Java Code Examples for net.minecraft.entity.monster.EntityZombie

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Example 1
Project: Bewitchment   File: FortuneMeetZombie.java   View source code 6 votes vote down vote up
@Override
public boolean apply(EntityPlayer player) {
	for (int i = 0; i < 10; i++) {
		BlockPos pos = new BlockPos(player.posX + player.getRNG().nextGaussian() * 4, player.posY, player.posZ + player.getRNG().nextGaussian() * 4);
		EntityZombie zombie = new EntityZombie(player.world);
		if (player.world.isAirBlock(pos) && player.world.isAirBlock(pos.up()) && player.world.getBlockState(pos.down()).canEntitySpawn(zombie)) {
			zombie.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
			zombie.onInitialSpawn(player.world.getDifficultyForLocation(pos), null);
			player.world.spawnEntity(zombie);
			if (player.getRNG().nextBoolean() && player.getRNG().nextBoolean())
				zombie.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, 900, 1));
			if (player.getRNG().nextBoolean() && player.getRNG().nextBoolean())
				zombie.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, 900, 1));
			if (player.getRNG().nextBoolean() && player.getRNG().nextBoolean())
				zombie.addPotionEffect(new PotionEffect(MobEffects.SPEED, 900, 1));
			if (player.getRNG().nextBoolean() && player.getRNG().nextBoolean())
				zombie.addPotionEffect(new PotionEffect(MobEffects.FIRE_RESISTANCE, 900, 1));
			return true;
		}
	}
	return false;
}
 
Example 2
Project: DecompiledMinecraft   File: EntityVillager.java   View source code 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 3
Project: DecompiledMinecraft   File: EntityVillager.java   View source code 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 4
Project: BaseClient   File: EntityVillager.java   View source code 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 5
Project: BaseClient   File: EntityVillager.java   View source code 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 6
Project: Halloween   File: EntityZombieHands.java   View source code 6 votes vote down vote up
private EntityZombie unearthMe()
{
	EntityZombie zombie = (this.getZombieType() == ZombieType.NORMAL ? new EntityZombie(this.world) : new EntityHusk(this.world));
	zombie.renderYawOffset = this.renderYawOffset;
	zombie.prevRotationPitch = zombie.rotationPitch = this.rotationPitch;
	zombie.prevRotationYaw = zombie.rotationYaw = this.rotationYaw;
	zombie.setPosition(this.posX, this.posY, this.posZ);
	zombie.setHealth(this.getHealth());
	zombie.setFire((Integer)ReflectionUtils.getFieldValue(entityFire, this));
	zombie.setAttackTarget(this.getAttackTarget());

	this.springEffect();
	this.setDead();

	this.world.spawnEntity(zombie);
	return zombie;
}
 
Example 7
Project: Halloween   File: EntityZombieHands.java   View source code 6 votes vote down vote up
private EntityZombieHands earthMe(EntityZombie zombie)
{
	EntityZombieHands entity = new EntityZombieHands(this.world);
	entity.renderYawOffset = zombie.renderYawOffset;
	entity.prevRotationPitch = entity.rotationPitch = zombie.rotationPitch;
	entity.prevRotationYaw = entity.rotationYaw = zombie.rotationYaw;
	entity.setPosition(zombie.posX, zombie.posY, zombie.posZ);
	entity.setHealth(zombie.getHealth());
	entity.setFire((Integer)ReflectionUtils.getFieldValue(entityFire, zombie));
	entity.setAttackTarget(zombie.getAttackTarget());
	entity.setZombieType(zombie instanceof EntityHusk ? ZombieType.HUSK : ZombieType.NORMAL);

	zombie.setDead();
	entity.springEffect();

	this.world.spawnEntity(entity);
	return entity;
}
 
Example 8
Project: Backmemed   File: EntityVillager.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 9
Project: Backmemed   File: ModelZombieVillager.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    EntityZombie entityzombie = (EntityZombie)entityIn;
    float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
    float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
    this.bipedRightArm.rotateAngleZ = 0.0F;
    this.bipedLeftArm.rotateAngleZ = 0.0F;
    this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
    this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
    float f2 = -(float)Math.PI / (entityzombie.isArmsRaised() ? 1.5F : 2.25F);
    this.bipedRightArm.rotateAngleX = f2;
    this.bipedLeftArm.rotateAngleX = f2;
    this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
}
 
