Java Code Examples for javafx.animation.RotateTransition

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Example 1
Project: gatepass   File: MainWindow.java   View source code 6 votes vote down vote up
public void rotateHer(Label labelHer, ImageView iv)
{
	RotateTransition rotation = new RotateTransition(Duration.seconds(2), iv);
	rotation.setCycleCount(Animation.INDEFINITE);
	rotation.setByAngle(360);

	iv.setTranslateZ(iv.getBoundsInLocal().getWidth() / 2.0);
	iv.setRotationAxis(Rotate.Y_AXIS);
	
	labelHer.setOnMouseEntered(e ->
	{ 
		rotation.play();
		iv.setRotate(180);
	});
	labelHer.setOnMouseExited(e ->
	{ 
		rotation.pause();
		iv.setRotate(0);
	});
}
 
Example 2
Project: gatepass   File: ExDetails.java   View source code 6 votes vote down vote up
public void rotateHer(Label labelHer, ImageView iv)
{
	RotateTransition rotation = new RotateTransition(Duration.seconds(2), iv);
	rotation.setCycleCount(Animation.INDEFINITE);
	rotation.setByAngle(360);

	iv.setTranslateZ(iv.getBoundsInLocal().getWidth() / 2.0);
	iv.setRotationAxis(Rotate.Y_AXIS);
	
	labelHer.setOnMouseEntered(e ->
	{ 
		rotation.play();
		iv.setRotate(180);
	});
	labelHer.setOnMouseExited(e ->
	{ 
		rotation.pause();
		iv.setRotate(0);
	});
}
 
Example 3
Project: gatepass   File: SysSettings.java   View source code 6 votes vote down vote up
public void rotateHer(Label labelHer, ImageView iv)
{
	RotateTransition rotation = new RotateTransition(Duration.seconds(2.3), iv);
	rotation.setCycleCount(Animation.INDEFINITE);
	rotation.setByAngle(360);

	iv.setTranslateZ(iv.getBoundsInLocal().getWidth() / 2.0);
	iv.setRotationAxis(Rotate.Y_AXIS);
	
	labelHer.setOnMouseEntered(e ->
	{ 
		rotation.play();
		iv.setRotate(180);
	});
	labelHer.setOnMouseExited(e ->
	{ 
		rotation.pause();
		iv.setRotate(0);
	});
}
 
Example 4
Project: tilesfx   File: HighLowTileSkin.java   View source code 6 votes vote down vote up
@Override protected void handleCurrentValue(final double VALUE) {
    double deviation = calculateDeviation(VALUE);
    updateState(deviation);
    valueText.setText(String.format(locale, formatString, VALUE));
    deviationText.setText(String.format(locale, "%." + tile.getTickLabelDecimals() + "f", deviation));

    RotateTransition rotateTransition = new RotateTransition(Duration.millis(200), triangle);
    rotateTransition.setFromAngle(triangle.getRotate());
    rotateTransition.setToAngle(state.angle);

    FillTransition fillIndicatorTransition = new FillTransition(Duration.millis(200), triangle);
    fillIndicatorTransition.setFromValue((Color) triangle.getFill());
    fillIndicatorTransition.setToValue(state.color);

    FillTransition fillReferenceTransition = new FillTransition(Duration.millis(200), deviationText);
    fillReferenceTransition.setFromValue((Color) triangle.getFill());
    fillReferenceTransition.setToValue(state.color);

    FillTransition fillReferenceUnitTransition = new FillTransition(Duration.millis(200), deviationUnitText);
    fillReferenceUnitTransition.setFromValue((Color) triangle.getFill());
    fillReferenceUnitTransition.setToValue(state.color);

    ParallelTransition parallelTransition = new ParallelTransition(rotateTransition, fillIndicatorTransition, fillReferenceTransition, fillReferenceUnitTransition);
    parallelTransition.play();
}
 
