Java Code Examples for net.minecraft.entity.monster.EntitySkeleton

The following are top voted examples for showing how to use net.minecraft.entity.monster.EntitySkeleton. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: Backmemed   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
/**
 * Updates the task
 */
public void updateTask()
{
    DifficultyInstance difficultyinstance = this.horse.world.getDifficultyForLocation(new BlockPos(this.horse));
    this.horse.func_190691_p(false);
    this.horse.setHorseTamed(true);
    this.horse.setGrowingAge(0);
    this.horse.world.addWeatherEffect(new EntityLightningBolt(this.horse.world, this.horse.posX, this.horse.posY, this.horse.posZ, true));
    EntitySkeleton entityskeleton = this.createSkeleton(difficultyinstance, this.horse);
    entityskeleton.startRiding(this.horse);

    for (int i = 0; i < 3; ++i)
    {
        AbstractHorse abstracthorse = this.createHorse(difficultyinstance);
        EntitySkeleton entityskeleton1 = this.createSkeleton(difficultyinstance, abstracthorse);
        entityskeleton1.startRiding(abstracthorse);
        abstracthorse.addVelocity(this.horse.getRNG().nextGaussian() * 0.5D, 0.0D, this.horse.getRNG().nextGaussian() * 0.5D);
    }
}
 
Example 2
Project: Backmemed   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, AbstractHorse p_188514_2_)
{
    EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.world);
    entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
    entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
    entityskeleton.hurtResistantTime = 60;
    entityskeleton.enablePersistence();

    if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD).func_190926_b())
    {
        entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
    }

    entityskeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false));
    entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false));
    entityskeleton.world.spawnEntityInWorld(entityskeleton);
    return entityskeleton;
}
 
Example 3
Project: CustomWorldGen   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
/**
 * Updates the task
 */
public void updateTask()
{
    DifficultyInstance difficultyinstance = this.horse.worldObj.getDifficultyForLocation(new BlockPos(this.horse));
    this.horse.setSkeletonTrap(false);
    this.horse.setType(HorseType.SKELETON);
    this.horse.setHorseTamed(true);
    this.horse.setGrowingAge(0);
    this.horse.worldObj.addWeatherEffect(new EntityLightningBolt(this.horse.worldObj, this.horse.posX, this.horse.posY, this.horse.posZ, true));
    EntitySkeleton entityskeleton = this.createSkeleton(difficultyinstance, this.horse);
    entityskeleton.startRiding(this.horse);

    for (int i = 0; i < 3; ++i)
    {
        EntityHorse entityhorse = this.createHorse(difficultyinstance);
        EntitySkeleton entityskeleton1 = this.createSkeleton(difficultyinstance, entityhorse);
        entityskeleton1.startRiding(entityhorse);
        entityhorse.addVelocity(this.horse.getRNG().nextGaussian() * 0.5D, 0.0D, this.horse.getRNG().nextGaussian() * 0.5D);
    }
}
 
Example 4
Project: CustomWorldGen   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, EntityHorse p_188514_2_)
{
    EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.worldObj);
    entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
    entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
    entityskeleton.hurtResistantTime = 60;
    entityskeleton.enablePersistence();

    if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
    {
        entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
    }

    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    entityskeleton.worldObj.spawnEntityInWorld(entityskeleton);
    return entityskeleton;
}
 
Example 5
Project: CustomWorldGen   File: EntityWolf.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
Example 6
Project: CustomWorldGen   File: ModelSkeleton.java   View source code 6 votes vote down vote up
/**
 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
 * and third as in the setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
    this.rightArmPose = ModelBiped.ArmPose.EMPTY;
    this.leftArmPose = ModelBiped.ArmPose.EMPTY;
    ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);

    if (itemstack != null && itemstack.getItem() == Items.BOW && ((EntitySkeleton)entitylivingbaseIn).isSwingingArms())
    {
        if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
        {
            this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
        }
        else
        {
            this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
        }
    }

    super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
 
Example 7
Project: CustomWorldGen   File: ModelSkeleton.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    ItemStack itemstack = ((EntityLivingBase)entityIn).getHeldItemMainhand();
    EntitySkeleton entityskeleton = (EntitySkeleton)entityIn;

    if (entityskeleton.isSwingingArms() && (itemstack == null || itemstack.getItem() != Items.BOW))
    {
        float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
        float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
        this.bipedRightArm.rotateAngleZ = 0.0F;
        this.bipedLeftArm.rotateAngleZ = 0.0F;
        this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
        this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
        this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
        this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
        this.bipedRightArm.rotateAngleX -= f * 1.2F - f1 * 0.4F;
        this.bipedLeftArm.rotateAngleX -= f * 1.2F - f1 * 0.4F;
        this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
        this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    }
}
 