Example 10
Project: Backmemed   File: ModelZombie.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    boolean flag = entityIn instanceof EntityZombie && ((EntityZombie)entityIn).isArmsRaised();
    float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
    float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
    this.bipedRightArm.rotateAngleZ = 0.0F;
    this.bipedLeftArm.rotateAngleZ = 0.0F;
    this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
    this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
    float f2 = -(float)Math.PI / (flag ? 1.5F : 2.25F);
    this.bipedRightArm.rotateAngleX = f2;
    this.bipedLeftArm.rotateAngleX = f2;
    this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
}
 
Example 11
Project: CustomWorldGen   File: VillagerRegistry.java   View source code 6 votes vote down vote up
@SuppressWarnings("deprecation")
public static void onSetProfession(EntityZombie entity, VillagerProfession prof)
{
    if (prof == null)
    {
        if (entity.getZombieType() != ZombieType.NORMAL && entity.getZombieType() != ZombieType.HUSK)
            entity.setZombieType(ZombieType.NORMAL);
        return;
    }

    int network = INSTANCE.professions.getId(prof);
    if (network == -1 || prof != INSTANCE.professions.getObjectById(network))
    {
        throw new RuntimeException("Attempted to set villager profession to unregistered profession: " + network + " " + prof);
    }

    if (network >= 0 && network < 5) // Vanilla
    {
        if (entity.getZombieType() == null || entity.getZombieType().getId() != network + 1)
        {
            entity.setZombieType(ZombieType.getVillagerByOrdinal(network));
        }
    }
    else if (entity.getZombieType() != null)
        entity.setZombieType(ZombieType.NORMAL);
}
 
Example 12
Project: CustomWorldGen   File: VillagerRegistry.java   View source code 6 votes vote down vote up
public static void onSetProfession(EntityZombie entity, ZombieType type, int network)
{
    if (type == ZombieType.NORMAL || type == ZombieType.HUSK)
    {
        if (entity.getVillagerTypeForge() != null)
            entity.setVillagerType(null);
        return;
    }
    int realID = network - 1;
    if (type == null) //Forge type?
        realID = network * -1; // Forge encoded as -ID
    VillagerProfession prof = INSTANCE.professions.getObjectById(realID);
    if (prof == null && network != 0 || INSTANCE.professions.getId(prof) != realID)
    {
        throw new RuntimeException("Attempted to set villager profession to unregistered profession: " + realID + " " + prof);
    }

    if (prof != entity.getVillagerTypeForge())
        entity.setVillagerType(prof);
}
 
Example 13
Project: CustomWorldGen   File: EntityVillager.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 14
Project: CustomWorldGen   File: ModelZombieVillager.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    EntityZombie entityzombie = (EntityZombie)entityIn;
    float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
    float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
    this.bipedRightArm.rotateAngleZ = 0.0F;
    this.bipedLeftArm.rotateAngleZ = 0.0F;
    this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
    this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
    float f2 = -(float)Math.PI / (entityzombie.isArmsRaised() ? 1.5F : 2.25F);
    this.bipedRightArm.rotateAngleX = f2;
    this.bipedLeftArm.rotateAngleX = f2;
    this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
}
 
