net.minecraftforge.common.ChestGenHooks Java Examples

The following examples show how to use net.minecraftforge.common.ChestGenHooks. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: BeetrootSeeds.java    From Et-Futurum with The Unlicense 6 votes vote down vote up
public BeetrootSeeds() {
	super(ModBlocks.beetroot, Blocks.farmland);
	setTextureName("beetroot_seeds");
	setUnlocalizedName(Utils.getUnlocalisedName("beetroot_seeds"));
	setCreativeTab(EtFuturum.enableBeetroot ? EtFuturum.creativeTab : null);

	if (EtFuturum.enableBeetroot) {
		ChestGenHooks.addItem(ChestGenHooks.MINESHAFT_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_DESERT_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_LIBRARY, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CROSSING, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.DUNGEON_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
	}
}
 
Example #2
Source File: ChestLootDumper.java    From NEI-Integration with MIT License 6 votes vote down vote up
@Override
public Iterable<String[]> dump(int mode) {
    List<String[]> list = new LinkedList<String[]>();
    
    Map<String, ChestGenHooks> lootTables = ReflectionHelper.getPrivateValue(ChestGenHooks.class, null, "chestInfo");
    List<String> names = new ArrayList<String>();
    names.addAll(lootTables.keySet());
    Collections.sort(names);
    
    for (String name : names) {
        List<WeightedRandomChestContent> contents = ReflectionHelper.getPrivateValue(ChestGenHooks.class, lootTables.get(name), "contents");
        
        for (WeightedRandomChestContent w : contents) {
            String displayName;
            try {
                displayName = w.theItemId.getDisplayName();
            } catch (Exception ex) {
                displayName = "-";
            }
            list.add(new String[] { name, w.theItemId.toString(), displayName, Item.itemRegistry.getNameForObject(w.theItemId.getItem()), String.valueOf(w.itemWeight) });
        }
    }
    
    return list;
}
 
Example #3
Source File: ConfigManager.java    From GardenCollection with MIT License 6 votes vote down vote up
private String mapGenLocation (String location) {
    if (location.equals("mineshaftCorridor"))
        return ChestGenHooks.MINESHAFT_CORRIDOR;
    if (location.equals("pyramidDesertChest"))
        return ChestGenHooks.PYRAMID_DESERT_CHEST;
    if (location.equals("pyramidJungleChest"))
        return ChestGenHooks.PYRAMID_JUNGLE_CHEST;
    if (location.equals("strongholdCorridor"))
        return ChestGenHooks.STRONGHOLD_CORRIDOR;
    if (location.equals("strongholdLibrary"))
        return ChestGenHooks.STRONGHOLD_LIBRARY;
    if (location.equals("strongholdCrossing"))
        return ChestGenHooks.STRONGHOLD_CROSSING;
    if (location.equals("villageBlacksmith"))
        return ChestGenHooks.VILLAGE_BLACKSMITH;
    if (location.equals("dungeonChest"))
        return ChestGenHooks.DUNGEON_CHEST;

    return null;
}
 
Example #4
Source File: GardenContainers.java    From GardenCollection with MIT License 5 votes vote down vote up
@Mod.EventHandler
public void init (FMLInitializationEvent event) {
    proxy.registerRenderers();
    NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());

    for (int j = 0; j < config.getPatternLocationCount(); j++)
        ChestGenHooks.addItem(config.getPatternLocation(j), new WeightedRandomChestContent(items.potteryPatternDirty, 0, 1, 1, config.getPatternLocationRarity(j)));

    VillagerTradeHandler.instance().load();
}
 
Example #5
Source File: DungeonChestGenerator.java    From Electro-Magic-Tools with GNU General Public License v3.0 5 votes vote down vote up
public static void generateLoot() {
    if (!ConfigHandler.thorHammerResearch) {
        ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(IC2ItemRegistry.taintedThorHammer), 0, 1, ConfigHandler.chanceTaintedMjolnir));
    }
    if (!ConfigHandler.oneRingSpawn) {
        ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(IC2ItemRegistry.emtBauble, 1, 2), 0, 1, ConfigHandler.chanceOneRing));
    }
}
 
Example #6
Source File: PneumaticCraft.java    From PneumaticCraft with GNU General Public License v3.0 5 votes vote down vote up
@EventHandler
public void load(FMLInitializationEvent event){
    NetworkHandler.init();

    if(Config.enableDungeonLoot) {
        ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.stopWorm), 1, 4, 10));

        ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
        ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING).addItem(new WeightedRandomChestContent(new ItemStack(Itemss.nukeVirus), 1, 4, 10));
    }

    proxy.init();
    ThirdPartyManager.instance().init();
}
 
Example #7
Source File: WeightedRandomArtifact.java    From Artifacts with MIT License 5 votes vote down vote up
@Override
protected ItemStack[] generateChestContent(Random random, IInventory newInventory)
   {
       ItemStack[] a = ChestGenHooks.generateStacks(random, theItemId, theMinimumChanceToGenerateItem, theMaximumChanceToGenerateItem);
       for(int i=a.length-1; i>=0; --i) {
       	a[i] = ArtifactsAPI.artifacts.applyRandomEffects(a[i]);
       }
       return a;
   }
 
Example #8
Source File: FactoryArtifact.java    From Artifacts with MIT License 5 votes vote down vote up
@Override
public void setTreasureGeneration(String treasureString, ArtifactType type, int rarity) {
	//if(type == ArtifactType.TOOL)
	//	ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifact.instance.itemID, 0, 1, 1, rarity));
	switch(type) {
		case TOOL:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifact.instance, 0, 1, 1, rarity));
			break;
		case ARMOR_CLOTH:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.hcloth, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.ccloth, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.lcloth, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.bcloth, 0, 1, 1, rarity));
	        break;
		case ARMOR_CHAIN:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.hchain, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.cchain, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.lchain, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.bchain, 0, 1, 1, rarity));
	        break;
		case ARMOR_IRON:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.hiron, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.ciron, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.liron, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.biron, 0, 1, 1, rarity));
	        break;
		case ARMOR_GOLD:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.hgold, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.cgold, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.lgold, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.bgold, 0, 1, 1, rarity));
	        break;
		case ARMOR_DIAMOND:
			ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.hdiamond, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.cdiamond, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.ldiamond, 0, 1, 1, rarity));
	        ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifactArmor.bdiamond, 0, 1, 1, rarity));
	        break;
	}
}
 
Example #9
Source File: ReflectionUtil.java    From NOVA-Core with GNU Lesser General Public License v3.0 4 votes vote down vote up
public static Map<String, ChestGenHooks> getChestLoot() {
	return getPrivateStaticObject(ChestGenHooks.class, "chestInfo");
}
 
Example #10
Source File: ReflectionUtil.java    From NOVA-Core with GNU Lesser General Public License v3.0 4 votes vote down vote up
public static Map<String, ChestGenHooks> getChestLoot() {
	return getPrivateStaticObject(ChestGenHooks.class, "chestInfo");
}
 
Example #11
Source File: FactoryArtifact.java    From Artifacts with MIT License 4 votes vote down vote up
@Override
public void setTreasureGeneration(String treasureString, int rarity) {
	ChestGenHooks.getInfo(treasureString).addItem(new WeightedRandomArtifact(ItemArtifact.instance, 0, 1, 1, rarity));
}
 
Example #12
Source File: StructureMasterTower.java    From Artifacts with MIT License 4 votes vote down vote up
private static void basement(World world, int i, int j, int k, Random rand) {
	boolean noair = false;
	int y = -1;
	do {
		noair = false;
		for(int x = 1; x <= 12; x++) {
			for(int z = 0; z <= 12; z++) {
				//5,y,4
				int d = (x-6)*(x-6)+(z-7)*(z-7);
				if(d <= 26) {
					if(!world.getBlock(i+x, j+y, z+k).isOpaqueCube() || world.getBlock(i+x, j+y, z+k) == Blocks.leaves) {
						noair=true;
						world.setBlock(i+x, j+y, z+k, Blocks.stonebrick, StructureGenHelper.stoneBrickMeta(rand), 2);
					}
				}
			}
		}
		y--;
	} while(noair && (j+y) >= 0);
	if(y >= -7 && world.rand.nextInt(4) != 0) {
		y = -8;
	}
	if(y < -7) {
		y++;
		int yy = 3;
		for(; yy <= 5; yy++) {
			for(int x = 3; x <= 8; x++) {
				for(int z = 4; z <= 8; z++) {
					world.setBlockToAir(i+x, j+y+yy, k+z);
				}
			}
		}
		world.setBlock(i+5, j+y+5, k+6, Blocks.mob_spawner, 0, 2);
		TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)world.getTileEntity(i+5, j+y+5, k+6);