Example 5
Project: programmierpraktikum-abschlussprojekt-amigos   File: ExerciseController.java   View source code 6 votes vote down vote up
private void switchStateAnimation(TDDState newState){
    RotateTransition rotateTransition = new RotateTransition(Duration.millis(800), cycleImage);
    rotateTransition.setFromAngle(0);
    rotateTransition.setToAngle(-180);
    FadeTransition ft = new FadeTransition(Duration.millis(800), cycleImage);
    ft.setFromValue(1);
    ft.setToValue(0);
    RotateTransition rotateTransition2 = new RotateTransition(Duration.millis(800), cycleImageOverlay);
    rotateTransition2.setFromAngle(180);
    rotateTransition2.setToAngle(0);

    Image newImg = getImageOfPhase(newState);
    rotateTransition2.setOnFinished(event -> {
        cycleImage.setImage(newImg);
    });
    FadeTransition ft2 = new FadeTransition(Duration.millis(800), cycleImageOverlay);
    ft2.setFromValue(0);
    ft2.setToValue(1);

    ft.play();
    cycleImageOverlay.setImage(newImg);
    rotateTransition.play();
    ft.play();
    ft2.play();
    rotateTransition2.play();
}
 
Example 6
Project: slogo   File: TurtleView.java   View source code 6 votes vote down vote up
@Override
public void update (Object object) {
    ITurtleState state = (ITurtleState) object;
    
    this.penStyleIndex = state.getPenStyle();
    TranslateTransition tt = new TranslateTransition(Duration.millis(mySpeed), this);

    double currentX = this.getTranslateX(); double currentY = this.getTranslateY();
    tt.setByX(currentX); tt.setByY(currentY); tt.setToX(state.getX()); tt.setToY(state.getY());

    RotateTransition rt = new RotateTransition(Duration.millis(mySpeed), this);

    double currentHeading = this.getRotate();
    rt.setByAngle(currentHeading); rt.setToAngle(state.getHeading());

    ParallelTransition pt = new ParallelTransition();
    pt.getChildren().addAll(tt, rt);

    pt.setOnFinished(e -> {
        updateTurtleState(state);
        System.out.println("myturtle: " + this.toString());
        tooltip.setText(this.toString());
    });

    pt.play();
}
 
Example 7
Project: FXGL   File: TestLoadingScene.java   View source code 6 votes vote down vote up
public TestLoadingScene() {

        getText().setFont(Font.font("Segoe UI", 24));
        getText().setTranslateY(50);

        Circle circle = new Circle(50, 50, 50);

        Shape shape = Shape.subtract(new Rectangle(100, 100), circle);
        shape.setFill(Color.BLUE);
        shape.setStroke(Color.YELLOW);

        RotateTransition rt = new RotateTransition(Duration.seconds(2), shape);
        rt.setByAngle(360);
        rt.setCycleCount(15);
        rt.play();

        shape.setTranslateX(700);
        shape.setTranslateY(500);

        getContentRoot().getChildren().set(1, shape);
    }
 
Example 8
Project: The-Projects   File: Board.java   View source code 6 votes vote down vote up
/**
 * Method to display the movement of a card to a Deck
 * @param card the card to move
 */
private PathTransition moveToDeck(Card card) {
    StackPane deck = ownerToDeck(card.getOwner());
    Path path = new Path(new MoveTo(card.localToParent(0,0).getX() + card.getWidth()/2, card.localToParent(0,0).getY() + card.getHeight()/2),
            new LineTo(deck.localToParent(deck.getWidth()/2.,deck.getHeight()/2.).getX(), deck.localToParent(deck.getWidth()/2.,deck.getHeight()/2.).getY()));

    boolean horizontal = card.getOwner() == Owner.PROJECT_DECK || card.getOwner() == Owner.PROJECT_DISCARD;

    card.toFront();
    if (horizontal) {
        RotateTransition rotateTransition = new RotateTransition(Duration.millis(500), card);
        rotateTransition.setByAngle(-90);
        rotateTransition.play();
    }

