sun.font.GraphicComponent Java Examples

The following examples show how to use sun.font.GraphicComponent. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: TextLine.java    From jdk8u-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #2
Source File: TextLine.java    From jdk8u-dev-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #3
Source File: TextLine.java    From jdk-1.7-annotated with Apache License 2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #4
Source File: TextLine.java    From jdk8u-jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #5
Source File: TextLine.java    From jdk8u_jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #6
Source File: TextLine.java    From openjdk-8 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #7
Source File: TextLine.java    From openjdk-8-source with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #8
Source File: TextLine.java    From hottub with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #9
Source File: TextLine.java    From Java8CN with Apache License 2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #10
Source File: TextLine.java    From jdk1.8-source-analysis with Apache License 2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #11
Source File: TextLine.java    From openjdk-jdk9 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #12
Source File: TextLine.java    From Bytecoder with Apache License 2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #13
Source File: TextLine.java    From openjdk-jdk8u-backup with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #14
Source File: TextLine.java    From openjdk-jdk8u with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #15
Source File: TextLine.java    From JDKSourceCode1.8 with MIT License 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #16
Source File: TextLine.java    From jdk8u60 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #17
Source File: TextLine.java    From TencentKona-8 with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}
 
Example #18
Source File: TextLine.java    From dragonwell8_jdk with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Returns an array (in logical order) of the TextLineComponents representing
 * the text.  The components are both logically and visually contiguous.
 */
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
                                                char[] chars,
                                                int textStart,
                                                int textLimit,
                                                int[] charsLtoV,
                                                byte[] levels,
                                                TextLabelFactory factory) {

    FontRenderContext frc = factory.getFontRenderContext();

    int numComponents = 0;
    TextLineComponent[] tempComponents = new TextLineComponent[1];

    int pos = textStart;
    do {
        int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);

        Decoration decorator = styledParagraph.getDecorationAt(pos);

        Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);

        if (graphicOrFont instanceof GraphicAttribute) {
            // AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
            // !!! For now, let's assign runs of text with both fonts and graphic attributes
            // a null rotation (e.g. the baseline rotation goes away when a graphic
            // is applied.
            AffineTransform baseRot = null;
            GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
            do {
                int chunkLimit = firstVisualChunk(charsLtoV, levels,
                                pos, runLimit);

                GraphicComponent nextGraphic =
                    new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
                pos = chunkLimit;

                ++numComponents;
                if (numComponents >= tempComponents.length) {
                    tempComponents = expandArray(tempComponents);
                }

                tempComponents[numComponents-1] = nextGraphic;

            } while(pos < runLimit);
        }
        else {
            Font font = (Font) graphicOrFont;

            tempComponents = createComponentsOnRun(pos, runLimit,
                                                    chars,
                                                    charsLtoV, levels,
                                                    factory, font, null,
                                                    frc,
                                                    decorator,
                                                    tempComponents,
                                                    numComponents);
            pos = runLimit;
            numComponents = tempComponents.length;
            while (tempComponents[numComponents-1] == null) {
                numComponents -= 1;
            }
        }

    } while (pos < textLimit);

    TextLineComponent[] components;
    if (tempComponents.length == numComponents) {
        components = tempComponents;
    }
    else {
        components = new TextLineComponent[numComponents];
        System.arraycopy(tempComponents, 0, components, 0, numComponents);
    }

    return components;
}