Java Code Examples for net.minecraft.entity.ai.EntityAIFollowParent

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Example 1
Project: DecompiledMinecraft   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 2
Project: DecompiledMinecraft   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 3
Project: DecompiledMinecraft   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 4
Project: DecompiledMinecraft   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 5
Project: DecompiledMinecraft   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 6
Project: DecompiledMinecraft   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 7
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 8
Project: BaseClient   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 9
Project: BaseClient   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 10
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 11
Project: BaseClient   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 12
Project: BaseClient   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 13
Project: Tannery   File: Elk.java   Source Code and License 6 votes vote down vote up
public Elk(World worldIn)
{
	super(worldIn);
	this.setSize(1.8F, 2.5F);
	((PathNavigateGround) this.getNavigator()).func_179690_a(true);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
	this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
	this.tasks.addTask(3,
			new EntityAITempt(this, 1.25D, Item.getItemFromBlock(Blocks.grass), false));
	this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
	this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(5, new EntityAIEatGrass(this));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(7, new EntityAILookIdle(this));

}
 
Example 14
Project: Tannery   File: ElkBaby.java   Source Code and License 6 votes vote down vote up
public ElkBaby(World worldIn)
{
	super(worldIn);
	this.setSize(1.8F, 2.5F);
	((PathNavigateGround) this.getNavigator()).func_179690_a(true);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
	this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
	this.tasks.addTask(3,
			new EntityAITempt(this, 1.25D, Item.getItemFromBlock(Blocks.grass), false));
	this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
	this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(5, new EntityAIEatGrass(this));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(7, new EntityAILookIdle(this));

}
 
Example 15
Project: ARKCraft   File: EntityDodo.java   Source Code and License 6 votes vote down vote up
public EntityDodo(World worldIn)
	{
		super(worldIn);
		this.setSize(0.4F, 0.7F);
		this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;

		this.invDodo = new InventoryDino("Items", true, 9);

		this.tasks.taskEntries.clear();
		int p = 0;
		this.tasks.addTask(++p, new EntityAISwimming(this));
		this.tasks.addTask(++p, this.aiSit);
		this.tasks.addTask(++p, new EntityAIPanic(this, 1.4D));
		this.tasks.addTask(++p, new EntityAIMate(this, 1.0D));
		this.tasks.addTask(++p, new EntityAITempt(this, 1.0D, ARKCraftItems.narcoBerry, false));
		this.tasks.addTask(++p, new EntityAIFollowParent(this, 1.1D));
		this.tasks.addTask(++p, new EntityAIWander(this, 1.0D));
		this.tasks.addTask(++p, new EntityAIFollowOwner(this, 1.0D, 8.0F, 5.0F));
		this.tasks.addTask(++p, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
		// Replace Idle task with one that blinks eyes
		this.tasks.addTask(++p, new EntityDodoAILookIdle(this));

//		this.riddenByEntity = null;
	}
 
Example 16
Project: PopularMMOS-EpicProportions-Mod   File: EntityPopo.java   Source Code and License 6 votes vote down vote up
public EntityPopo(World p_i1691_1_)
{
    super(p_i1691_1_);
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.field_146087_bs);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
    this.hasCustomNameTag();
    this.setCustomNameTag("Popo");
}
 
Example 17
Project: PopularMMOS-EpicProportions-Mod   File: EntityLuckyChicken.java   Source Code and License 6 votes vote down vote up
public EntityLuckyChicken(World p_i1682_1_)
{
    super(p_i1682_1_);
    this.setSize(0.3F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.hasCustomNameTag();
    this.setCustomNameTag("Lucky Chicken");
}
 
Example 18
Project: TFC2   File: EntityElk.java   Source Code and License 6 votes vote down vote up
public EntityElk(World worldIn) 
{
	super(worldIn);
	this.setSize(1.5F, 1.8F);
	((PathNavigateGround)this.getNavigator()).setCanSwim(true);
	this.tasks.addTask(0, new EntityAISmartSwim(this));
	this.tasks.addTask(4, new EntityAIAttackMelee(this, 0.8D, true));
	this.tasks.addTask(5, new EntityAIFollowParent(this, 0.8D));	
	aiHerdMove = new EntityAIHerdMove(this, 0.5D);
	this.tasks.addTask(6, aiHerdMove);
	this.tasks.addTask(7, new EntityAIWanderHex(this, 0.5D));
	//this.tasks.addTask(7, new EntityAIWander(this, 0.5D));
	//this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0]));//The array seems to be for class types that this task should ignore
	setGender(worldIn.rand.nextBoolean() ? Gender.Male : Gender.Female);
}
 