    ScaleTransition scaleTransition = new ScaleTransition(Duration.millis(500), card);
    scaleTransition.setToX(horizontal ? deck.getScaleY() : deck.getScaleX());
    scaleTransition.setToY(horizontal ? deck.getScaleX() : deck.getScaleY());
    scaleTransition.play();

    card.setClickable(false, view);

    return new PathTransition(Duration.seconds(.5),path,card);
}
 
Example 9
Project: FXImgurUploader   File: RadialMenu.java   View source code 6 votes vote down vote up
public void close() {
    if (State.CLOSED == getState()) return;

    setState(State.CLOSED);
    RotateTransition rotate = new RotateTransition();
    rotate.setNode(cross);
    rotate.setToAngle(0);
    rotate.setDuration(Duration.millis(200));
    rotate.setInterpolator(Interpolator.EASE_BOTH);
    rotate.play();
    closeTimeLines[closeTimeLines.length - 1].setOnFinished(actionEvent -> {
        FadeTransition buttonFadeOut = new FadeTransition();
        buttonFadeOut.setNode(mainMenuButton);
        buttonFadeOut.setDuration(Duration.millis(100));
        buttonFadeOut.setToValue(options.getButtonAlpha());
        buttonFadeOut.play();
        buttonFadeOut.setOnFinished(event -> {
            if (options.isButtonHideOnClose()) hide();
            fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_FINISHED));
        });
    });
    for (int i = 0 ; i < closeTimeLines.length ; i++) {
        closeTimeLines[i].play();
    }
    fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_STARTED));
}
 
Example 10
Project: JVx.javafx   File: FXAnimator.java   View source code 6 votes vote down vote up
/**
 * Creates a {@link RotateTransition} that is the second/end part of a flip
 * animation.
 * 
 * @param pNode the {@link Node}.
 * @param pOrientation the {@link Orientation} in which to rotate. Note that
 *            {@link Orientation#HORIZONTAL} means from right to left.
 * @param pRightLeftTopDown {@code true} if the animation should be from
 *            right to left/top to down. {@code false} if it should be left
 *            to right/bottom to up.
 * @return the created {@link RotateTransition}.
 */
public static RotateTransition createFlipEndTransition(Node pNode, Orientation pOrientation, boolean pRightLeftTopDown)
{
	double startingAngle = calculateEdgeAngle(pNode, pOrientation);
	
	RotateTransition endTransition = new RotateTransition(Duration.millis(466), pNode);
	endTransition.setAxis(getAxis(pOrientation));
	if (pRightLeftTopDown)
	{
		endTransition.setFromAngle(startingAngle + 180);
		endTransition.setToAngle(360);
	}
	else
	{
		
		endTransition.setFromAngle(startingAngle);
		endTransition.setToAngle(0);
	}
	endTransition.setInterpolator(Interpolator.EASE_OUT);
	
	return endTransition;
}
 
Example 11
Project: JVx.javafx   File: FXAnimator.java   View source code 6 votes vote down vote up
/**
 * Creates a {@link RotateTransition} that is the first/start part of a flip
 * animation.
 * 
 * @param pNode the {@link Node}.
 * @param pOrientation the {@link Orientation} in which to rotate. Note that
 *            {@link Orientation#HORIZONTAL} means from right to left.
 * @param pRightLeftTopDown {@code true} if the animation should be from
 *            right to left/top to down. {@code false} if it should be left
 *            to right/bottom to up.
 * @return the created {@link RotateTransition}.
 */
public static RotateTransition createFlipStartTransition(Node pNode, Orientation pOrientation, boolean pRightLeftTopDown)
{
	double endingAngle = calculateEdgeAngle(pNode, pOrientation);
	
