Java Code Examples for net.minecraft.entity.passive.EntityChicken

The following are top voted examples for showing how to use net.minecraft.entity.passive.EntityChicken. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: DecompiledMinecraft   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 2
Project: DecompiledMinecraft   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 3
Project: BaseClient   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 4
Project: BaseClient   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 5
Project: connor41-etfuturum2   File: ServerEventHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void spawnEvent(EntityJoinWorldEvent event) {
	if (event.entity instanceof EntityPig) {
		EntityPig pig = (EntityPig) event.entity;
		if (EtFuturum.enableBeetroot)
			pig.tasks.addTask(4, new EntityAITempt(pig, 1.2, ModItems.beetroot, false));
	} else if (event.entity instanceof EntityChicken) {
		EntityChicken chicken = (EntityChicken) event.entity;
		if (EtFuturum.enableBeetroot)
			chicken.tasks.addTask(3, new EntityAITempt(chicken, 1.0D, ModItems.beetroot_seeds, false));
	} else if (event.entity instanceof EntityWolf) {
		EntityWolf wolf = (EntityWolf) event.entity;
		if (EtFuturum.enableRabbit)
			wolf.targetTasks.addTask(4, new EntityAITargetNonTamed(wolf, EntityRabbit.class, 200, false));
	} else if (event.entity instanceof EntityVillager) {
		EntityVillager villager = (EntityVillager) event.entity;
		for (Object obj : villager.tasks.taskEntries) {
			EntityAITaskEntry entry = (EntityAITaskEntry) obj;
			if (entry.action instanceof EntityAIOpenDoor) {
				villager.tasks.removeTask(entry.action);
				villager.tasks.addTask(entry.priority, new EntityAIOpenCustomDoor(villager, true));
				break;
			}
		}
	}
}
 
Example 6
Project: connor41-etfuturum2   File: ServerEventHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void interactEntityEvent(EntityInteractEvent event) {
	ItemStack stack = event.entityPlayer.getCurrentEquippedItem();
	if (stack == null)
		return;
	if (!(event.target instanceof EntityAnimal))
		return;

	EntityAnimal animal = (EntityAnimal) event.target;
	if (!animal.isChild()) {
		if (animal instanceof EntityPig) {
			if (stack.getItem() == ModItems.beetroot && EtFuturum.enableBeetroot)
				setAnimalInLove(animal, event.entityPlayer, stack);
		} else if (animal instanceof EntityChicken)
			if (stack.getItem() == ModItems.beetroot_seeds && EtFuturum.enableBeetroot)
				setAnimalInLove(animal, event.entityPlayer, stack);
	} else if (EtFuturum.enableBabyGrowthBoost && isFoodItem(animal, stack))
		feedBaby(animal, event.entityPlayer, stack);
}
 
Example 7
Project: modName   File: BiomeTropicalShrubland.java   View source code 6 votes vote down vote up
public BiomeTropicalShrubland() {
    super(new Biome.BiomeProperties("Tropical Shrubland")
            .setBaseHeight(0.105f)
            .setHeightVariation(0.15f)
            .setTemperature(1.1f)
            .setRainfall(0.45f)
    );

    this.setRegistryName(Ref.MODID+":tropical_shrubland");
    this.decorator.treesPerChunk = 5;
    this.decorator.grassPerChunk = 10;
    this.decorator.flowersPerChunk = 4;

    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 5, 4, 4));
    Ref.BIOMES.add(this);
}
 
Example 8
Project: uniquecrops   File: UCEventHandlerServer.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void maximumOvercluck(LivingEvent.LivingUpdateEvent event) {
	
	if (!event.getEntityLiving().worldObj.isRemote && event.getEntityLiving() instanceof EntityChicken) {
		EntityChicken chicken = (EntityChicken)event.getEntityLiving();
		NBTTagCompound tag = chicken.getEntityData();
		if (!chicken.isChild() && tag.hasKey(ItemGeneric.TAG_OVERCLUCK)) {
			int timer = tag.getInteger(ItemGeneric.TAG_OVERCLUCK);
			tag.setInteger(ItemGeneric.TAG_OVERCLUCK, --timer);
			if (--timer <= 0)
			{
	            chicken.playSound(SoundEvents.ENTITY_CHICKEN_EGG, 1.0F, (chicken.worldObj.rand.nextFloat() - chicken.worldObj.rand.nextFloat()) * 0.2F + 1.0F);
	            chicken.dropItem(Items.EGG, 1);
	            timer = chicken.worldObj.rand.nextInt(60) + 900;
	            tag.setInteger(ItemGeneric.TAG_OVERCLUCK, timer);
			}
		}
	}
}
 
