Java Code Examples for java.awt.RadialGradientPaint.getRadius()

The following are Jave code examples for showing how to use getRadius() of the java.awt.RadialGradientPaint class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: ccu-historian   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 2
Project: jfreechart   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a {@code RadialGradientPaint}
 *
 * @return a darker version of the {@code RadialGradientPaint}
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 3
Project: aya-lang   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 4
Project: populus   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 5
Project: ECG-Viewer   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 6
Project: group-five   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 7
Project: manydesigns.cn   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 8
Project: buffer_bci   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 9
Project: buffer_bci   File: PaintAlpha.java   View Source Code Vote up 5 votes
/**
 * Create a new Gradient with its colours darkened.
 *
 * @param paint a <code>RadialGradientPaint</code>
 *
 * @return a darker version of the <code>RadialGradientPaint</code>
 */
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
    final Color[] paintColors = paint.getColors();
    for (int i = 0; i < paintColors.length; i++) {
        paintColors[i] = darker(paintColors[i]);
    }
    return new RadialGradientPaint(paint.getCenterPoint(), 
            paint.getRadius(), paint.getFocusPoint(), 
            paint.getFractions(), paintColors, paint.getCycleMethod(),
            paint.getColorSpace(), paint.getTransform());
}
 
Example 10
Project: OpenJSharp   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 11
Project: jdk8u-jdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 12
Project: openjdk-jdk10   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 13
Project: openjdk9   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 14
Project: jfreechart   File: PaintUtils.java   View Source Code Vote up 4 votes
/**
 * Returns {@code true} if the two {@code Paint} objects are equal 
 * OR both {@code null}.  This method handles
 * {@code GradientPaint}, {@code LinearGradientPaint} and 
 * {@code RadialGradientPaint} as a special cases, since those classes do
 * not override the {@code equals()} method.
 *
 * @param p1  paint 1 ({@code null} permitted).
 * @param p2  paint 2 ({@code null} permitted).
 *
 * @return A boolean.
 */
public static boolean equal(Paint p1, Paint p2) {
    if (p1 == p2) {
        return true;
    }
        
    // handle cases where either or both arguments are null
    if (p1 == null) {
        return (p2 == null);   
    }
    if (p2 == null) {
        return false;   
    }

    // handle GradientPaint as a special case...
    if (p1 instanceof GradientPaint && p2 instanceof GradientPaint) {
        GradientPaint gp1 = (GradientPaint) p1;
        GradientPaint gp2 = (GradientPaint) p2;
        return gp1.getColor1().equals(gp2.getColor1()) 
                && gp1.getColor2().equals(gp2.getColor2())
                && gp1.getPoint1().equals(gp2.getPoint1())    
                && gp1.getPoint2().equals(gp2.getPoint2())
                && gp1.isCyclic() == gp2.isCyclic()
                && gp1.getTransparency() == gp1.getTransparency(); 
    } else if (p1 instanceof LinearGradientPaint 
            && p2 instanceof LinearGradientPaint) {
        LinearGradientPaint lgp1 = (LinearGradientPaint) p1;
        LinearGradientPaint lgp2 = (LinearGradientPaint) p2;
        return lgp1.getStartPoint().equals(lgp2.getStartPoint())
                && lgp1.getEndPoint().equals(lgp2.getEndPoint()) 
                && Arrays.equals(lgp1.getFractions(), lgp2.getFractions())
                && Arrays.equals(lgp1.getColors(), lgp2.getColors())
                && lgp1.getCycleMethod() == lgp2.getCycleMethod()
                && lgp1.getColorSpace() == lgp2.getColorSpace()
                && lgp1.getTransform().equals(lgp2.getTransform());
    } else if (p1 instanceof RadialGradientPaint 
            && p2 instanceof RadialGradientPaint) {
        RadialGradientPaint rgp1 = (RadialGradientPaint) p1;
        RadialGradientPaint rgp2 = (RadialGradientPaint) p2;
        return rgp1.getCenterPoint().equals(rgp2.getCenterPoint())
                && rgp1.getRadius() == rgp2.getRadius() 
                && rgp1.getFocusPoint().equals(rgp2.getFocusPoint())
                && Arrays.equals(rgp1.getFractions(), rgp2.getFractions())
                && Arrays.equals(rgp1.getColors(), rgp2.getColors())
                && rgp1.getCycleMethod() == rgp2.getCycleMethod()
                && rgp1.getColorSpace() == rgp2.getColorSpace()
                && rgp1.getTransform().equals(rgp2.getTransform());
    } else {
        return p1.equals(p2);
    }
}
 
Example 15
Project: jdk8u_jdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 16
Project: lookaside_java-1.8.0-openjdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 17
Project: infobip-open-jdk-8   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 18
Project: jdk8u-dev-jdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 19
Project: jdk7-jdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 20
Project: openjdk-source-code-learn   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 21
Project: OLD-OpenJDK8   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 22
Project: fxgraphics2d   File: FXGraphics2D.java   View Source Code Vote up 4 votes
/**
 * Returns {@code true} if the two {@code Paint} objects are equal 
 * OR both {@code null}.  This method handles
 * {@code GradientPaint}, {@code LinearGradientPaint} 
 * and {@code RadialGradientPaint} as special cases, since those classes do
 * not override the {@code equals()} method.
 *
 * @param p1  paint 1 ({@code null} permitted).
 * @param p2  paint 2 ({@code null} permitted).
 *
 * @return A boolean.
 */
private static boolean paintsAreEqual(Paint p1, Paint p2) {
    if (p1 == p2) {
        return true;
    }
        