	RotateTransition transition = new RotateTransition(Duration.millis(466), pNode);
	transition.setAxis(getAxis(pOrientation));
	if (pRightLeftTopDown)
	{
		transition.setFromAngle(0);
		transition.setToAngle(endingAngle);
	}
	else
	{
		transition.setFromAngle(360);
		transition.setToAngle(endingAngle + 180);
	}
	transition.setInterpolator(Interpolator.EASE_IN);
	
	return transition;
}
 
Example 12
Project: FXTutorials   File: Main.java   View source code 6 votes vote down vote up
public LoadingBar() {
    Circle outer = new Circle(50);
    outer.setFill(null);
    outer.setStroke(Color.BLACK);

    Circle inner = new Circle(5);
    inner.setTranslateY(-50);

    rt = new RotateTransition(Duration.seconds(2), this);
    rt.setToAngle(360);
    rt.setInterpolator(Interpolator.LINEAR);
    rt.setCycleCount(RotateTransition.INDEFINITE);

    getChildren().addAll(outer, inner);
    setVisible(false);
}
 
Example 13
Project: FXTutorials   File: FarCry4Loading.java   View source code 6 votes vote down vote up
public LoadingCircle() {
    Circle circle = new Circle(20);
    circle.setFill(null);
    circle.setStroke(Color.WHITE);
    circle.setStrokeWidth(2);

    Rectangle rect = new Rectangle(20, 20);

    Shape shape = Shape.subtract(circle, rect);
    shape.setFill(Color.WHITE);

    getChildren().add(shape);

    animation = new RotateTransition(Duration.seconds(2.5), this);
    animation.setByAngle(-360);
    animation.setInterpolator(Interpolator.LINEAR);
    animation.setCycleCount(Animation.INDEFINITE);
    animation.play();
}
 
Example 14
Project: kelvin-maps   File: ApplicationController.java   View source code 6 votes vote down vote up
/**
 * JavaFX constructor for the ApplicationController.
 */
@FXML
private void initialize() {
  ApplicationController.instance = this;

  ApplicationController.instance.rt = new RotateTransition(
    Duration.millis(10000), this.loadIcon
  );
  ApplicationController.instance.rotateIcon();
  ApplicationController.instance.stackPane.getChildren().remove(
    this.loadIcon
  );

  ApplicationController.addIcon();
  Platform.runLater(() -> {
    MenuController.loadDefault();
  });
}
 
Example 15
Project: javafx-demos   File: DominoSkin.java   View source code 6 votes vote down vote up
private void flipTo180(final Domino.Dot DOT, final String STYLE) {
    final RotateTransition ROT_0_90 = new RotateTransition(FLIP_TIME.divide(2), dotMap.get(DOT));
    ROT_0_90.setAxis(Rotate.Y_AXIS);
    ROT_0_90.setFromAngle(0);
    ROT_0_90.setToAngle(90);
    ROT_0_90.play();
    ROT_0_90.setOnFinished(new EventHandler<ActionEvent>() {
        @Override public void handle(final ActionEvent EVENT) {
            dotMap.get(DOT).getStyleClass().clear();
            dotMap.get(DOT).getStyleClass().add(STYLE);
            final RotateTransition ROT_90_180 = new RotateTransition(FLIP_TIME.divide(2), dotMap.get(DOT));
            ROT_90_180.setAxis(Rotate.Y_AXIS);
            ROT_90_180.setFromAngle(90);
            ROT_90_180.setToAngle(180);
            ROT_90_180.play();
        }
    });
}
 