Example 19
Project: amunra   File: EntityPorcodon.java   Source Code and License 6 votes vote down vote up
public EntityPorcodon(World curWorld) {
    super(curWorld);

    this.setSize(0.9F, 0.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    // this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    //this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    // this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));

    dropItem = ARItems.baseItem.getItemStack("porcodonMeat", 1);

}
 
Example 20
Project: ARKCraft-Code   File: EntityBrontosaurus.java   Source Code and License 6 votes vote down vote up
public EntityBrontosaurus(World w)
{
	super(w);
	this.setSize(5.5F, 4.5F);
	((PathNavigateGround) this.getNavigator()).func_179690_a(true);
	this.tasks.taskEntries.clear();
	int p = 0;
	this.tasks.addTask(++p, new EntityAISwimming(this));
	this.tasks.addTask(++p, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(++p, new EntityAILookIdle(this));
	this.tasks.addTask(++p, new EntityAIMate(this, 1.0D));
	this.tasks.addTask(++p, new EntityAITempt(this, 1.0D, ARKCraftItems.narcoBerry, false));
	this.tasks.addTask(++p, new EntityAIFollowParent(this, 1.1D));
	this.tasks.addTask(++p, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(++p, new EntityAIFollowOwner(this, 1.0D, 8.0F, 5.0F));
	this.tasks.addTask(++p, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
}
 
Example 21
Project: Resilience-Client-Source   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.func_110226_cD();
}
 
Example 22
Project: Resilience-Client-Source   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World par1World)
{
    super(par1World);
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.field_146087_bs);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 23
Project: Resilience-Client-Source   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World par1World)
{
    super(par1World);
    this.setSize(0.9F, 0.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 24
Project: TFC2   File: EntityElk.java   Source Code and License 6 votes vote down vote up
public EntityElk(World worldIn) 
{
	super(worldIn);
	this.setSize(1.5F, 1.8F);
	((PathNavigateGround)this.getNavigator()).setCanSwim(true);
	this.tasks.addTask(0, new EntityAISmartSwim(this));
	this.tasks.addTask(4, new EntityAIAttackMelee(this, 0.8D, true));
	this.tasks.addTask(5, new EntityAIFollowParent(this, 0.8D));	
	aiHerdMove = new EntityAIHerdMove(this, 0.5D);
	this.tasks.addTask(6, aiHerdMove);
	this.tasks.addTask(7, new EntityAIWanderHex(this, 0.5D));
	//this.tasks.addTask(7, new EntityAIWander(this, 0.5D));
	//this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0]));//The array seems to be for class types that this task should ignore
	setGender(worldIn.rand.nextBoolean() ? Gender.Male : Gender.Female);
}
 
Example 25
Project: mcplus_mods   File: EntityTurtleBase.java   Source Code and License 6 votes vote down vote up
public EntityTurtleBase(World worldIn)
{
	super(worldIn);
	this.setSize(0.6F, 0.7F);
	((PathNavigateGround)this.getNavigator()).func_179690_a(true);
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(2, this.aiSit);
	this.tasks.addTask(3, new EntityAITempt(this, 1.2D, Items.fish, false));
	this.tasks.addTask(3, new EntityAITempt(this, 1.2D, Items.melon, false));
	this.tasks.addTask(4, new EntityAIMate(this, this.getMoveSpeed()));
	this.tasks.addTask(5, new EntityAIFollowOwner(this, this.getMoveSpeed(), 2.0F, 2.0F));
	this.tasks.addTask(6, new EntityAIFollowParent(this, this.getMoveSpeed() * 1.1D));
	this.tasks.addTask(7, new EntityAIWander(this, this.getMoveSpeed()));
	this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(9, new EntityAILookIdle(this));
	this.setTamed(false);
}
 
Example 26
Project: NausicaaMod   File: EntityHorseclaw.java   Source Code and License 6 votes vote down vote up
public EntityHorseclaw(World par1World) {
	super(par1World);
	this.setSize(1.4F, 1.6F);
	this.isImmuneToFire = false;
	this.setChested(false);
	this.getNavigator().setAvoidsWater(true);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
	// this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
	this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
	this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
	this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
	this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.func_110226_cD();
}
 
Example 27
Project: Cauldron   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World p_i1685_1_)
{
    super(p_i1685_1_);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.func_110226_cD();
}
 
Example 28
Project: Cauldron   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World p_i1691_1_)
{
    super(p_i1691_1_);
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.field_146087_bs);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
    this.field_90016_e.resultInventory = new InventoryCraftResult(); // CraftBukkit - add result slot for event
}
 