Example 15
Project: CustomWorldGen   File: ModelZombie.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    boolean flag = entityIn instanceof EntityZombie && ((EntityZombie)entityIn).isArmsRaised();
    float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
    float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
    this.bipedRightArm.rotateAngleZ = 0.0F;
    this.bipedLeftArm.rotateAngleZ = 0.0F;
    this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
    this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
    float f2 = -(float)Math.PI / (flag ? 1.5F : 2.25F);
    this.bipedRightArm.rotateAngleX = f2;
    this.bipedLeftArm.rotateAngleX = f2;
    this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
    this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
    this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
}
 
Example 16
Project: Possessed   File: ZombieHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onLivingDeath(LivingDeathEvent event) {
    if (event.getSource().getSourceOfDamage() != null && event.getSource().getSourceOfDamage() instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer) event.getSource().getSourceOfDamage();
        if (this.isActive(player) && event.getEntityLiving() instanceof EntityVillager) {
            EntityVillager villager = (EntityVillager) event.getEntityLiving();
            EntityZombie zombieVillager = new EntityZombie(player.worldObj);
            zombieVillager.copyLocationAndAnglesFrom(villager);
            player.worldObj.removeEntity(villager);
            zombieVillager.onInitialSpawn(player.worldObj.getDifficultyForLocation(new BlockPos(zombieVillager)), null);
            zombieVillager.setVillagerType(villager.getProfessionForge());
            zombieVillager.setChild(villager.isChild());
            zombieVillager.setNoAI(villager.isAIDisabled());
            if (villager.hasCustomName()) {
                zombieVillager.setCustomNameTag(villager.getCustomNameTag());
                zombieVillager.setAlwaysRenderNameTag(villager.getAlwaysRenderNameTag());
            }
            player.worldObj.spawnEntityInWorld(zombieVillager);
            player.worldObj.playEvent(null, 1026, zombieVillager.getPosition(), 0);
        }
    }
}
 
Example 17
Project: MidgarCrusade   File: BiomRoofedForest.java   View source code 6 votes vote down vote up
public BiomRoofedForest(int p_i45383_1_)
  {
      super(p_i45383_1_);
      
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 6));
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityWolf.class, 2, 4, 6));
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCentaure.class, 12, 4, 6));
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityLutin.class, 14, 4, 6));

      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCaveSpider.class, 8, 2, 4));
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 8, 2, 4));
      
this.topBlock = BlockRegister.GRASS;
this.fillerBlock = BlockRegister.DIRT;
this.setBiomeName("Mystic Roofed Forest");
this.theBiomeDecorator.grassPerChunk = 16;
      ((BiomeDecoratorMagic) this.theBiomeDecorator).berry_per_chunk = 6;
this.theBiomeDecorator.treesPerChunk = 10;
  }
 
Example 18
Project: MidgarCrusade   File: BiomMagicForest.java   View source code 6 votes vote down vote up
public BiomMagicForest(int p_i45383_1_)
  {
      super(p_i45383_1_);
      
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 6));
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityWolf.class, 2, 4, 6));
      this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityStymph.class, 10, 4, 6));
      
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityLutin.class, 14, 4, 6));   
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCentaure.class, 12, 4, 6));
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCaveSpider.class, 8, 2, 4));
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 8, 2, 4));
      this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGobelin.class, 8, 2, 4));
      
this.topBlock = Blocks.grass;
this.fillerBlock = Blocks.dirt;
this.setBiomeName("Mystic Forest");
this.theBiomeDecorator.grassPerChunk = 16;
      ((BiomeDecoratorMagic) this.theBiomeDecorator).berry_per_chunk = 6;
this.theBiomeDecorator.treesPerChunk = 6;
  }
 
