Java Code Examples for com.google.common.primitives.Ints.concat()

The following are Jave code examples for showing how to use concat() of the com.google.common.primitives.Ints class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
+ Save this method
Example 1
Project: Etheric   File: RenderUtil.java   View Source Code Vote up 4 votes
public static List<BakedQuad> createBakedQuadCuboid(float x1, float y1, float z1, float x2, float y2, float z2, TextureAtlasSprite sprite, int red, int green, int blue, int alpha) {
	List<BakedQuad> quads = new ArrayList<BakedQuad>();
	
	int color = (alpha & 0x0ff) << 24 | (blue & 0x0ff) << 16 | (green & 0x0ff) << 8 | (red & 0x0ff);
	int[] vertexData;
	
	vertexData = Ints.concat(
			vertexToInts(x2, y2, z1, color, sprite, x2 * 16, y1 * 16),
			vertexToInts(x2, y1, z1, color, sprite, x2 * 16, y2 * 16),
			vertexToInts(x1, y1, z1, color, sprite, x1 * 16, y2 * 16),
			vertexToInts(x1, y2, z1, color, sprite, x1 * 16, y1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.NORTH, sprite, false, DefaultVertexFormats.BLOCK));
	vertexData = Ints.concat(
			vertexToInts(x1, y2, z2, color, sprite, x1 * 16, y1 * 16),
			vertexToInts(x1, y1, z2, color, sprite, x1 * 16, y2 * 16),
			vertexToInts(x2, y1, z2, color, sprite, x2 * 16, y2 * 16),
			vertexToInts(x2, y2, z2, color, sprite, x2 * 16, y1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.SOUTH, sprite, false, DefaultVertexFormats.BLOCK));
	vertexData = Ints.concat(
			vertexToInts(x1, y2, z1, color, sprite, z1 * 16, y1 * 16),
			vertexToInts(x1, y1, z1, color, sprite, z1 * 16, y2 * 16),
			vertexToInts(x1, y1, z2, color, sprite, z2 * 16, y2 * 16),
			vertexToInts(x1, y2, z2, color, sprite, z2 * 16, y1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.WEST, sprite, false, DefaultVertexFormats.BLOCK));
	vertexData = Ints.concat(
			vertexToInts(x2, y2, z2, color, sprite, z2 * 16, y1 * 16),
			vertexToInts(x2, y1, z2, color, sprite, z2 * 16, y2 * 16),
			vertexToInts(x2, y1, z1, color, sprite, z1 * 16, y2 * 16),
			vertexToInts(x2, y2, z1, color, sprite, z1 * 16, y1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.EAST, sprite, false, DefaultVertexFormats.BLOCK));
	vertexData = Ints.concat(
			vertexToInts(x2, y1, z1, color, sprite, x2 * 16, z1 * 16),
			vertexToInts(x2, y1, z2, color, sprite, x2 * 16, z2 * 16),
			vertexToInts(x1, y1, z2, color, sprite, x1 * 16, z2 * 16),
			vertexToInts(x1, y1, z1, color, sprite, x1 * 16, z1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.DOWN, sprite, false, DefaultVertexFormats.BLOCK));
	vertexData = Ints.concat(
			vertexToInts(x1, y2, z1, color, sprite, x1 * 16, z1 * 16),
			vertexToInts(x1, y2, z2, color, sprite, x1 * 16, z2 * 16),
			vertexToInts(x2, y2, z2, color, sprite, x2 * 16, z2 * 16),
			vertexToInts(x2, y2, z1, color, sprite, x2 * 16, z1 * 16));
	quads.add(new BakedQuad(vertexData, 0, EnumFacing.UP, sprite, false, DefaultVertexFormats.BLOCK));
	
	return quads;
}