Example 9
Project: Backmemed   File: BiomeJungle.java   View source code 6 votes vote down vote up
public BiomeJungle(boolean isEdgeIn, Biome.BiomeProperties properties)
{
    super(properties);
    this.isEdge = isEdgeIn;

    if (isEdgeIn)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!isEdgeIn)
    {
        this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 10
Project: CustomWorldGen   File: BiomeJungle.java   View source code 6 votes vote down vote up
public BiomeJungle(boolean isEdgeIn, Biome.BiomeProperties properties)
{
    super(properties);
    this.isEdge = isEdgeIn;

    if (isEdgeIn)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!isEdgeIn)
    {
        this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 11
Project: Gravestone-mod-Extended   File: EntityZombieCat.java   View source code 6 votes vote down vote up
public EntityZombieCat(World world, boolean isHusk) {
    super(world);

    this.setMobType(isHusk ? EnumUndeadMobType.HUSK : EnumUndeadMobType.ZOMBIE);

    ((PathNavigateGround) this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1, false));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1));
    this.tasks.addTask(6, new EntityAIWander(this, 1));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
    if (ExtendedConfig.zombiePetsAttackPets) {
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityOcelot.class, false));
    }
    if (ExtendedConfig.zombiePetsAttackAnimals) {
        this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityChicken.class, false));
    }

    this.targetTasks.addTask(4, new EntityAINearestAttackableHorse(this, false));
}
 
Example 12
Project: MC-Prefab   File: StructureChickenCoop.java   View source code 6 votes vote down vote up
/**
 * This method is used after the main building is build for any additional
 * structures or modifications.
 * 
 * @param configuration The structure configuration.
 * @param world The current world.
 * @param originalPos The original position clicked on.
 * @param assumedNorth The assumed northern direction.
 * @param player The player which initiated the construction.
 */
@Override
public void AfterBuilding(StructureConfiguration configuration, World world, BlockPos originalPos, EnumFacing assumedNorth, EntityPlayer player)
{
	if (this.chickenCoopBlockPos != null)
	{
		// For the chicken coop, spawn 1 chicken above a hay bale.
		for (int i = 0; i < 1; i++)
		{
			EntityChicken entity = new EntityChicken(world);
			entity.setPosition(this.chickenCoopBlockPos.getX(), this.chickenCoopBlockPos.getY(), this.chickenCoopBlockPos.getZ());
			world.spawnEntity(entity);
		}
		
		this.chickenCoopBlockPos = null;
	}
}
 
Example 13
Project: PopularMMOS-EpicProportions-Mod   File: EntityKitty.java   View source code 6 votes vote down vote up
public EntityKitty(World p_i1688_1_)
{
    super(p_i1688_1_);
    this.setSize(0.6F, 0.8F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    //this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIKittySit(this, 1.33D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 750, false));
    this.hasCustomNameTag();
    this.setCustomNameTag("Kitty");
}
 
Example 14
Project: ThermalRecycling   File: Material.java   View source code 6 votes vote down vote up
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase target) {

	if (target.worldObj.isRemote || ItemStackHelper.getItemDamage(stack) != WORMS)
		return false;

	if (target instanceof EntityChicken) {

		// If the chicken is a child, make it an adult. If it is
		// an adult, accelerate egg laying.
		final EntityChicken chicken = (EntityChicken) target;
		if (chicken.isChild()) {
			chicken.setGrowingAge(-1);
		} else {
			chicken.timeUntilNextEgg -= random.nextInt(EGG_ACCELERATION) + EGG_ACCELERATION;
		}