Example 19
Project: MineLittlePony   File: MineLittlePony.java   View source code 6 votes vote down vote up
private void saveCurrentRenderers(RenderManager rm) {
    // villagers
    saveRenderer(rm, EntityVillager.class);
    saveRenderer(rm, EntityZombieVillager.class);
    // zombies
    saveRenderer(rm, EntityZombie.class);
    saveRenderer(rm, EntityHusk.class);
    // pig zombie
    saveRenderer(rm, EntityPigZombie.class);
    // skeletons
    saveRenderer(rm, EntitySkeleton.class);
    saveRenderer(rm, EntityStray.class);
    saveRenderer(rm, EntityWitherSkeleton.class);
    // illagers
    saveRenderer(rm, EntityVex.class);
    saveRenderer(rm, EntityEvoker.class);
    saveRenderer(rm, EntityVindicator.class);
    saveRenderer(rm, EntityIllusionIllager.class);
}
 
Example 20
Project: Rival-Rebels-Mod   File: EntityB2Spirit.java   View source code 6 votes vote down vote up
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
	super.attackEntityFrom(par1DamageSource, par2);
	if (!this.isDead && !this.worldObj.isRemote)
	{
		this.health -= par2;
		if (this.health <= 0)
		{
			this.setDead();
			this.worldObj.createExplosion((Entity) null, this.posX, this.posY, this.posZ, 6.0F, true);
			worldObj.spawnEntityInWorld(new EntityB2Frag(worldObj, this, 0));
			worldObj.spawnEntityInWorld(new EntityB2Frag(worldObj, this, 1));
			EntityZombie pz = new EntityZombie(worldObj);
			pz.setPosition(posX, posY, posZ);
			worldObj.spawnEntityInWorld(pz);
			RivalRebelsSoundPlayer.playSound(this, 0, 0, 30, 1);
		}
	}
	
	return true;
}
 
Example 21
Project: ToroQuest   File: ModelMage.java   View source code 6 votes vote down vote up
protected void arms(float ageInTicks, Entity entityIn) {
	boolean armIsRaised = entityIn instanceof EntityZombie && ((EntityZombie) entityIn).isArmsRaised();
	float swingAngle = MathHelper.sin(swingProgress * (float) Math.PI);
	float f1 = MathHelper.sin((1.0F - (1.0F - swingProgress) * (1.0F - swingProgress)) * (float) Math.PI);

	/*
	 * z rotates arm inward and outward
	 * 
	 * y rotates the axis down the arm
	 */

	bipedRightArm.rotateAngleZ = 0.0F;
	bipedLeftArm.rotateAngleZ = 0.0F;
	staff.rotateAngleX = 0F;

	if (isStaffAttacking) {
		bipedRightArm.rotateAngleX += -1.2F;
		bipedLeftArm.rotateAngleX += -1.4F;
		staff.rotateAngleX = 1.1F;
	} else {
		bipedRightArm.rotateAngleX += -1.1F;
	}

}
 
Example 22
Project: Gravestone-mod-Extended   File: GSEventsHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent(priority = EventPriority.HIGH)
public void onEntityLivingDeath(LivingDeathEvent event) {
    if (FMLCommonHandler.instance().getEffectiveSide().isServer()) {
        if (ExtendedConfig.spawnSkullCrawlersAtMobsDeath) {
            if (event.getEntity() instanceof AbstractSkeleton) {
                EntitySkullCrawler crawler;
                if (MobSpawn.isWitherSkeleton((AbstractSkeleton) event.getEntity())) {
                    crawler = new EntityWitherSkullCrawler(event.getEntity().getEntityWorld());
                } else if (MobSpawn.isStraySkeleton((AbstractSkeleton) event.getEntity())) {
                    crawler = new EntityStraySkullCrawler(event.getEntity().getEntityWorld());
                } else {
                    crawler = new EntitySkullCrawler(event.getEntity().getEntityWorld());
                }
                MobSpawn.spawnCrawler(event.getEntity(), crawler);
            } else if (event.getEntity() instanceof EntityZombie) {
                MobSpawn.spawnCrawler(event.getEntity(), new EntityZombieSkullCrawler(event.getEntity().getEntityWorld()));
            }
        }
        if (event.getEntity() instanceof EntityCreeper && ((EntityCreeper) event.getEntity()).getPowered()) {
            // drop creeper statue if entity is a charged creeper
            GSBlock.MEMORIAL.dropCreeperMemorial(event.getEntity().getEntityWorld(), new BlockPos(event.getEntity()));
        }
    }
}
 