Example 29
Project: Cauldron   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World p_i1689_1_)
{
    super(p_i1689_1_);
    this.setSize(0.9F, 0.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 30
Project: Cauldron   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World p_i1685_1_)
{
    super(p_i1685_1_);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.func_110226_cD();
}
 
Example 31
Project: Cauldron   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World p_i1691_1_)
{
    super(p_i1691_1_);
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.field_146087_bs);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 32
Project: Cauldron   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World p_i1689_1_)
{
    super(p_i1689_1_);
    this.setSize(0.9F, 0.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 33
Project: Rediscovered-Mod-1.6.4   File: EntitySkyChicken.java   Source Code and License 6 votes vote down vote up
public EntitySkyChicken(World par1World)
{
    super(par1World);
    this.setSize(0.3F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    togglekey = "SPACE";
    itogglekey = Keyboard.getKeyIndex(togglekey);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 1.0F));
    this.tasks.addTask(4, new EntityAITempt(this, 1.0D, Item.seeds.itemID, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 34
Project: RuneCraftery   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World p_i1685_1_) {
   super(p_i1685_1_);
   this.func_70105_a(1.4F, 1.6F);
   this.field_70178_ae = false;
   this.func_110207_m(false);
   this.func_70661_as().func_75491_a(true);
   this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this));
   this.field_70714_bg.func_75776_a(1, new EntityAIPanic(this, 1.2D));
   this.field_70714_bg.func_75776_a(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
   this.field_70714_bg.func_75776_a(2, new EntityAIMate(this, 1.0D));
   this.field_70714_bg.func_75776_a(4, new EntityAIFollowParent(this, 1.0D));
   this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.7D));
   this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
   this.func_110226_cD();
}
 
Example 35
Project: RuneCraftery   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World p_i1691_1_) {
   super(p_i1691_1_);
   this.func_70105_a(0.9F, 1.3F);
   this.func_70661_as().func_75491_a(true);
   this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this));
   this.field_70714_bg.func_75776_a(1, new EntityAIPanic(this, 1.25D));
   this.field_70714_bg.func_75776_a(2, new EntityAIMate(this, 1.0D));
   this.field_70714_bg.func_75776_a(3, new EntityAITempt(this, 1.1D, Item.field_77685_T.field_77779_bT, false));
   this.field_70714_bg.func_75776_a(4, new EntityAIFollowParent(this, 1.1D));
   this.field_70714_bg.func_75776_a(5, this.field_70897_f);
   this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 1.0D));
   this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
   this.field_90016_e.func_70299_a(0, new ItemStack(Item.field_77756_aW, 1, 0));
   this.field_90016_e.func_70299_a(1, new ItemStack(Item.field_77756_aW, 1, 0));
}
 
Example 36
Project: RuneCraftery   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.func_110226_cD();
}
 
Example 37
Project: RuneCraftery   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World par1World)
{
    super(par1World);
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Item.wheat.itemID, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.aiEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0));
    this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0));
}
 
Example 38
Project: RuneCraftery   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World par1World)
{
    super(par1World);
    this.setSize(0.9F, 0.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Item.carrotOnAStick.itemID, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Item.carrot.itemID, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 39
Project: TheStuffMod   File: EntityTurtle.java   Source Code and License 6 votes vote down vote up
public EntityTurtle(World world) {
	super(world);
	this.setSize(0.9F, 1.0F);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(1, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(2, new EntityAIPanic(this, 1.25D));
       this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
       this.tasks.addTask(4, new EntityAITempt(this, 1.2D, new ItemStack(Blocks.pumpkin).getItem(), false));
       this.tasks.addTask(5, new EntityAITempt(this, 1.2D, ModItems.lettuce, false));
       this.tasks.addTask(6, new EntityAITempt(this, 1.2D, ModItems.tomato, false));
       this.tasks.addTask(7, new EntityAIFollowParent(this, 1.1D));
       this.tasks.addTask(8, new EntityAIWander(this, 1.0D));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
       this.tasks.addTask(10, new EntityAILookIdle(this));
	this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true));
}
 
Example 40
Project: Rediscovered-Mod-1.7.10   File: EntitySkyChicken.java   Source Code and License 6 votes vote down vote up
public EntitySkyChicken(World par1World)
{
    super(par1World);
    this.setSize(0.3F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    togglekey = "SPACE";
    itogglekey = Keyboard.getKeyIndex(togglekey);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 1.0F));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.wheat_seeds, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}