    // handle cases where either or both arguments are null
    if (p1 == null) {
        return (p2 == null);   
    }
    if (p2 == null) {
        return false;   
    }

    // handle cases...
    if (p1 instanceof Color && p2 instanceof Color) {
        return p1.equals(p2);
    }
    if (p1 instanceof GradientPaint && p2 instanceof GradientPaint) {
        GradientPaint gp1 = (GradientPaint) p1;
        GradientPaint gp2 = (GradientPaint) p2;
        return gp1.getColor1().equals(gp2.getColor1()) 
                && gp1.getColor2().equals(gp2.getColor2())
                && gp1.getPoint1().equals(gp2.getPoint1())    
                && gp1.getPoint2().equals(gp2.getPoint2())
                && gp1.isCyclic() == gp2.isCyclic()
                && gp1.getTransparency() == gp1.getTransparency(); 
    } 
    if (p1 instanceof LinearGradientPaint 
            && p2 instanceof LinearGradientPaint) {
        LinearGradientPaint lgp1 = (LinearGradientPaint) p1;
        LinearGradientPaint lgp2 = (LinearGradientPaint) p2;
        return lgp1.getStartPoint().equals(lgp2.getStartPoint())
                && lgp1.getEndPoint().equals(lgp2.getEndPoint()) 
                && Arrays.equals(lgp1.getFractions(), lgp2.getFractions())
                && Arrays.equals(lgp1.getColors(), lgp2.getColors())
                && lgp1.getCycleMethod() == lgp2.getCycleMethod()
                && lgp1.getColorSpace() == lgp2.getColorSpace()
                && lgp1.getTransform().equals(lgp2.getTransform());
    } 
    if (p1 instanceof RadialGradientPaint 
            && p2 instanceof RadialGradientPaint) {
        RadialGradientPaint rgp1 = (RadialGradientPaint) p1;
        RadialGradientPaint rgp2 = (RadialGradientPaint) p2;
        return rgp1.getCenterPoint().equals(rgp2.getCenterPoint())
                && rgp1.getRadius() == rgp2.getRadius() 
                && rgp1.getFocusPoint().equals(rgp2.getFocusPoint())
                && Arrays.equals(rgp1.getFractions(), rgp2.getFractions())
                && Arrays.equals(rgp1.getColors(), rgp2.getColors())
                && rgp1.getCycleMethod() == rgp2.getCycleMethod()
                && rgp1.getColorSpace() == rgp2.getColorSpace()
                && rgp1.getTransform().equals(rgp2.getTransform());
    }
    return p1.equals(p2);
}
 
Example 23
Project: openjdk-jdk7u-jdk   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}
 
Example 24
Project: openjdk-icedtea7   File: BufferedPaints.java   View Source Code Vote up 4 votes
/**
 * This method calculates six m** values and a focusX value that
 * are used by the native fragment shader.  These techniques are
 * based on a whitepaper by Daniel Rice on radial gradient performance
 * (attached to the bug report for 6521533).  One can refer to that
 * document for the complete set of formulas and calculations, but
 * the basic goal is to compose a transform that will convert an
 * (x,y) position in device space into a "u" value that represents
 * the relative distance to the gradient focus point.  The resulting
 * value can be used to look up the appropriate color by linearly
 * interpolating between the two nearest colors in the gradient.
 */
private static void setRadialGradientPaint(RenderQueue rq,
                                           SunGraphics2D sg2d,
                                           RadialGradientPaint paint,
                                           boolean useMask)
{
    boolean linear =
        (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
    int cycleMethod = paint.getCycleMethod().ordinal();
    float[] fractions = paint.getFractions();
    Color[] colors = paint.getColors();
    int numStops = colors.length;
    int[] pixels = convertToIntArgbPrePixels(colors, linear);
    Point2D center = paint.getCenterPoint();
    Point2D focus = paint.getFocusPoint();
    float radius = paint.getRadius();

    // save original (untransformed) center and focus points
    double cx = center.getX();
    double cy = center.getY();
    double fx = focus.getX();
    double fy = focus.getY();

    // transform from gradient coords to device coords
    AffineTransform at = paint.getTransform();
    at.preConcatenate(sg2d.transform);
    focus = at.transform(focus, focus);

    // transform unit circle to gradient coords; we start with the
    // unit circle (center=(0,0), focus on positive x-axis, radius=1)
    // and then transform into gradient space
    at.translate(cx, cy);
    at.rotate(fx - cx, fy - cy);
    at.scale(radius, radius);

    // invert to get mapping from device coords to unit circle
    try {
        at.invert();
    } catch (Exception e) {
        at.setToScale(0.0, 0.0);
    }
    focus = at.transform(focus, focus);

    // clamp the focus point so that it does not rest on, or outside
    // of, the circumference of the gradient circle
    fx = Math.min(focus.getX(), 0.99);

    // assert rq.lock.isHeldByCurrentThread();
    rq.ensureCapacity(20 + 28 + (numStops*4*2));
    RenderBuffer buf = rq.getBuffer();
    buf.putInt(SET_RADIAL_GRADIENT_PAINT);
    buf.putInt(useMask ? 1 : 0);
    buf.putInt(linear  ? 1 : 0);
    buf.putInt(numStops);
    buf.putInt(cycleMethod);
    buf.putFloat((float)at.getScaleX());
    buf.putFloat((float)at.getShearX());
    buf.putFloat((float)at.getTranslateX());
    buf.putFloat((float)at.getShearY());
    buf.putFloat((float)at.getScaleY());
    buf.putFloat((float)at.getTranslateY());
    buf.putFloat((float)fx);
    buf.put(fractions);
    buf.put(pixels);
}