Java Code Examples for java.awt.TexturePaint#getAnchorRect()

The following examples show how to use java.awt.TexturePaint#getAnchorRect() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TexturePaintSerializationWrapper.java    From pumpernickel with MIT License 5 votes vote down vote up
public TexturePaintSerializationWrapper(TexturePaint tp) {
	ImageSerializationWrapper image = new ImageSerializationWrapper(
			(RenderedImage) tp.getImage());
	map.put(KEY_IMAGE, image);

	Rectangle2DSerializationWrapper anchor = new Rectangle2DSerializationWrapper(
			tp.getAnchorRect());
	map.put(KEY_ANCHOR_RECT, anchor);
}
 
Example 2
Source File: BufferedPaints.java    From dragonwell8_jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 3
Source File: BufferedPaints.java    From TencentKona-8 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 4
Source File: BufferedPaints.java    From jdk8u60 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 5
Source File: BufferedPaints.java    From openjdk-jdk8u with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 6
Source File: BufferedPaints.java    From openjdk-jdk8u-backup with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 7
Source File: BufferedPaints.java    From Bytecoder with Apache License 2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 8
Source File: BufferedPaints.java    From openjdk-jdk9 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 9
Source File: BufferedPaints.java    From jdk8u-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 10
Source File: BufferedPaints.java    From hottub with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 11
Source File: BufferedPaints.java    From openjdk-8-source with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 12
Source File: BufferedPaints.java    From openjdk-8 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 13
Source File: BufferedPaints.java    From jdk8u_jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 14
Source File: BufferedPaints.java    From jdk8u-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}
 
Example 15
Source File: BufferedPaints.java    From jdk8u-dev-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * We use OpenGL's texture coordinate generator to automatically
 * map the TexturePaint image to the geometry being rendered.  The
 * generator uses two separate plane equations that take the (x,y)
 * location (in device space) of the fragment being rendered to
 * calculate (u,v) texture coordinates for that fragment:
 *     u = Ax + By + Cz + Dw
 *     v = Ex + Fy + Gz + Hw
 *
 * Since we use a 2D orthographic projection, we can assume that z=0
 * and w=1 for any fragment.  So we need to calculate appropriate
 * values for the plane equation constants (A,B,D) and (E,F,H) such
 * that {u,v}=0 for the top-left of the TexturePaint's anchor
 * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle.
 * We can easily make the texture image repeat for {u,v} values
 * outside the range [0,1] by specifying the GL_REPEAT texture wrap
 * mode.
 *
 * Calculating the plane equation constants is surprisingly simple.
 * We can think of it as an inverse matrix operation that takes
 * device space coordinates and transforms them into user space
 * coordinates that correspond to a location relative to the anchor
 * rectangle.  First, we translate and scale the current user space
 * transform by applying the anchor rectangle bounds.  We then take
 * the inverse of this affine transform.  The rows of the resulting
 * inverse matrix correlate nicely to the plane equation constants
 * we were seeking.
 */
private static void setTexturePaint(RenderQueue rq,
                                    SunGraphics2D sg2d,
                                    TexturePaint paint,
                                    boolean useMask)
{
    BufferedImage bi = paint.getImage();
    SurfaceData dstData = sg2d.surfaceData;
    SurfaceData srcData =
        dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT,
                                     CompositeType.SrcOver, null);
    boolean filter =
        (sg2d.interpolationType !=
         AffineTransformOp.TYPE_NEAREST_NEIGHBOR);

    // calculate plane equation constants
    AffineTransform at = (AffineTransform)sg2d.transform.clone();
    Rectangle2D anchor = paint.getAnchorRect();
    at.translate(anchor.getX(), anchor.getY());
    at.scale(anchor.getWidth(), anchor.getHeight());

    double xp0, xp1, xp3, yp0, yp1, yp3;
    try {
        at.invert();
        xp0 = at.getScaleX();
        xp1 = at.getShearX();
        xp3 = at.getTranslateX();
        yp0 = at.getShearY();
        yp1 = at.getScaleY();
        yp3 = at.getTranslateY();
    } catch (java.awt.geom.NoninvertibleTransformException e) {
        xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0;
    }

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacityAndAlignment(68, 12);
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_TEXTURE_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(filter ? 1 : 0);
    buf.putLong(srcData.getNativeOps());
    buf.putDouble(xp0).putDouble(xp1).putDouble(xp3);
    buf.putDouble(yp0).putDouble(yp1).putDouble(yp3);
}