Java Code Examples for com.jme3.material.Material#getMaterialDef()

The following examples show how to use com.jme3.material.Material#getMaterialDef() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MaterialFileEditor.java    From jmonkeybuilder with Apache License 2.0 6 votes vote down vote up
/**
 * Reload the material.
 */
@FxThread
private void reload(@NotNull final Material material) {
    setCurrentMaterial(material);
    setIgnoreListeners(true);
    try {

        final MaterialEditor3DPart editor3DState = getEditor3DPart();
        editor3DState.updateMaterial(material);

        getSettingsTree().fill(new RootMaterialSettings(material));

        final ComboBox<String> materialDefinitionBox = getMaterialDefinitionBox();
        final ObservableList<String> items = materialDefinitionBox.getItems();
        items.clear();
        items.addAll(RESOURCE_MANAGER.getAvailableResources(FileExtensions.JME_MATERIAL_DEFINITION));

        final MaterialDef materialDef = material.getMaterialDef();
        materialDefinitionBox.getSelectionModel().select(materialDef.getAssetName());

    } finally {
        setIgnoreListeners(false);
    }
}
 
Example 2
Source File: MaterialUtils.java    From jmonkeybuilder with Apache License 2.0 6 votes vote down vote up
/**
 * Migrate the material to second material.
 *
 * @param target the target migrating.
 * @param source the source material.
 */
@JmeThread
public static void migrateTo(@NotNull Material target, @NotNull Material source) {

    var materialDef = target.getMaterialDef();
    var actualParams = source.getParams();

    actualParams.forEach(matParam -> {

        var param = materialDef.getMaterialParam(matParam.getName());

        if (param == null || param.getVarType() != matParam.getVarType()) {
            return;
        }

        target.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue());
    });

    var additionalRenderState = target.getAdditionalRenderState();
    additionalRenderState.set(source.getAdditionalRenderState());

    target.setKey(source.getKey());
}
 
Example 3
Source File: MaterialUtils.java    From jmonkeybuilder with Apache License 2.0 5 votes vote down vote up
/**
 * Check a material on containing a shader.
 *
 * @param material the material for checking.
 * @param file     the file of the shader.
 * @return true if the material contains the shader.
 */
@FromAnyThread
private static boolean containsShader(@NotNull Material material, @NotNull Path file) {

    var materialDef = material.getMaterialDef();
    var assetFile = notNull(getAssetFile(file), "Can't get an asset file.");
    var assetPath = toAssetPath(assetFile);

    return containsShader(materialDef, assetPath);
}
 
Example 4
Source File: MaterialSettingsPropertyBuilder.java    From jmonkeybuilder with Apache License 2.0 4 votes vote down vote up
@Override
@FxThread
protected @Nullable List<EditableProperty<?, ?>> getProperties(@NotNull final Object object) {

    if (!(object instanceof MaterialSettings) || object instanceof RootMaterialSettings) {
        return null;
    }

    final MaterialSettings settings = (MaterialSettings) object;
    final Material material = settings.getMaterial();

    if(object instanceof RenderSettings) {

        final RenderState renderState = material.getAdditionalRenderState();

        final List<EditableProperty<?, ?>> result = new ArrayList<>();
        result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_COLOR_WRITE, settings,
                sett -> renderState.isColorWrite(),
                (sett, property) -> renderState.setColorWrite(property)));
        result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_DEPTH_WRITE, settings,
                sett -> renderState.isDepthWrite(),
                (sett, property) -> renderState.setDepthWrite(property)));
        result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_DEPTH_TEST, settings,
                sett -> renderState.isDepthTest(),
                (sett, property) -> renderState.setDepthTest(property)));
        result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_WIREFRAME, settings,
                sett -> renderState.isWireframe(),
                (sett, property) -> renderState.setWireframe(property)));
        result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_FACE_CULL_MODE, settings,
                sett -> renderState.getFaceCullMode(),
                (sett, property) -> renderState.setFaceCullMode(property)));
        result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_MODE, settings,
                sett -> renderState.getBlendMode(),
                (sett, property) -> renderState.setBlendMode(property)));
        result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_EQUATION, settings,
                sett -> renderState.getBlendEquation(),
                (sett, property) -> renderState.setBlendEquation(property)));
        result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_EQUATION_ALPHA, settings,
                sett -> renderState.getBlendEquationAlpha(),
                (sett, property) -> renderState.setBlendEquationAlpha(property)));
        result.add(new SimpleProperty<>(FLOAT,  Messages.MATERIAL_RENDER_STATE_POLY_OFFSET_FACTOR, 0.1F, settings,
                sett -> renderState.getPolyOffsetFactor(),
                (sett, property) -> renderState.setPolyOffset(property, renderState.getPolyOffsetUnits())));
        result.add(new SimpleProperty<>(FLOAT,  Messages.MATERIAL_RENDER_STATE_POLY_OFFSET_UNITS, 0.1F, settings,
                sett -> renderState.getPolyOffsetUnits(),
                (sett, property) -> renderState.setPolyOffset(renderState.getPolyOffsetFactor(), property)));