Example 16
Project: javafx-demos   File: DominoSkin.java   View source code 6 votes vote down vote up
private void flipTo0(final Domino.Dot DOT, final String STYLE) {
    final RotateTransition ROT_180_90 = new RotateTransition(FLIP_TIME.divide(2), dotMap.get(DOT));
    ROT_180_90.setAxis(Rotate.Y_AXIS);
    ROT_180_90.setFromAngle(180);
    ROT_180_90.setToAngle(90);
    ROT_180_90.play();
    ROT_180_90.setOnFinished(new EventHandler<ActionEvent>() {
        @Override public void handle(final ActionEvent EVENT) {
            dotMap.get(DOT).getStyleClass().clear();
            dotMap.get(DOT).getStyleClass().add(STYLE);
            final RotateTransition ROT_90_0 = new RotateTransition(FLIP_TIME.divide(2), dotMap.get(DOT));
            ROT_90_0.setAxis(Rotate.Y_AXIS);
            ROT_90_0.setFromAngle(90);
            ROT_90_0.setToAngle(0);
            ROT_90_0.play();
        }
    });
}
 
Example 17
Project: Enzo   File: RadialMenu.java   View source code 6 votes vote down vote up
public void close() {
    if (State.CLOSED == getState()) return;

    setState(State.CLOSED);
    RotateTransition rotate = new RotateTransition();
    rotate.setNode(cross);
    rotate.setToAngle(0);
    rotate.setDuration(Duration.millis(200));
    rotate.setInterpolator(Interpolator.EASE_BOTH);
    rotate.play();
    closeTimeLines[closeTimeLines.length - 1].setOnFinished(actionEvent -> {
        FadeTransition buttonFadeOut = new FadeTransition();
        buttonFadeOut.setNode(mainMenuButton);
        buttonFadeOut.setDuration(Duration.millis(100));
        buttonFadeOut.setToValue(options.getButtonAlpha());
        buttonFadeOut.play();
        buttonFadeOut.setOnFinished(event -> {
            if (options.isButtonHideOnClose()) hide();
            fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_FINISHED));
        });
    });
    for (int i = 0 ; i < closeTimeLines.length ; i++) {
        closeTimeLines[i].play();
    }
    fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_STARTED));
}
 
Example 18
Project: Cypher   File: ChatPresenter.java   View source code 5 votes vote down vote up
@FXML
private void initialize() {
	eventBus.register(this);
	messageBox.setDisable(client.getSelectedRoom() == null);

	eventListView.setCellFactory(listView -> {
		EventListItemView memberListItemView = new EventListItemView();
		memberListItemView.getView();
		return (EventListItemPresenter)memberListItemView.getPresenter();
	});

	eventListView.itemsProperty().addListener((observable, oldValue, newValue) -> {

		if(eventListScrollBar != null) {
			eventListScrollBar.valueProperty().removeListener(scrollListener);
		}

		this.eventListScrollBar = getListViewScrollBar(eventListView, Orientation.VERTICAL);

		if(eventListScrollBar != null) {
			eventListScrollBar.valueProperty().addListener(scrollListener);
		}
	});

	// Buffering icon animations
	bufferIconAnimation = new RotateTransition(Duration.millis(1000), bufferingIcon);
	bufferIconAnimation.setCycleCount(Timeline.INDEFINITE);
	bufferIconAnimation.setByAngle(360);
	bufferFadeIn = new FadeTransition(Duration.millis(200), bufferingIcon);
	bufferFadeIn.setFromValue(0.0);
	bufferFadeIn.setToValue(1.0);
	bufferFadeOut = new FadeTransition(Duration.millis(200), bufferingIcon);
	bufferFadeOut.setFromValue(1.0);
	bufferFadeOut.setToValue(0.0);
}
 