Example 8
Project: LittleThings-old   File: DustMobDrop.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onMobDrops(LivingDropsEvent e)
{
    World world = e.getEntity().getEntityWorld();
    Random rng = world.rand;
    if (e.getEntity() instanceof EntitySkeleton) {
        EntitySkeleton skele = (EntitySkeleton) e.getEntity();
        if (skele.getSkeletonType() == 1) {
            if (rng.nextFloat() < 0.20 + (e.getLootingLevel() + 1 * 0.05))
                e.getDrops().add(new EntityItem(world, skele.posX, skele.posY, skele.posZ, new ItemStack(ModItems.MobDust, 1, 0)));
        }
    }

    if (e.getEntity() instanceof EntityCaveSpider) {
        if (rng.nextFloat() < 0.20 + (e.getLootingLevel() + 1 * 0.05))
            e.getDrops().add(new EntityItem(world, e.getEntity().posX, e.getEntity().posY, e.getEntity().posZ, new ItemStack(ModItems.MobDust, 1, 1)));
    }
}
 
Example 9
Project: Overlord   File: EntityMilkBottle.java   View source code 6 votes vote down vote up
@Override
protected void onImpact(@Nonnull RayTraceResult mop) {
	if (!this.world.isRemote) {
		AxisAlignedBB axisalignedbb = this.getEntityBoundingBox().grow(4.0D, 2.0D, 4.0D);
		List<EntityLivingBase> list = this.world.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);

		if (!list.isEmpty()) {
			for (EntityLivingBase entitylivingbase : list) {
				if (entitylivingbase instanceof EntitySkeletonWarrior || entitylivingbase instanceof EntityBabySkeleton || entitylivingbase instanceof EntitySkeleton || entitylivingbase instanceof EntitySkeletonHorse) {
					double d0 = this.getDistanceSqToEntity(entitylivingbase);

					if (d0 < 16.0D)
						entitylivingbase.heal(1);
				}
			}
		}
		world.playSound(null, posX, posY, posZ, SoundEvents.BLOCK_GLASS_BREAK, SoundCategory.NEUTRAL, 0.5F, 0.8F / (rand.nextFloat() * 0.4F + 0.8F));
		this.setDead();
	}
}
 
Example 10
Project: MidgarCrusade   File: APIGen.java   View source code 6 votes vote down vote up
public static EntitySkeleton getRandomSkeletonClasse(World w, double x, double y, double z, Random r)
{
  EntitySkeleton skeleton = new EntitySkeleton(w);
  skeleton.setLocationAndAngles(x, y + 1.0D, z, 0.0F, 0.0F);
  skeleton.setSkeletonType(1);

  int alea = r.nextInt(4);

  if (alea == 0)
  {
  }
  else if (alea == 1)
  {}
  else
  {}

  return skeleton;
}
 
Example 11
Project: MineLittlePony   File: MineLittlePony.java   View source code 6 votes vote down vote up
private void saveCurrentRenderers(RenderManager rm) {
    // villagers
    saveRenderer(rm, EntityVillager.class);
    saveRenderer(rm, EntityZombieVillager.class);
    // zombies
    saveRenderer(rm, EntityZombie.class);
    saveRenderer(rm, EntityHusk.class);
    // pig zombie
    saveRenderer(rm, EntityPigZombie.class);
    // skeletons
    saveRenderer(rm, EntitySkeleton.class);
    saveRenderer(rm, EntityStray.class);
    saveRenderer(rm, EntityWitherSkeleton.class);
    // illagers
    saveRenderer(rm, EntityVex.class);
    saveRenderer(rm, EntityEvoker.class);
    saveRenderer(rm, EntityVindicator.class);
    saveRenderer(rm, EntityIllusionIllager.class);
}
 