		stack.stackSize--;

		return true;
	}

	return false;
}
 
Example 15
Project: Et-Futurum   File: ServerEventHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void spawnEvent(EntityJoinWorldEvent event) {
	if (event.entity instanceof EntityPig) {
		EntityPig pig = (EntityPig) event.entity;
		if (EtFuturum.enableBeetroot)
			pig.tasks.addTask(4, new EntityAITempt(pig, 1.2, ModItems.beetroot, false));
	} else if (event.entity instanceof EntityChicken) {
		EntityChicken chicken = (EntityChicken) event.entity;
		if (EtFuturum.enableBeetroot)
			chicken.tasks.addTask(3, new EntityAITempt(chicken, 1.0D, ModItems.beetroot_seeds, false));
	} else if (event.entity instanceof EntityWolf) {
		EntityWolf wolf = (EntityWolf) event.entity;
		if (EtFuturum.enableRabbit)
			wolf.targetTasks.addTask(4, new EntityAITargetNonTamed(wolf, EntityRabbit.class, 200, false));
	} else if (event.entity instanceof EntityVillager) {
		EntityVillager villager = (EntityVillager) event.entity;
		for (Object obj : villager.tasks.taskEntries) {
			EntityAITaskEntry entry = (EntityAITaskEntry) obj;
			if (entry.action instanceof EntityAIOpenDoor) {
				villager.tasks.removeTask(entry.action);
				villager.tasks.addTask(entry.priority, new EntityAIOpenCustomDoor(villager, true));
				break;
			}
		}
	}
}
 
Example 16
Project: Et-Futurum   File: ServerEventHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void interactEntityEvent(EntityInteractEvent event) {
	ItemStack stack = event.entityPlayer.getCurrentEquippedItem();
	if (stack == null)
		return;
	if (!(event.target instanceof EntityAnimal))
		return;

	EntityAnimal animal = (EntityAnimal) event.target;
	if (!animal.isChild()) {
		if (animal instanceof EntityPig) {
			if (stack.getItem() == ModItems.beetroot && EtFuturum.enableBeetroot)
				setAnimalInLove(animal, event.entityPlayer, stack);
		} else if (animal instanceof EntityChicken)
			if (stack.getItem() == ModItems.beetroot_seeds && EtFuturum.enableBeetroot)
				setAnimalInLove(animal, event.entityPlayer, stack);
	} else if (EtFuturum.enableBabyGrowthBoost && isFoodItem(animal, stack))
		feedBaby(animal, event.entityPlayer, stack);
}
 
Example 17
Project: It-s-About-Time-Minecraft-Mod   File: EntityVelociraptor.java   View source code 6 votes vote down vote up
public EntityVelociraptor(World world)
  {
      super(world);
      this.setSize(1F, 0.6F);
      isCarnivore = true;
      minSize = 0.2F;
maxSize = 1.4F;
adultAge = 10;
maxAge = 16;
      this.tasks.addTask(8, new EntityAITempt(this, 1.2D, Items.chicken, false));
      this.tasks.addTask(10, new MobAIWatchClosestWhenAwake(this, EntityPlayer.class, 8.0F));
      this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityChicken.class, 200, false));
      this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityCow.class, 200, false));
      this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false));
      this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityCompsognathus.class, 200, false));
      this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityPig.class, 200, false));

      this.setTamed(false);
  }
 
Example 18
Project: Resilience-Client-Source   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 19
Project: CreepTech   File: TileEntityIncubator.java   View source code 6 votes vote down vote up
@Override
public void updateEntity(){
    if(PowerStored > 0 && slot != null && slot.getItem().equals(Items.egg)) {
        Tick++;
        if(Tick % 10 == 0){
            PowerStored--;
        }
    }
    System.out.println("Tick: " + Integer.toString(Tick));
    System.out.println("ChickTick: " + Integer.toString(ChickenTick));
    if(slot != null && slot.getItem().equals(Items.egg) && Tick == ChickenTick + 48000){
        ChickenTick = 0;
        EntityChicken entityChicken = new EntityChicken(this.worldObj);
        entityChicken.setLocationAndAngles(pos.getX() + .5, pos.getY() + 1, pos.getZ() + .5, 0.0F, 0.0F);
        entityChicken.setGrowingAge(-24000);
        this.worldObj.spawnEntityInWorld(entityChicken);
    }
}
 
