth - childWidth) / 2; break; } Node alignToChild = getAlignNodeToChild(child); if (alignToChild != null && child instanceof Parent) { ((Parent) child).layout(); double alignedWidth = alignToChild.getLayoutBounds().getWidth(); double alignedX = alignToChild.getLayoutX(); if(childWidth / 2 > alignedX + alignedWidth){ alignedWidth = -(childWidth / 2 - (alignedWidth/2 + alignedX)); }else{ alignedWidth = alignedWidth/2 + alignedX - childWidth / 2; } child.setTranslateX(-alignedWidth * Math.cos(Math.toRadians(rotate))); child.setTranslateY(alignedWidth * Math.cos(Math.toRadians(90 - rotate))); } }else{ childWidth = contentWidth; } final Insets margin = getMargin(child); if (margin != null) { childWidth += margin.getLeft() + margin.getRight(); childHeight += margin.getTop() + margin.getRight(); } layoutInArea(child, x, y, childWidth, childHeight, /* baseline shouldn't matter */0, margin, isFillWidth, true, hpos, vpos); y += child.getLayoutBounds().getHeight() + space; if (margin != null) { y += margin.getTop() + margin.getBottom(); } y = snapPosition(y); } performingLayout = false; }