Example 12
Project: Mob-Amputation   File: EventHandlerClient.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onEntitySpawn(EntityJoinWorldEvent event)
{
    if(event.getEntity().world.isRemote)
    {
        Minecraft mc = Minecraft.getMinecraft();
        if(event.getEntity() instanceof EntityFishHook)
        {
            fishHooks.add((EntityFishHook)event.getEntity());
        }
        if(event.getEntity() instanceof EntityZombie && !(event.getEntity() instanceof EntityZombieVillager) || event.getEntity() instanceof EntitySkeleton || MobAmputation.config.playerGibs == 1 && event.getEntity() instanceof EntityPlayer && event.getEntity() != mc.player)
        {
            EntityLivingBase living = (EntityLivingBase)event.getEntity();
            if(!amputationMap.containsKey(living) && !living.isChild())
            {
                attachGibs(event.getEntity().world, living);
            }
        }
    }
}
 
Example 13
Project: RandomToolKit   File: EntitySkeletonPriest.java   View source code 6 votes vote down vote up
@Nullable
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {

    if(!worldObj.isRemote){
        for(int i = 0; i < 4; i++){
            EntitySkeleton mob = new EntitySkeleton(worldObj);
            mob.setSkeletonType(SkeletonType.WITHER);
            mob.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
            mob.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(4.0D);

            BlockPos pos = pickSpawnPoint();
            mob.setLocationAndAngles(0.5 + pos.getX(), pos.getY(), 0.5 + pos.getZ(), CMath.random.nextFloat() * 360,0);

            worldObj.spawnEntityInWorld(mob);
        }
    }

    return super.onInitialSpawn(difficulty, livingdata);
}
 
Example 14
Project: TheBatBelt   File: ItemSkeleSword.java   View source code 6 votes vote down vote up
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
    if(entity instanceof EntitySkeleton)
    {
        EntitySkeleton skele = (EntitySkeleton) entity;
        if(skele.getSkeletonType() == 1)
        {
            skele.attackEntityFrom(DamageSource.causePlayerDamage(player),2.0F);
            return false;
        }
    }

    if(entity instanceof EntityLivingBase)
    {
        entity.worldObj.newExplosion(entity,entity.posX,entity.posY,entity.posZ,3.0F,false,true);
        player.attackEntityFrom(DamageSource.magic,1000.0F);
        stack.stackSize = 0;
        return false;
    }

    return true;
}
 
Example 15
Project: UHC-Reloaded   File: EasierSkeleton.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onSkeletonUpdate(LivingEvent.LivingUpdateEvent event) {
    if (!(event.getEntityLiving() instanceof EntitySkeleton)) {
        return;
    }
    EntitySkeleton skeleton = (EntitySkeleton) event.getEntityLiving();
    EntityAITasks tasks = skeleton.tasks;
    boolean containsOld = false;
    Iterator<EntityAITasks.EntityAITaskEntry> itr = tasks.taskEntries.iterator();
    while (itr.hasNext()) {
        EntityAITasks.EntityAITaskEntry entry = itr.next();
        if (entry.action instanceof EntityAIAttackRangedBow) {
            itr.remove();
        }
        if (entry.action instanceof EntityAIAttackRanged) {
            containsOld = true;
        }
    }
    if (!containsOld) {
        tasks.addTask(4, new EntityAIAttackRanged(skeleton, 1.0D, 20, 15.0F));
    }
}
 
Example 16
Project: Rediscovered-Mod-1.8.8   File: EntityRana.java   View source code 6 votes vote down vote up
public EntityRana(World par1World, int par2)
{
    super(par1World);
    randomTickDivider = 0;
    isPlayingFlag = false;
    villageObj = null;
    setProfession(par2);
    dead = false;
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D));
    tasks.addTask(5, new EntityAIMoveIndoors(this));
    tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
    tasks.addTask(7, new EntityAIOpenDoor(this, true));
    tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
    tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
    tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
    tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
    tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
    tasks.addTask(13, new EntityAIWander(this, 0.3F));
    tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
 
