Java Code Examples for com.badlogic.gdx.graphics.g2d.BitmapFont#setUseIntegerPositions()

The following examples show how to use com.badlogic.gdx.graphics.g2d.BitmapFont#setUseIntegerPositions() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GameRenderer.java    From GdxDemo3D with Apache License 2.0 6 votes vote down vote up
public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) {
	this.viewport = viewport;
	this.camera = camera;
	this.engine = engine;

	shapeRenderer = new MyShapeRenderer();
	shapeRenderer.setAutoShapeType(true);

	spriteBatch = new SpriteBatch();
	font = new BitmapFont();
	font.setColor(Color.WHITE);
	font.setUseIntegerPositions(false);
	font.getData().setScale(0.01f);
	shadowBatch = new ModelBatch(new DepthShaderProvider());

	ShaderProgram.pedantic = false;
	final String vertUber = Gdx.files.internal("shaders/uber.vert").readString();
	final String fragUber = Gdx.files.internal("shaders/uber.frag").readString();
	modelBatch = new ModelBatch(new DefaultShaderProvider(vertUber, fragUber) {
		@Override
		protected Shader createShader(final Renderable renderable) {
			return new UberShader(renderable, config);
		}
	});
}
 
Example 2
Source File: BitmapFontFactory.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
private static void setupFont (FontFace face, BitmapFont font) {
	font.setUseIntegerPositions(false);
}