        return result;
    }

    final MaterialDef materialDef = material.getMaterialDef();

    return materialDef.getMaterialParams()
            .stream()
            .filter(param -> filter(param, object))
            .sorted(MAT_PARAM_NAME_COMPARATOR)
            .map(param -> convert(param, material, settings))
            .filter(Objects::nonNull)
            .collect(Collectors.toList());
}
 
Example 5
Source File: MaterialFileEditor.java    From jmonkeybuilder with Apache License 2.0 4 votes vote down vote up
/**
 * Try to apply dropped texture.
 *
 * @param editor    the editor.
 * @param dragEvent the drag event.
 * @param path      the path to the texture.
 */
private void applyTexture(@NotNull final MaterialFileEditor editor, @NotNull final DragEvent dragEvent,
                          @NotNull final Path path) {

    final String textureName = path.getFileName().toString();
    final int textureType = MaterialUtils.getPossibleTextureType(textureName);

    if (textureType == 0) {
        return;
    }

    final String[] paramNames = MaterialUtils.getPossibleParamNames(textureType);
    final Material currentMaterial = getCurrentMaterial();
    final MaterialDef materialDef = currentMaterial.getMaterialDef();

    final Optional<MatParam> param = Arrays.stream(paramNames)
            .map(materialDef::getMaterialParam)
            .filter(Objects::nonNull)
            .filter(p -> p.getVarType() == VarType.Texture2D)
            .findAny();

    if (!param.isPresent()) {
        return;
    }

    final MatParam matParam = param.get();

    EXECUTOR_MANAGER.addJmeTask(() -> {

        final EditorConfig config = EditorConfig.getInstance();
        final Path assetFile = notNull(getAssetFile(path));
        final TextureKey textureKey = new TextureKey(toAssetPath(assetFile));
        textureKey.setFlipY(config.getBoolean(PREF_FLIPPED_TEXTURES, PREF_DEFAULT_FLIPPED_TEXTURES));

        final AssetManager assetManager = EditorUtil.getAssetManager();
        final Texture texture = assetManager.loadTexture(textureKey);
        texture.setWrap(Texture.WrapMode.Repeat);

        final String paramName = matParam.getName();
        final MatParamTexture textureParam = currentMaterial.getTextureParam(paramName);
        final Texture currentTexture = textureParam == null? null : textureParam.getTextureValue();

        PropertyOperation<ChangeConsumer, Material, Texture> operation =
                new PropertyOperation<>(currentMaterial, paramName, texture, currentTexture);
        operation.setApplyHandler((material, newTexture) -> material.setTexture(paramName, newTexture));

        execute(operation);
    });
}
 
Example 6
Source File: MaterialSerializer.java    From jmonkeybuilder with Apache License 2.0 4 votes vote down vote up
/**
 * Serialize to string string.
 *
 * @param material the material
 * @return the string
 */
@FromAnyThread
public static @NotNull String serializeToString(@NotNull Material material) {

    var materialDef = material.getMaterialDef();
    var params = material.getParams();

    var builder = new StringBuilder();
    builder.append("Material MyMaterial : ").append(materialDef.getAssetName()).append(" {\n");
    builder.append("    MaterialParameters {\n");
    params.forEach(matParam -> addMaterialParameter(builder, matParam));
    builder.append("    }\n");
    builder.append("    AdditionalRenderState {\n");

    var renderState = material.getAdditionalRenderState();
    var blendMode = renderState.getBlendMode();
    var faceCullMode = renderState.getFaceCullMode();

    if (blendMode != RenderState.BlendMode.Off) {
        builder.append("      Blend ").append(blendMode.name()).append('\n');
    }