Example 20
Project: Magicians-Artifice   File: RitualFlight.java   View source code 6 votes vote down vote up
@SuppressWarnings("unchecked")
@Override
public void uncontainedEffect(int x, int y, int z, World world, EntityPlayer player) {
    super.uncontainedEffect(x, y, z, world, player);
    Vec3 cornerstone = Vec3.createVectorHelper(x,y,z);
    List<Entity> playerMPs = world.loadedEntityList;
    for (int i = 0; i < playerMPs.size();i++) {
        Entity entity = playerMPs.get(i);
        if (entity instanceof EntityLivingBase) {
            if (!(entity instanceof EntityPlayer) && !(entity instanceof EntityBat) && !(entity instanceof EntityChicken)) {
                 Vec3 location = Vec3.createVectorHelper(entity.posX,entity.posY,entity.posZ);
                if (location.distanceTo(cornerstone) < 100) {
                    entity.motionY += 3.0F;
                }
            }
        }
    }
}
 
Example 21
Project: ZeroQuest   File: BiomeGenRedSeed.java   View source code 6 votes vote down vote up
public BiomeGenRedSeed(int id) {
    super(id);
   	this.waterColorMultiplier = 0x003333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.flowersPerChunk = 4;
    this.theBiomeDecorator.grassPerChunk = 10;
    this.flowers.clear();
    this.addFlower(Blocks.red_flower,    4,  3);
    this.addFlower(Blocks.red_flower,    5,  3);
    this.addFlower(Blocks.red_flower,    6,  3);
    this.addFlower(Blocks.red_flower,    7,  3);
    this.addFlower(ModBlocks.nileBlackFlower,    0, 20);
    this.addFlower(ModBlocks.nileBlackFlower,    3, 20);
    this.addFlower(ModBlocks.nileBlackFlower,    8, 20);
    this.addFlower(ModBlocks.nileBlackFlower, 0, 30);
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityHorse.class, 5, 2, 6));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRedZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
}
 
Example 22
Project: ZeroQuest   File: BiomeGenBioZone.java   View source code 6 votes vote down vote up
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 23
Project: ZeroQuest   File: BiomeGenBlueNile.java   View source code 6 votes vote down vote up
public BiomeGenBlueNile(int id) {
    super(id);
    //topBlock = (byte)ModBlocks.nileGrass.blockID;
    //fillerBlock = (byte)ModBlocks.nileDirt.blockID;
   	this.waterColorMultiplier = 0x003333;
   	this.theBiomeDecorator.treesPerChunk = 9;
   	this.theBiomeDecorator.grassPerChunk = 3;
   	this.theBiomeDecorator.flowersPerChunk = 2;
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 24
Project: ZeroQuest   File: BiomeGenDarkLand.java   View source code 6 votes vote down vote up
public BiomeGenDarkLand(int id) {
    super(id);
    //topBlock = (byte)ModBlocks.nileGrass.blockID;
    //fillerBlock = (byte)ModBlocks.nileDirt.blockID;
   	this.waterColorMultiplier = 0x666600;
   	this.theBiomeDecorator.treesPerChunk = 1;
   	this.theBiomeDecorator.grassPerChunk = 1;
   	this.theBiomeDecorator.flowersPerChunk = -999;
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityDarkZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 25
Project: ZeroQuest   File: BiomeGenRedSeed.java   View source code 6 votes vote down vote up
public BiomeGenRedSeed(int id) {
    super(id);
   	this.waterColorMultiplier = 0x003333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.flowersPerChunk = 4;
    this.theBiomeDecorator.grassPerChunk = 10;
    this.flowers.clear();
    this.addFlower(Blocks.red_flower.getDefaultState(), 4);
    this.addFlower(ModBlocks.nileBlackFlower.getDefaultState(), 90);
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityHorse.class, 5, 2, 6));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
}
 