Example 23
Project: Mob-Amputation   File: EventHandlerClient.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onEntitySpawn(EntityJoinWorldEvent event)
{
    if(event.getEntity().world.isRemote)
    {
        Minecraft mc = Minecraft.getMinecraft();
        if(event.getEntity() instanceof EntityFishHook)
        {
            fishHooks.add((EntityFishHook)event.getEntity());
        }
        if(event.getEntity() instanceof EntityZombie && !(event.getEntity() instanceof EntityZombieVillager) || event.getEntity() instanceof EntitySkeleton || MobAmputation.config.playerGibs == 1 && event.getEntity() instanceof EntityPlayer && event.getEntity() != mc.player)
        {
            EntityLivingBase living = (EntityLivingBase)event.getEntity();
            if(!amputationMap.containsKey(living) && !living.isChild())
            {
                attachGibs(event.getEntity().world, living);
            }
        }
    }
}
 
Example 24
Project: Coding   File: EntityBaron.java   View source code 6 votes vote down vote up
public EntityBaron(World world){
	super(world);
	// TODO: Add a new AI that summons 2 guards if no guards are nearby
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, true));
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCreature.class, 0, true, false, 
			new IEntitySelector() {
				public boolean isEntityApplicable(Entity entity) {
					if (!isLookingForHome && ((EntityCreature) entity).isWithinHomeDistanceCurrentPosition() && entity instanceof EntityZombie)
						return true;
					return false;
				}
		}));		
	// Summons 2 guards
	this.targetTasks.addTask(3, new EntityAISummonGuards(this, EntityPlayer.class, true, true, 2));

	setGuardWeaponType(type);
}
 
Example 25
Project: Coding   File: EntitySpearGuard.java   View source code 6 votes vote down vote up
public EntitySpearGuard(World world){
	super(world);
	if (this.worldObj.difficultySetting == EnumDifficulty.EASY)
		this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, true));
	else
		this.tasks.addTask(1, new EntityAISpearAttack(this, 1.0D, 20, 60, 15.0F));
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCreature.class, 0, true, false, 
			new IEntitySelector() {
				public boolean isEntityApplicable(Entity entity) {
					if (!isLookingForHome && ((EntityCreature) entity).isWithinHomeDistanceCurrentPosition() && entity instanceof EntityZombie)
						return true;
					return false;
				}
		}));		        
	setGuardWeaponType(type);
}
 
Example 26
Project: Coding   File: EntityLongbowGuard.java   View source code 6 votes vote down vote up
public EntityLongbowGuard(World world){
	super(world);
	if (this.worldObj.difficultySetting == EnumDifficulty.EASY)
		this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, true));
	else
		this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCreature.class, 0, true, false, 
			new IEntitySelector() {
				public boolean isEntityApplicable(Entity entity) {
					if (!isLookingForHome && ((EntityCreature) entity).isWithinHomeDistanceCurrentPosition() && entity instanceof EntityZombie)
						return true;
					return false;
				}
		}));		        
	setGuardWeaponType(type);
}
 
Example 27
Project: Coding   File: EntityCrossbowGuard.java   View source code 6 votes vote down vote up
public EntityCrossbowGuard(World world){
	super(world);
	if (this.worldObj.difficultySetting == EnumDifficulty.EASY)
		this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, true));
	else
		this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCreature.class, 0, true, false, 
			new IEntitySelector() {
				public boolean isEntityApplicable(Entity entity) {
					if (!isLookingForHome && ((EntityCreature) entity).isWithinHomeDistanceCurrentPosition() && entity instanceof EntityZombie)
						return true;
					return false;
				}
		}));		        
	setGuardWeaponType(type);
}
 
