Java Code Examples for android.opengl.GLES20#GL_TEXTURE6

The following examples show how to use android.opengl.GLES20#GL_TEXTURE6 . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GLProgram.java    From AndroidDemo with MIT License 4 votes vote down vote up
/**
 * prepared for later use
 */
public void setup(int position) {
    switch (mWinPosition) {
        case 1:
            _vertices = squareVertices1;
            _textureI = GLES20.GL_TEXTURE0;
            _textureII = GLES20.GL_TEXTURE1;
            _textureIII = GLES20.GL_TEXTURE2;
            _tIindex = 0;
            _tIIindex = 1;
            _tIIIindex = 2;
            break;
        case 2:
            _vertices = squareVertices2;
            _textureI = GLES20.GL_TEXTURE3;
            _textureII = GLES20.GL_TEXTURE4;
            _textureIII = GLES20.GL_TEXTURE5;
            _tIindex = 3;
            _tIIindex = 4;
            _tIIIindex = 5;
            break;
        case 3:
            _vertices = squareVertices3;
            _textureI = GLES20.GL_TEXTURE6;
            _textureII = GLES20.GL_TEXTURE7;
            _textureIII = GLES20.GL_TEXTURE8;
            _tIindex = 6;
            _tIIindex = 7;
            _tIIIindex = 8;
            break;
        case 4:
            _vertices = squareVertices4;
            _textureI = GLES20.GL_TEXTURE9;
            _textureII = GLES20.GL_TEXTURE10;
            _textureIII = GLES20.GL_TEXTURE11;
            _tIindex = 9;
            _tIIindex = 10;
            _tIIIindex = 11;
            break;
        case 0:
        default:
            _vertices = squareVertices;
            _textureI = GLES20.GL_TEXTURE0;
            _textureII = GLES20.GL_TEXTURE1;
            _textureIII = GLES20.GL_TEXTURE2;
            _tIindex = 0;
            _tIIindex = 1;
            _tIIIindex = 2;
            break;
    }
}
 
Example 2
Source File: MultiInputFilter.java    From UltimateAndroid with Apache License 2.0 votes vote down vote up
@Override
	protected void passShaderValues() {
		super.passShaderValues();
		int tex = 0;
		for(int i = 0; i < numOfInputs-1; i++) {
			switch(i) {
				case 0: tex = GLES20.GL_TEXTURE1; break;
				case 1: tex = GLES20.GL_TEXTURE2; break;
				case 2: tex = GLES20.GL_TEXTURE3; break;
				case 3: tex = GLES20.GL_TEXTURE4; break;
				case 4: tex = GLES20.GL_TEXTURE5; break;
				case 5: tex = GLES20.GL_TEXTURE6; break;
				case 6: tex = GLES20.GL_TEXTURE7; break;
				case 7: tex = GLES20.GL_TEXTURE8; break;
				case 8: tex = GLES20.GL_TEXTURE9; break;
			}
			GLES20.glActiveTexture(tex);
		    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[i]);
			GLES20.glUniform1i(textureHandle[i], i+1);
		}
	} 
Example 3
Source File: MultiInputFilter.java    From UltimateAndroid with Apache License 2.0 votes vote down vote up
@Override
	protected void passShaderValues() {
		super.passShaderValues();
		int tex = 0;
		for(int i = 0; i < numOfInputs-1; i++) {
			switch(i) {
				case 0: tex = GLES20.GL_TEXTURE1; break;
				case 1: tex = GLES20.GL_TEXTURE2; break;
				case 2: tex = GLES20.GL_TEXTURE3; break;
				case 3: tex = GLES20.GL_TEXTURE4; break;
				case 4: tex = GLES20.GL_TEXTURE5; break;
				case 5: tex = GLES20.GL_TEXTURE6; break;
				case 6: tex = GLES20.GL_TEXTURE7; break;
				case 7: tex = GLES20.GL_TEXTURE8; break;
				case 8: tex = GLES20.GL_TEXTURE9; break;
			}
			GLES20.glActiveTexture(tex);
		    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[i]);
			GLES20.glUniform1i(textureHandle[i], i+1);
		}
	} 
Example 4
Source File: MultiInputFilter.java    From AndroidFastImageProcessing with MIT License votes vote down vote up
@Override
	protected void passShaderValues() {
		super.passShaderValues();
		int tex = 0;
		for(int i = 0; i < numOfInputs-1; i++) {
			switch(i) {
				case 0: tex = GLES20.GL_TEXTURE1; break;
				case 1: tex = GLES20.GL_TEXTURE2; break;
				case 2: tex = GLES20.GL_TEXTURE3; break;
				case 3: tex = GLES20.GL_TEXTURE4; break;
				case 4: tex = GLES20.GL_TEXTURE5; break;
				case 5: tex = GLES20.GL_TEXTURE6; break;
				case 6: tex = GLES20.GL_TEXTURE7; break;
				case 7: tex = GLES20.GL_TEXTURE8; break;
				case 8: tex = GLES20.GL_TEXTURE9; break;
			}
			GLES20.glActiveTexture(tex);
		    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[i]);
			GLES20.glUniform1i(textureHandle[i], i+1);
		}
	}