Example 17
Project: RidiculousWorld   File: BiomeGenMadness.java   View source code 6 votes vote down vote up
public BiomeGenMadness(int id)
{
    super(id);
    this.spawnableCreatureList.clear();
    this.theBiomeDecorator.treesPerChunk = -1;
    this.theBiomeDecorator.grassPerChunk = -1;
    this.theBiomeDecorator.mushroomsPerChunk = -1;
    this.topBlock = Blocks.packed_ice;
    this.fillerBlock = Blocks.packed_ice;
    this.spawnableCreatureList.clear();
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityShoggoth.class, 90, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 30, 1, 4));
    BiomeManager.addBiome(BiomeManager.BiomeType.ICY, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
    BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
    BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.COLD, BiomeDictionary.Type.DEAD, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.SNOWY);
    setBiomeName("Mountain of Madness");
    setTemperatureRainfall(0.05F, 0.5F);
    this.setHeight(BiomeGenBase.height_HighPlateaus);
    this.setColor(0x0E875B);
    this.waterColorMultiplier = 0x004A07;
}
 
Example 18
Project: GalacticraftPixelGalaxy   File: ChunkProviderGreenPixel.java   View source code 6 votes vote down vote up
@SuppressWarnings({"unchecked","rawtypes"}) 
@Override public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType,int i,int j,int k){
	  if (par1EnumCreatureType == EnumCreatureType.monster) 
	{
	    List monsters=new ArrayList();
	    monsters.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 8, 2, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 8, 1, 3));
        monsters.add(new BiomeGenBase.SpawnListEntry(EntityPixelOneSwingman.class, 1, 1, 1));
	    return monsters;
	}
	if (par1EnumCreatureType == EnumCreatureType.creature) 
	{
		List creatures=new ArrayList();
		creatures.add(new BiomeGenBase.SpawnListEntry(EntityhumanPixel.class, 8, 2, 3));
		creatures.add(new BiomeGenBase.SpawnListEntry(EntitypixelPig.class, 8, 1, 3));
		creatures.add(new BiomeGenBase.SpawnListEntry(EntitypixelCow.class, 8, 1, 3));
		return creatures;
		}
	  return null;
	}
 
Example 19
Project: vintagecraft   File: VintageCraftMobTweaker.java   View source code 6 votes vote down vote up
public static void entitySpawn(LivingSpawnEvent evt) {
	if (! (evt.entity.worldObj instanceof WorldServer)) return;

	if (evt.entity instanceof EntityMob) {
		int spawncap = VintageCraftMobTweaker.spawnCapByDay(evt.world.getTotalWorldTime() / 24000L, evt.world.getDifficulty());
		if (spawncap == 0) {
			evt.setCanceled(true);
			return;
		}
	}

	if (evt.entity instanceof EntityZombie) {
		gearUpMob((EntityZombie)evt.entity);
	}

	if (evt.entity instanceof EntitySkeleton) {
		gearUpMob((EntitySkeleton)evt.entity); 
	}
	

}
 
Example 20
Project: ZeroQuest   File: BiomeGenBlueTaiga.java   View source code 6 votes vote down vote up
public BiomeGenBlueTaiga(int p_i45385_1_, int p_i45385_2_)
{
    super(p_i45385_1_);
    this.field_150644_aH = p_i45385_2_;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityIceZertum.class, 20, 3, 4));
    this.theBiomeDecorator.treesPerChunk = 10;

    if (p_i45385_2_ != 1 && p_i45385_2_ != 2)
    {
        this.theBiomeDecorator.grassPerChunk = 1;
        this.theBiomeDecorator.mushroomsPerChunk = 1;
    }
    else
    {
        this.theBiomeDecorator.grassPerChunk = 7;
        this.theBiomeDecorator.deadBushPerChunk = 1;
        this.theBiomeDecorator.mushroomsPerChunk = 3;
    }
}
 