Example 28
Project: ThaumicThings   File: CommonProxy.java   View source code 6 votes vote down vote up
private void spawnTaintLivingEntity(EntityLivingBase entityLiving)
{
    Entity toSpawn = null;

    //TODO: Investigate why that is not working
    if ((entityLiving instanceof EntityZombie && ((EntityZombie) entityLiving).isVillager()))
    {
        toSpawn = new EntityTaintVillager(entityLiving.worldObj);
    }
    //More are coming...

    if (toSpawn != null)
    {
        toSpawn.setLocationAndAngles(entityLiving.posX, entityLiving.posY, entityLiving.posZ, entityLiving.rotationYaw, 0.0F);
        entityLiving.worldObj.spawnEntityInWorld(toSpawn);
        entityLiving.setDead();
    }
}
 
Example 29
Project: Skree   File: ShnugglesPrimeInstance.java   View source code 6 votes vote down vote up
public void spawnMinions(@Nullable Living target) {
  int spawnCount = Math.max(3, getPlayers(PARTICIPANT).size());
  for (Location<World> spawnPt : spawnPts) {
    if (Probability.getChance(11)) {
      for (int i = spawnCount; i > 0; --i) {
        Zombie zombie = (Zombie) getRegion().getExtent().createEntity(EntityTypes.ZOMBIE, spawnPt.getPosition());
        // TODO convert to Sponge Data API
        ((EntityZombie) zombie).setChild(true);
        EntityHealthUtil.setMaxHealth(zombie, 1);
        getRegion().getExtent().spawnEntity(zombie, Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build());

        if (target != null) {
          zombie.setTarget(target);
        }
      }
    }
  }
}
 
Example 30
Project: Skree   File: PatientXListener.java   View source code 6 votes vote down vote up
@Listener
public void onEntityDeath(DestructEntityEvent.Death event, @Getter("getTargetEntity") Zombie zombie) {
  Optional<PatientXInstance> optInst = manager.getApplicableZone(zombie);
  if (!optInst.isPresent()) {
    return;
  }

  if (((EntityZombie) zombie).isChild()) {
    if (Probability.getChance(10)) {
      Task.builder().execute(() -> {
        new ItemDropper(zombie.getLocation()).dropStacks(
            Lists.newArrayList(newItemStack(ItemTypes.GOLD_INGOT, Probability.getRandom(16))),
            SpawnTypes.DROPPED_ITEM
        );
      }).delayTicks(1).submit(SkreePlugin.inst());
    }
  }
}
 
Example 31
Project: It-s-About-Time-Minecraft-Mod   File: EntityCoelophysis.java   View source code 6 votes vote down vote up
public EntityCoelophysis(World world)
  {
      super(world);
      this.setSize(1F, 1.2F);
      minSize = 0.4F;
maxSize = 1F;
adultAge = 10;
maxAge = 16;
      this.getNavigator().setAvoidsWater(true);
      this.tasks.addTask(0, new EntityAISwimming(this));
      this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.rotten_flesh, false));
      this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
      this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
      this.tasks.addTask(8, new EntityAILookIdle(this));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, 0, true));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityZombie.class, 0, true));


  }
 
Example 32
Project: Resilience-Client-Source   File: EntityVillager.java   View source code 6 votes vote down vote up
public EntityVillager(World par1World, int par2)
{
    super(par1World);
    this.setProfession(par2);
    this.setSize(0.6F, 1.8F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 33
Project: Resilience-Client-Source   File: RenderZombie.java   View source code 6 votes vote down vote up
private void func_82427_a(EntityZombie par1EntityZombie)
{
    if (par1EntityZombie.isVillager())
    {
        if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
        {
            this.zombieVillagerModel = new ModelZombieVillager();
            this.field_82431_q = this.zombieVillagerModel.func_82897_a();
            this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
            this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
        }