Example 19
Project: dynamo   File: GeneratorSkin.java   View source code 5 votes vote down vote up
private void initGraphics() {
    background = new Region();
    background.getStyleClass().setAll("background");

    circleFrame = new Region();
    circleFrame.getStyleClass().setAll("circle-frame");

    circleGears = new Region();
    circleGears.getStyleClass().setAll("circle-gears");
    circleGears.setCache(true);
    circleGears.setCacheHint(CacheHint.SPEED);

    rotateTransition = new RotateTransition(Duration.millis(getSkinnable().getAnimationDuration()), circleGears);
    blinkTimeline = new Timeline(new KeyFrame(Duration.seconds(0.35), event -> circleFrame.setOpacity(circleFrame.getOpacity() == 0 ? 1 : 0)));

    sinCurve = new Region();
    sinCurve.getStyleClass().setAll("sin-curve");

    nameText = new Text(getSkinnable().getName());
    nameText.getStyleClass().setAll("name-text");

    pane = new Pane(background, circleFrame, circleGears, sinCurve, nameText);

    getChildren().add(pane);
    resize();
    updateStateAspect();
    updateAlarmStatus();
}
 
Example 20
Project: wall-t   File: TileView.java   View source code 5 votes vote down vote up
private ImageView queueImageView( final TileViewModel build ) {
    final ImageView queuedIcon = new ImageView( UIUtils.createImage( "icons/queued.png" ) );
    queuedIcon.setFitHeight( 45 );
    queuedIcon.setPreserveRatio( true );
    queuedIcon.visibleProperty( ).bind( build.queuedProperty( ) );

    final RotateTransition transition = new RotateTransition( Duration.seconds( 3 ), queuedIcon );
    transition.setByAngle( 360 );
    transition.setCycleCount( Timeline.INDEFINITE );
    transition.play( );

    return queuedIcon;
}
 
Example 21
Project: voogasalad-ltub   File: GameChooser.java   View source code 5 votes vote down vote up
private void getRotation(Button button){

		RotateTransition rotation = new RotateTransition(Duration.seconds(3), button);
		rotation.setCycleCount(Animation.INDEFINITE);
		rotation.setByAngle(360);
		
		button.setOnMouseEntered(e -> rotation.play());
		button.setOnMouseExited(e -> rotation.pause());
	}
 
Example 22
Project: waterrower-workout   File: IconRotation.java   View source code 5 votes vote down vote up
/**
 * An animation which rotates the icon of a button.
 *
 * @param graphic The graphic on which the icon should be animated, must not be null.
 */
public IconRotation(Node graphic) {
    rotateProperty = graphic.rotateProperty();

    rotation = new RotateTransition(DURATION, graphic);
    rotation.setInterpolator(EASE_BOTH);
    rotation.setCycleCount(INDEFINITE);
    rotation.setFromAngle(0);
    rotation.setToAngle(360);
}
 
Example 23
Project: AnchorFX   File: DockCommandsBox.java   View source code 5 votes vote down vote up
void notifyCloseAction() {
    if (isMenuOpen) {
        isMenuOpen = false;

        RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic());
        rotate.setToAngle(0);
        rotate.play();

        hideAction.run();
    }
}
 
Example 24
Project: AnchorFX   File: DockCommandsBox.java   View source code 5 votes vote down vote up
void notifyOpenAction() {
    RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic());
    rotate.setToAngle(90);
    rotate.play();

    openAction.run();
}
 
Example 25
Project: javaFXMDI   File: MyContentController.java   View source code 5 votes vote down vote up
private void btnRotateHandler() {
    btnRotate.setOnAction(event -> {
        MDIWindow myMDI = Utility.getMDIWindow(mainPane);
        RotateTransition rt = new RotateTransition(Duration.millis(1000), myMDI);
        rt.setByAngle(360);
        rt.setCycleCount(1);
        // rt.setAutoReverse(true);
        rt.play();
    });
}
 