Example 21
Project: ZeroQuest   File: BiomeGenRedSeed.java   View source code 6 votes vote down vote up
public BiomeGenRedSeed(int id) {
    super(id);
   	this.waterColorMultiplier = 0x003333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.flowersPerChunk = 4;
    this.theBiomeDecorator.grassPerChunk = 10;
    this.flowers.clear();
    this.addFlower(Blocks.red_flower,    4,  3);
    this.addFlower(Blocks.red_flower,    5,  3);
    this.addFlower(Blocks.red_flower,    6,  3);
    this.addFlower(Blocks.red_flower,    7,  3);
    this.addFlower(ModBlocks.nileBlackFlower,    0, 20);
    this.addFlower(ModBlocks.nileBlackFlower,    3, 20);
    this.addFlower(ModBlocks.nileBlackFlower,    8, 20);
    this.addFlower(ModBlocks.nileBlackFlower, 0, 30);
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityHorse.class, 5, 2, 6));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRedZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
}
 
Example 22
Project: ZeroQuest   File: BiomeGenBioZone.java   View source code 6 votes vote down vote up
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 23
Project: ZeroQuest   File: BiomeGenNileMountains.java   View source code 6 votes vote down vote up
public BiomeGenNileMountains(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg, 8);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
 
Example 24
Project: Mini-Bosses   File: EntityFeeder.java   View source code 6 votes vote down vote up
@Override
public void onKillEntity(EntityLivingBase entity) {
	super.onKillEntity(entity);
	
	if(entity instanceof EntityCreeper) {
		this.getDataWatcher().updateObject(12, Integer.valueOf(3));
	}
	if(entity instanceof EntitySkeleton) {
		this.getDataWatcher().updateObject(12, Integer.valueOf(2));
	}
	if(entity instanceof EntityZombie) {
		this.getDataWatcher().updateObject(12, Integer.valueOf(1));
	}
	if(entity instanceof IAnimals) {
		this.heal(10.0F);
	}
	this.heal(5.0F);
}
 
Example 25
Project: ZeroQuest   File: BiomeGenNileSavanna.java   View source code 6 votes vote down vote up
public BiomeGenNileSavanna(int p_i45383_1_)
{
    super(p_i45383_1_);
    this.theBiomeDecorator.treesPerChunk = 1;
    this.theBiomeDecorator.flowersPerChunk = 4;
    this.theBiomeDecorator.grassPerChunk = 20;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityKortor.class, 100, 2, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
   	this.waterColorMultiplier = 0x0099cc;
}
 
Example 26
Project: ZeroQuest   File: BiomeGenBlueTaiga.java   View source code 6 votes vote down vote up
public BiomeGenBlueTaiga(int p_i45385_1_, int p_i45385_2_)
{
    super(p_i45385_1_);
    this.field_150644_aH = p_i45385_2_;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.theBiomeDecorator.treesPerChunk = 10;

    if (p_i45385_2_ != 1 && p_i45385_2_ != 2)
    {
        this.theBiomeDecorator.grassPerChunk = 1;
        this.theBiomeDecorator.mushroomsPerChunk = 1;
    }
    else
    {
        this.theBiomeDecorator.grassPerChunk = 7;
        this.theBiomeDecorator.deadBushPerChunk = 1;
        this.theBiomeDecorator.mushroomsPerChunk = 3;
    }
}
 
Example 27
Project: ZeroQuest   File: BiomeGenDestroZone.java   View source code 6 votes vote down vote up
public BiomeGenDestroZone(int par1)
{
    super(par1);
    this.topBlock = Blocks.sand.getDefaultState();
    this.fillerBlock = Blocks.sand.getDefaultState();
   	this.waterColorMultiplier = 0x333333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.deadBushPerChunk = 2;
    this.theBiomeDecorator.reedsPerChunk = 50;
    this.theBiomeDecorator.cactiPerChunk = 10;
    this.addFlower(ModBlocks.destroFlower.getDefaultState(), 90);
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));

}
 
Example 28
Project: ZeroQuest   File: BiomeGenRedSeed.java   View source code 6 votes vote down vote up
public BiomeGenRedSeed(int id) {
    super(id);
   	this.waterColorMultiplier = 0x003333;
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.flowersPerChunk = 4;
    this.theBiomeDecorator.grassPerChunk = 10;
    this.flowers.clear();
    this.addFlower(Blocks.red_flower.getDefaultState(), 4);
    this.addFlower(ModBlocks.nileBlackFlower.getDefaultState(), 90);
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityHorse.class, 5, 2, 6));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
}
 