    if (faceCullMode != RenderState.FaceCullMode.Back) {
        builder.append("      FaceCull ").append(faceCullMode.name()).append('\n');
    }

    if (renderState.isWireframe()) builder.append("      Wireframe On\n");
    if (!renderState.isDepthTest()) builder.append("      DepthTest Off\n");
    if (!renderState.isDepthWrite()) builder.append("      DepthWrite Off\n");
    if (!renderState.isColorWrite()) builder.append("      ColorWrite Off\n");

    var polyOffsetFactor = renderState.getPolyOffsetFactor();
    var polyOffsetUnits = renderState.getPolyOffsetUnits();

    if (polyOffsetFactor != 0 || polyOffsetUnits != 0) {
        builder.append("      PolyOffset ")
                .append(polyOffsetFactor)
                .append(' ')
                .append(polyOffsetUnits)
                .append('\n');
    }

    builder.append("    }\n");
    builder.append("}");

    return builder.toString();
}
 
Example 7
Source File: RenderManager.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * Renders the given geometry.
 * <p>
 * First the proper world matrix is set, if 
 * the geometry's {@link Geometry#setIgnoreTransform(boolean) ignore transform}
 * feature is enabled, the identity world matrix is used, otherwise, the 
 * geometry's {@link Geometry#getWorldMatrix() world transform matrix} is used. 
 * <p>
 * Once the world matrix is applied, the proper material is chosen for rendering.
 * If a {@link #setForcedMaterial(com.jme3.material.Material) forced material} is
 * set on this RenderManager, then it is used for rendering the geometry,
 * otherwise, the {@link Geometry#getMaterial() geometry's material} is used.
 * <p>
 * If a {@link #setForcedTechnique(java.lang.String) forced technique} is
 * set on this RenderManager, then it is selected automatically
 * on the geometry's material and is used for rendering. Otherwise, one
 * of the {@link com.jme3.material.MaterialDef#getTechniqueDefsNames() default techniques} is
 * used.
 * <p>
 * If a {@link #setForcedRenderState(com.jme3.material.RenderState) forced
 * render state} is set on this RenderManager, then it is used
 * for rendering the material, and the material's own render state is ignored.
 * Otherwise, the material's render state is used as intended.
 * 
 * @param geom The geometry to render
   * 
 * @see Technique
 * @see RenderState
 * @see com.jme3.material.Material#selectTechnique(java.lang.String, com.jme3.renderer.RenderManager) 
 * @see com.jme3.material.Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager) 
 */
public void renderGeometry(Geometry geom) {
    if (geom.isIgnoreTransform()) {
        setWorldMatrix(Matrix4f.IDENTITY);
    } else {
        setWorldMatrix(geom.getWorldMatrix());
    }
    
    // Perform light filtering if we have a light filter.
    LightList lightList = geom.getWorldLightList();
    
    if (lightFilter != null) {
        filteredLightList.clear();
        lightFilter.filterLights(geom, filteredLightList);
        lightList = filteredLightList;
    }

    Material material = geom.getMaterial();

    //if forcedTechnique we try to force it for render,
    //if it does not exists in the mat def, we check for forcedMaterial and render the geom if not null
    //else the geom is not rendered
    if (forcedTechnique != null) {
        MaterialDef matDef = material.getMaterialDef();
        if (matDef.getTechniqueDefs(forcedTechnique) != null) {

            Technique activeTechnique = material.getActiveTechnique();

            String previousTechniqueName = activeTechnique != null
                    ? activeTechnique.getDef().getName()
                    : TechniqueDef.DEFAULT_TECHNIQUE_NAME;

            geom.getMaterial().selectTechnique(forcedTechnique, this);
            //saving forcedRenderState for future calls
            RenderState tmpRs = forcedRenderState;
            if (geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
                //forcing forced technique renderState
                forcedRenderState = geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
            }
            // use geometry's material
            material.render(geom, lightList, this);
            material.selectTechnique(previousTechniqueName, this);

            //restoring forcedRenderState
            forcedRenderState = tmpRs;

            //Reverted this part from revision 6197
            //If forcedTechnique does not exists, and forcedMaterial is not set, the geom MUST NOT be rendered
        } else if (forcedMaterial != null) {
            // use forced material
            forcedMaterial.render(geom, lightList, this);
        }
    } else if (forcedMaterial != null) {
        // use forced material
        forcedMaterial.render(geom, lightList, this);
    } else {
        material.render(geom, lightList, this);
    }
}