		if (tileentitymobspawner != null)
           {
               tileentitymobspawner.func_145881_a/*getSpawnerLogic*/().setEntityName("ClayGolem");
               NBTTagCompound nbt = new NBTTagCompound();
               tileentitymobspawner.writeToNBT(nbt);
               nbt.setShort("MinSpawnDelay",(short)100);
               nbt.setShort("MaxSpawnDelay",(short)600);
               tileentitymobspawner.readFromNBT(nbt);
           }
		world.setBlock(i+5, j+y+4, k+6, StructureGenHelper.randomBlock(rand, new Block[]{Blocks.chest, Blocks.chest, Blocks.chest, Blocks.chest, Blocks.air}), 2, 2);
   		TileEntity te = world.getTileEntity(i+5, j+y+4, k+6);
   		if(te != null && te instanceof TileEntityChest) {
   			TileEntityChest tec = (TileEntityChest)te;
   			ChestGenHooks info = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
               WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), tec, info.getCount(rand));
   		}
   		
   		world.setBlock(i+5, j+y+3, k+6, Blocks.stonebrick, StructureGenHelper.stoneBrickMeta(rand), 2);
		for(yy=3;yy*-1>y-3;yy++) {
			world.setBlock(i+9, j+y+yy, k+6, Blocks.ladder, 2, 2);
		}
		//world.setBlock(i+9, j+y+yy-1, k+6, Blocks.ladder, 2, 2);
		world.setBlock(i+9, j+y+yy, k+6, Blocks.trapdoor, 1, 2);
	}
}
 
Example #13
Source File: StructureJourneymanTower.java    From Artifacts with MIT License 4 votes vote down vote up
private static void basement(World world, int i, int j, int k, Random rand) {
	boolean noair = false;
	int y = -1;
	do {
		noair = false;
		for(int x = 1; x <= 9; x++) {
			for(int z = 0; z <= 8; z++) {
				//5,y,4
				int d = (x-5)*(x-5)+(z-4)*(z-4);
				if(d <= 17) {
					if(!world.getBlock(i+x, j+y, z+k).isOpaqueCube() || world.getBlock(i+x, j+y, z+k) == Blocks.leaves) {
						noair=true;
						world.setBlock(i+x, j+y, z+k, StructureGenHelper.cobbleOrMossy(rand), 0, 2);
					}
				}
			}
		}
		y--;
	} while(noair && (j+y) >= 0);
	if(y >= -7 && world.rand.nextBoolean()) {
		y = -8;
	}
	if(y < -7) {
		y++;
		int yy = 3;
		for(; yy <= 5; yy++) {
			for(int x = 3; x <= 7; x++) {
				for(int z = 2; z <= 6; z++) {
					world.setBlockToAir(i+x, j+y+yy, k+z);
				}
			}
		}
		world.setBlock(i+5, j+y+5, k+4, Blocks.mob_spawner, 0, 2);
		TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)world.getTileEntity(i+5, j+y+5, k+4);

           if (tileentitymobspawner != null)
           {
               tileentitymobspawner.func_145881_a/*getSpawnerLogic*/().setEntityName("ClayGolem");
               NBTTagCompound nbt = new NBTTagCompound();
               tileentitymobspawner.writeToNBT(nbt);
               nbt.setShort("MinSpawnDelay",(short)100);
               nbt.setShort("MaxSpawnDelay",(short)600);
               tileentitymobspawner.readFromNBT(nbt);
           }
           
           world.setBlock(i+5, j+y+4, k+4, StructureGenHelper.randomBlock(rand, new Block[]{Blocks.chest, Blocks.chest, Blocks.air}), 2, 2);
   		TileEntity te = world.getTileEntity(i+5, j+y+4, k+4);
   		if(te != null && te instanceof TileEntityChest) {
   			TileEntityChest tec = (TileEntityChest)te;
   			ChestGenHooks info = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
               WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), tec, info.getCount(rand));
   		}
   		
   		world.setBlock(i+5, j+y+3, k+4, StructureGenHelper.cobbleOrMossy(rand), 0, 2);
           
		for(yy=3;yy*-1>y;yy++) {
			world.setBlock(i+7, j+y+yy, k+6, Blocks.ladder, 2, 2);
		}
		world.setBlock(i+7, j+y+yy, k+6, Blocks.ladder, 2, 2);
		world.setBlock(i+7, j+y+yy+1, k+6, Blocks.trapdoor, 2, 2);
	}
}