Example 29
Project: ZeroQuest   File: BiomeGenBioZone.java   View source code 6 votes vote down vote up
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.addFlower(ModBlocks.nileBlueFlower.getDefaultState(), 90);
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
 
Example 30
Project: ZeroQuest   File: BiomeGenNileSwamp.java   View source code 6 votes vote down vote up
public BiomeGenNileSwamp(int p_i1988_1_)
{
    super(p_i1988_1_);
    this.theBiomeDecorator.treesPerChunk = 2;
    this.theBiomeDecorator.flowersPerChunk = 1;
    this.theBiomeDecorator.deadBushPerChunk = 1;
    this.theBiomeDecorator.mushroomsPerChunk = 8;
    this.theBiomeDecorator.reedsPerChunk = 10;
    this.theBiomeDecorator.clayPerChunk = 1;
    this.theBiomeDecorator.waterlilyPerChunk = 4;
    this.theBiomeDecorator.sandPerChunk2 = 0;
    this.theBiomeDecorator.sandPerChunk = 0;
    this.theBiomeDecorator.grassPerChunk = 5;
    this.waterColorMultiplier = 14745518;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.flowers.clear();
    this.addFlower(Blocks.red_flower.getDefaultState(), 10);
    this.addFlower(ModBlocks.nilePinkFlower.getDefaultState(), 20);
}
 
Example 31
Project: ExpandedRailsMod   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
/**
 * Updates the task
 */
public void updateTask()
{
    DifficultyInstance difficultyinstance = this.horse.worldObj.getDifficultyForLocation(new BlockPos(this.horse));
    this.horse.setSkeletonTrap(false);
    this.horse.setType(HorseType.SKELETON);
    this.horse.setHorseTamed(true);
    this.horse.setGrowingAge(0);
    this.horse.worldObj.addWeatherEffect(new EntityLightningBolt(this.horse.worldObj, this.horse.posX, this.horse.posY, this.horse.posZ, true));
    EntitySkeleton entityskeleton = this.createSkeleton(difficultyinstance, this.horse);
    entityskeleton.startRiding(this.horse);

    for (int i = 0; i < 3; ++i)
    {
        EntityHorse entityhorse = this.createHorse(difficultyinstance);
        EntitySkeleton entityskeleton1 = this.createSkeleton(difficultyinstance, entityhorse);
        entityskeleton1.startRiding(entityhorse);
        entityhorse.addVelocity(this.horse.getRNG().nextGaussian() * 0.5D, 0.0D, this.horse.getRNG().nextGaussian() * 0.5D);
    }
}
 
Example 32
Project: ExpandedRailsMod   File: EntityAISkeletonRiders.java   View source code 6 votes vote down vote up
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, EntityHorse p_188514_2_)
{
    EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.worldObj);
    entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
    entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
    entityskeleton.hurtResistantTime = 60;
    entityskeleton.enablePersistence();

    if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
    {
        entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
    }

    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    entityskeleton.worldObj.spawnEntityInWorld(entityskeleton);
    return entityskeleton;
}
 
Example 33
Project: ExpandedRailsMod   File: EntityWolf.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
Example 34
Project: ExpandedRailsMod   File: ModelSkeleton.java   View source code 6 votes vote down vote up
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    ItemStack itemstack = ((EntityLivingBase)entityIn).getHeldItemMainhand();
    EntitySkeleton entityskeleton = (EntitySkeleton)entityIn;

    if (entityskeleton.isSwingingArms() && (itemstack == null || itemstack.getItem() != Items.BOW))
    {
        float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
        float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
        this.bipedRightArm.rotateAngleZ = 0.0F;
        this.bipedLeftArm.rotateAngleZ = 0.0F;
        this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
        this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
        this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
        this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
        this.bipedRightArm.rotateAngleX -= f * 1.2F - f1 * 0.4F;
        this.bipedLeftArm.rotateAngleX -= f * 1.2F - f1 * 0.4F;
        this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
        this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    }
}
 