Example 26
Project: mars-sim   File: MarsViewer.java   View source code 5 votes vote down vote up
private RotateTransition rotateAroundYAxis(Node node) {
	RotateTransition rotate = new RotateTransition(
			Duration.seconds(ROTATE_SECS),
			node
			);
    rotate.setAxis(Rotate.Y_AXIS);
    rotate.setFromAngle(360);
    rotate.setToAngle(0);
    rotate.setInterpolator(Interpolator.LINEAR);
    rotate.setCycleCount(RotateTransition.INDEFINITE);

    return rotate;
}
 
Example 27
Project: mars-sim   File: SpinningGlobe.java   View source code 5 votes vote down vote up
public void rotateGlobe() {
 rt = new RotateTransition(Duration.seconds(OrbitInfo.SOLAR_DAY/500D), globe.getWorld());
    //rt.setByAngle(360);
    rt.setInterpolator(Interpolator.LINEAR);
    rt.setCycleCount(Animation.INDEFINITE);
    rt.setAxis(Rotate.Y_AXIS);
    rt.setFromAngle(360);
    rt.setToAngle(0);
    rt.play();
}
 
Example 28
Project: FXImgurUploader   File: MenuButton.java   View source code 5 votes vote down vote up
private void initGraphics() {
    setPickOnBounds(false);

    cross = new Region();
    cross.getStyleClass().add("cross");
    cross.setMouseTransparent(true);
    crossRotate = new RotateTransition(Duration.millis(200), cross);
    crossRotate.setInterpolator(Interpolator.EASE_BOTH);

    // Add all nodes
    getChildren().addAll(cross);
}
 
Example 29
Project: JFXMaterial   File: ActionBar.java   View source code 5 votes vote down vote up
public ActionBar(String title) {
    super();
    DoubleProperty heightProperty = new SimpleDoubleProperty();
    hBox = new HBox();
    line = new Line();
    line.setStroke(Color.WHITE);

    line.setStrokeWidth(3);
    rotateTransition = new RotateTransition();
    materialText = new MaterialText("", 17);
    sceneProperty().addListener((observable, oldValue, newValue) -> {
        if (newValue != null) {
            if (!getScene().getStylesheets().contains(getClass().getResource("application.css").toExternalForm())) {
                getScene().getStylesheets().add(getClass().getResource("application.css").toExternalForm());
            }
            newValue.widthProperty().addListener((ob, o, n) -> {
                setPrefSize(n.doubleValue(), 100);
                hBox.setPrefWidth(n.doubleValue());

            });
            heightProperty.bind(newValue.heightProperty());
            hBox.setLayoutY(50);
        }
    });
    line.setTranslateY(97);
    hBox.setFillHeight(true);
    hBox.setAlignment(Pos.CENTER);
    getStyleClass().add("material-toolbar");
    setTitle(title);
    getChildren().addAll(hBox, line);
}
 
Example 30
Project: fr.xs.jtk   File: Planetoid.java   View source code 5 votes vote down vote up
private RotateTransition selfRotation() {
	RotateTransition rotate = new RotateTransition(Duration.seconds(ROTATE_SECS), this);
	rotate.setAxis(Rotate.Y_AXIS);
	rotate.setFromAngle(clockRotate ? 0 : 360);
	rotate.setToAngle(clockRotate ? 360 : 0);
	rotate.setInterpolator(Interpolator.LINEAR);
	rotate.setCycleCount(RotateTransition.INDEFINITE);

	return rotate;
}
 
Example 31
Project: JVx.javafx   File: FXAnimator.java   View source code 5 votes vote down vote up
/**
 * Flips the given {@link Node} in the given direction until it is turned
 * roughly 90 degrees, read it is not visible anymore. Then the first
 * {@link Runnable} {@code pOnTippingPoint} will be executed which allows to
 * swap the content or properties of the {@link Node} without the user
 * seeing it. After that the rotation will continue back into its starting
 * position, where {@code pOnFinished} will be called.
 * <p>
 * If there is a {@link PerspectiveCamera} is set on the {@link Scene}, this
 * function will already choose the correct angle needed for the tipping
 * point so that the user will not see the swap of the content.
 * 
 * @param pNode the {@link Node} to rotate.
 * @param pOrientation the {@link Orientation} in which to rotate. Note that
 *            {@link Orientation#HORIZONTAL} means from right to left.
 * @param pRightLeftTopDown {@code true} if the animation should be from
 *            right to left/top to down. {@code false} if it should be left
 *            to right/bottom to up.
 * @param pOnTippingPoint the {@link Runnable} to execute when the
 *            {@link Node} is exactly edge on with the viewer. Can be
 *            {@code null}.
 * @param pOnFinished the {@link Runnable} to execute when the rotation has
 *            finished. Can be {@code null}.
 */
public static void flip(Node pNode, Orientation pOrientation, boolean pRightLeftTopDown, Runnable pOnTippingPoint, Runnable pOnFinished)
{
	double tippingPoint = calculateEdgeAngle(pNode, pOrientation);
	