Example 26
Project: ZeroQuest   File: BiomeGenBioZone.java   View source code 6 votes vote down vote up
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.addFlower(ModBlocks.nileBlueFlower.getDefaultState(), 90);
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 27
Project: reptiles   File: EntityMegalania.java   View source code 6 votes vote down vote up
public EntityMegalania(World world) {
    super(world);
    float scaleFactor = 2.5f;
    setSize(1.0F * scaleFactor, 0.6F * scaleFactor);
    setPathPriority(PathNodeType.WATER, 0.0f);
    setHealth(60.0f);

    tasks.addTask(0, new EntityAISwimming(this));
    tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F));
    tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, true));
    tasks.addTask(3, new EntityAIWander(this, 0.9));
    tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    tasks.addTask(5, new EntityAILookIdle(this));

    targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityChicken.class, true));
    targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityPig.class, true));
    targetTasks.addTask(4, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true));
    targetTasks.addTask(5, new EntityAINearestAttackableTarget<>(this, EntitySheep.class, true));
    targetTasks.addTask(6, new EntityAINearestAttackableTarget<>(this, EntityCow.class, true));
    targetTasks.addTask(7, new EntityAINearestAttackableTarget<>(this, EntitySkeleton.class, true));
    targetTasks.addTask(8, new EntityAINearestAttackableTarget<>(this, EntityRabbit.class, true));
}
 
Example 28
Project: NausicaaMod   File: EntityFoxSquirrel.java   View source code 6 votes vote down vote up
public EntityFoxSquirrel(World par1World)
{
    super(par1World);
    this.setSize(0.6F, 0.8F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 1.33D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 750, false));
}
 
Example 29
Project: Cauldron   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 30
Project: Cauldron   File: BiomeGenJungle.java   View source code 6 votes vote down vote up
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
    super(p_i45379_1_);
    this.field_150614_aC = p_i45379_2_;

    if (p_i45379_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 2;
    }
    else
    {
        this.theBiomeDecorator.treesPerChunk = 50;
    }

    this.theBiomeDecorator.grassPerChunk = 25;
    this.theBiomeDecorator.flowersPerChunk = 4;

    if (!p_i45379_2_)
    {
        this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
    }

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
 
Example 31
Project: RuneCraftery   File: EntityOcelot.java   View source code 6 votes vote down vote up
public EntityOcelot(World p_i1688_1_) {
   super(p_i1688_1_);
   this.func_70105_a(0.6F, 0.8F);
   this.func_70661_as().func_75491_a(true);
   this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this));
   this.field_70714_bg.func_75776_a(2, this.field_70911_d);
   this.field_70714_bg.func_75776_a(3, this.field_70914_e = new EntityAITempt(this, 0.6D, Item.field_77754_aU.field_77779_bT, true));
   this.field_70714_bg.func_75776_a(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
   this.field_70714_bg.func_75776_a(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
   this.field_70714_bg.func_75776_a(6, new EntityAIOcelotSit(this, 1.33D));
   this.field_70714_bg.func_75776_a(7, new EntityAILeapAtTarget(this, 0.3F));
   this.field_70714_bg.func_75776_a(8, new EntityAIOcelotAttack(this));
   this.field_70714_bg.func_75776_a(9, new EntityAIMate(this, 0.8D));
   this.field_70714_bg.func_75776_a(10, new EntityAIWander(this, 0.8D));
   this.field_70714_bg.func_75776_a(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
   this.field_70715_bh.func_75776_a(1, new EntityAITargetNonTamed(this, EntityChicken.class, 750, false));
}
 