Example 35
Project: AbyssalCraft   File: EntitySkeletonGoliath.java   View source code 6 votes vote down vote up
public EntitySkeletonGoliath(World par1World) {
	super(par1World);
	setSize(1.0F, 4.5F);
	tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, true));
	tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 1.0D));
	tasks.addTask(4, new EntityAIWander(this, 1.0D));
	tasks.addTask(5, new EntityAIFleeSun(this, 1.0D));
	tasks.addTask(7, new EntityAILookIdle(this));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityAbyssalZombie.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityZombie.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityDepthsGhoul.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntitySkeleton.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntitySkeletonGoliath.class, 8.0F));
	targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
	targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 36
Project: AbyssalCraft   File: EntityDepthsGhoul.java   View source code 6 votes vote down vote up
public EntityDepthsGhoul(World par1World) {
	super(par1World);
	tasks.addTask(0, new EntityAISwimming(this));
	tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
	tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
	tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
	tasks.addTask(5, new EntityAIWander(this, 1.0D));
	tasks.addTask(7, new EntityAILookIdle(this));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityDepthsGhoul.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityAbyssalZombie.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityZombie.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntitySkeleton.class, 8.0F));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntitySkeletonGoliath.class, 8.0F));
	targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
	targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
	setSize(1.0F, 3.0F);
}
 
Example 37
Project: AbyssalCraft   File: EntityAbyssalZombie.java   View source code 6 votes vote down vote up
public EntityAbyssalZombie(World par1World) {
	super(par1World);
	tasks.addTask(0, new EntityAISwimming(this));
	tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, true));
	tasks.addTask(4, new EntityAIFleeSun(this, 1.0D));
	tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
	tasks.addTask(6, new EntityAIWander(this, 1.0D));
	tasks.addTask(8, new EntityAILookIdle(this));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntityAbyssalZombie.class, 8.0F));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntityZombie.class, 8.0F));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntityDepthsGhoul.class, 8.0F));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntitySkeleton.class, 8.0F));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntitySkeletonGoliath.class, 8.0F));
	targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
	targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityZombie.class, true));
	targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
	setSize(0.6F, 1.8F);
}
 
Example 38
Project: Marble   File: WitheringHandler.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void onEntityKill(LivingDropsEvent event){
    if(event.entityLiving instanceof EntitySkeleton){
        if(((EntitySkeleton) event.entityLiving).getSkeletonType() == 1){
            if(Math.round(Marble.rand.nextFloat() * 100) < ConfigHandler.witherOneDropChance){
                MiscHelper.drop(event, Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(ConfigHandler.witheringID, 1)));
            }
        }
    }

    if(event.entityLiving instanceof EntityWither){
        if(Math.round(Marble.rand.nextInt()) < ConfigHandler.witherTwoDropChance){
            MiscHelper.drop(event, Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(ConfigHandler.witheringID, 2)));
        }
    }
}
 
Example 39
Project: NausicaaMod   File: JungleJelly.java   View source code 6 votes vote down vote up
@Override
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
   {
       Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData);

       if (this.worldObj.rand.nextInt(100) == 0)
       {
           EntitySkeleton entityskeleton = new EntitySkeleton(this.worldObj);
           entityskeleton.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
           entityskeleton.onSpawnWithEgg((IEntityLivingData)null);
           this.worldObj.spawnEntityInWorld(entityskeleton);
           entityskeleton.mountEntity(this);
       }

       

       return (IEntityLivingData)par1EntityLivingData1;
   }
 
Example 40
Project: Quantum-Anomalies   File: EntityListener.java   View source code 6 votes vote down vote up
@SubscribeEvent
public void sp00ky(EntityJoinWorldEvent event) {
    if (event.entity instanceof EntitySkeleton && RandomUtils.rnd.nextInt(10) == 0) {
        boolean halloween = false;

        Calendar cal = Calendar.getInstance();
        int day = cal.get(Calendar.DAY_OF_MONTH);
        int mon = cal.get(Calendar.MONTH);

        halloween = (day == 31 && mon == Calendar.OCTOBER);

        if (!halloween) return;

        ((EntitySkeleton) event.entity).setCustomNameTag("SPOOKY SCARY SKELETONS");
        event.entity.setCurrentItemOrArmor(4, new ItemStack(Blocks.lit_pumpkin));
    }
}