        this.mainModel = this.zombieVillagerModel;
        this.field_82423_g = this.field_82436_m;
        this.field_82425_h = this.field_82433_n;
    }
    else
    {
        this.mainModel = this.field_82434_o;
        this.field_82423_g = this.field_82437_k;
        this.field_82425_h = this.field_82435_l;
    }

    this.modelBipedMain = (ModelBiped)this.mainModel;
}
 
Example 34
Project: Rediscovered-Mod-1.8.8   File: EntityGreenVillager.java   View source code 6 votes vote down vote up
public EntityGreenVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradeGreen(this));
    this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 35
Project: Rediscovered-Mod-1.8.8   File: EntityRana.java   View source code 6 votes vote down vote up
public EntityRana(World par1World, int par2)
{
    super(par1World);
    randomTickDivider = 0;
    isPlayingFlag = false;
    villageObj = null;
    setProfession(par2);
    dead = false;
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D));
    tasks.addTask(5, new EntityAIMoveIndoors(this));
    tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
    tasks.addTask(7, new EntityAIOpenDoor(this, true));
    tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
    tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
    tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
    tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
    tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
    tasks.addTask(13, new EntityAIWander(this, 0.3F));
    tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
 
Example 36
Project: Rediscovered-Mod-1.8.8   File: EntityPigman.java   View source code 6 votes vote down vote up
public EntityPigman(World worldIn, int professionId)
   {
       super(worldIn);
       this.villagerInventory = new InventoryBasic("Items", false, 8);
       this.setProfession(professionId);
       this.setSize(0.6F, 1.8F);
       ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
       ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePigman(this));
       this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIPigmanMate(this));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
       this.setCanPickUpLoot(true);
   }
 
Example 37
Project: Magicians-Artifice   File: EntityMagician.java   View source code 6 votes vote down vote up
public EntityMagician(World world) {
	super(world);
       this.setSize(0.6F, 1.8F);
       this.getNavigator().setBreakDoors(true);
       this.getNavigator().setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePlayer(this));
       this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
       this.tasks.addTask(6, new EntityAIVillagerMate(this));
       this.tasks.addTask(7, new EntityAIFollowGolem(this));
       this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 38
Project: GalacticraftPixelGalaxy   File: ChunkProviderGreenPixel.java   View source code 6 votes vote down vote up
@SuppressWarnings({"unchecked","rawtypes"}) 
@Override public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType,int i,int j,int k){
	  if (par1EnumCreatureType == EnumCreatureType.monster) 
	{
	    List monsters=new ArrayList();
	    monsters.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 8, 1, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityPixelOneSwingman.class, 1, 1, 1));
	    return monsters;
	}
	if (par1EnumCreatureType == EnumCreatureType.creature) 
	{
		List creatures=new ArrayList();
		creatures.add(new BiomeGenBase.SpawnListEntry(EntityhumanPixel.class, 8, 2, 3));
		creatures.add(new BiomeGenBase.SpawnListEntry(EntitypixelPig.class, 8, 1, 3));
		creatures.add(new BiomeGenBase.SpawnListEntry(EntitypixelCow.class, 8, 1, 3));
		return creatures;
		}
	  return null;
	}
 
Example 39
Project: ZeroQuest   File: BiomeGenDestroZone.java   View source code 6 votes vote down vote up
public BiomeGenDestroZone(int par1)
{
    super(par1);
    this.topBlock = Blocks.sand;
    this.fillerBlock = Blocks.sand;
   	this.waterColorMultiplier = 0x333333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.deadBushPerChunk = 2;
    this.theBiomeDecorator.reedsPerChunk = 50;
    this.theBiomeDecorator.cactiPerChunk = 10;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityDestroZertum.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));

}
 
Example 40
Project: ZeroQuest   File: BiomeGenBioZone.java   View source code 6 votes vote down vote up
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}