Example 32
Project: DecompiledMinecraft   File: BiomeGenBase.java   View source code 5 votes vote down vote up
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
Example 33
Project: DecompiledMinecraft   File: EntityEgg.java   View source code 5 votes vote down vote up
/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition p_70184_1_)
{
    if (p_70184_1_.entityHit != null)
    {
        p_70184_1_.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);
    }

    if (!this.worldObj.isRemote && this.rand.nextInt(8) == 0)
    {
        int i = 1;

        if (this.rand.nextInt(32) == 0)
        {
            i = 4;
        }

        for (int j = 0; j < i; ++j)
        {
            EntityChicken entitychicken = new EntityChicken(this.worldObj);
            entitychicken.setGrowingAge(-24000);
            entitychicken.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            this.worldObj.spawnEntityInWorld(entitychicken);
        }
    }

    double d0 = 0.08D;

    for (int k = 0; k < 8; ++k)
    {
        this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, new int[] {Item.getIdFromItem(Items.egg)});
    }

    if (!this.worldObj.isRemote)
    {
        this.setDead();
    }
}
 
Example 34
Project: DecompiledMinecraft   File: BiomeGenBase.java   View source code 5 votes vote down vote up
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
Example 35
Project: DecompiledMinecraft   File: EntityEgg.java   View source code 5 votes vote down vote up
/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition p_70184_1_)
{
    if (p_70184_1_.entityHit != null)
    {
        p_70184_1_.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);
    }

    if (!this.worldObj.isRemote && this.rand.nextInt(8) == 0)
    {
        int i = 1;

        if (this.rand.nextInt(32) == 0)
        {
            i = 4;
        }

        for (int j = 0; j < i; ++j)
        {
            EntityChicken entitychicken = new EntityChicken(this.worldObj);
            entitychicken.setGrowingAge(-24000);
            entitychicken.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            this.worldObj.spawnEntityInWorld(entitychicken);
        }
    }

    double d0 = 0.08D;

    for (int k = 0; k < 8; ++k)
    {
        this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, new int[] {Item.getIdFromItem(Items.egg)});
    }

    if (!this.worldObj.isRemote)
    {
        this.setDead();
    }
}
 
Example 36
Project: DecompiledMinecraft   File: RenderChicken.java   View source code 5 votes vote down vote up
/**
 * Defines what float the third param in setRotationAngles of ModelBase is
 */
protected float handleRotationFloat(EntityChicken livingBase, float partialTicks)
{
    float f = livingBase.field_70888_h + (livingBase.wingRotation - livingBase.field_70888_h) * partialTicks;
    float f1 = livingBase.field_70884_g + (livingBase.destPos - livingBase.field_70884_g) * partialTicks;
    return (MathHelper.sin(f) + 1.0F) * f1;
}
 
Example 37
Project: BaseClient   File: BiomeGenBase.java   View source code 5 votes vote down vote up
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
Example 38
Project: BaseClient   File: EntityEgg.java   View source code 5 votes vote down vote up
/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition p_70184_1_)
{
    if (p_70184_1_.entityHit != null)
    {
        p_70184_1_.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);
    }

    if (!this.worldObj.isRemote && this.rand.nextInt(8) == 0)
    {
        int i = 1;

        if (this.rand.nextInt(32) == 0)
        {
            i = 4;
        }

        for (int j = 0; j < i; ++j)
        {
            EntityChicken entitychicken = new EntityChicken(this.worldObj);
            entitychicken.setGrowingAge(-24000);
            entitychicken.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            this.worldObj.spawnEntityInWorld(entitychicken);
        }
    }

    double d0 = 0.08D;

    for (int k = 0; k < 8; ++k)
    {
        this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, ((double)this.rand.nextFloat() - 0.5D) * 0.08D, new int[] {Item.getIdFromItem(Items.egg)});
    }

    if (!this.worldObj.isRemote)
    {
        this.setDead();
    }
}
 
Example 39
Project: BaseClient   File: RenderChicken.java   View source code 5 votes vote down vote up
/**
 * Defines what float the third param in setRotationAngles of ModelBase is
 */
protected float handleRotationFloat(EntityChicken livingBase, float partialTicks)
{
    float f = livingBase.field_70888_h + (livingBase.wingRotation - livingBase.field_70888_h) * partialTicks;
    float f1 = livingBase.field_70884_g + (livingBase.destPos - livingBase.field_70884_g) * partialTicks;
    return (MathHelper.sin(f) + 1.0F) * f1;
}
 
Example 40
Project: BaseClient   File: BiomeGenBase.java   View source code 5 votes vote down vote up
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}