	RotateTransition startTransition = createFlipStartTransition(pNode, pOrientation, pRightLeftTopDown);
	RotateTransition endTransition = createFlipEndTransition(pNode, pOrientation, pRightLeftTopDown);
	
	startTransition.setOnFinished(pActionEvent ->
	{
		if (pOnTippingPoint != null)
		{
			pOnTippingPoint.run();
		}
		
		pNode.setRotate(tippingPoint + 180);
		
		endTransition.play();
	});
	
	if (pOnFinished != null)
	{
		endTransition.setOnFinished(pActionEvent -> pOnFinished.run());
	}
	
	startTransition.play();
}
 
Example 32
Project: FXTutorials   File: Dice.java   View source code 5 votes vote down vote up
public void roll() {
    RotateTransition rt = new RotateTransition(Duration.seconds(1), this);
    rt.setFromAngle(0);
    rt.setToAngle(360);
    rt.setOnFinished(event -> {
        valueProperty.set((int)(Math.random() * (MAX_VALUE - MIN_VALUE + 1)) + MIN_VALUE);
    });
    rt.play();
}
 
Example 33
Project: FXTutorials   File: HangmanMain.java   View source code 5 votes vote down vote up
public void show() {
    RotateTransition rt = new RotateTransition(Duration.seconds(1), bg);
    rt.setAxis(Rotate.Y_AXIS);
    rt.setToAngle(180);
    rt.setOnFinished(event -> text.setVisible(true));
    rt.play();
}
 
Example 34
Project: kelvin-maps   File: ApplicationController.java   View source code 5 votes vote down vote up
/**
 * To rotate the load icon.
 */
public static void rotateIcon() {
  ApplicationController.instance.rt.setByAngle(360);
  ApplicationController.instance.rt.setCycleCount(
    RotateTransition.INDEFINITE
  );
  ApplicationController.instance.rt.play();
}
 
Example 35
Project: AnchorFX   File: DockCommandsBox.java   View source code 5 votes vote down vote up
void notifyCloseAction() {
    if (isMenuOpen) {
        isMenuOpen = false;

        RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic());
        rotate.setToAngle(0);
        rotate.play();

        hideAction.run();
    }
}
 
Example 36
Project: AnchorFX   File: DockCommandsBox.java   View source code 5 votes vote down vote up
void notifyOpenAction() {
    RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic());
    rotate.setToAngle(90);
    rotate.play();

    openAction.run();
}
 
Example 37
Project: analogclock   File: AnalogClockDrawing.java   View source code 5 votes vote down vote up
@Override
public void start(Stage primaryStage) {

    StackPane root = new StackPane();
    Node clockDial = createClockDial();
    Node hourHand = createHourHand();
    Node minuteHand = createMinuteHand();
    Node secondHand = createSecondHand();
    Node centerPoint = createCenter();

    root.getChildren().addAll(
            clockDial, hourHand, minuteHand, secondHand, centerPoint
    );

    LocalTime time = LocalTime.now();
    RotateTransition secondsTransition = createRotateTransition(Duration.seconds(60), secondHand, getSecondsAngle(time));
    secondsTransition.play();
    RotateTransition minuteTransition = createRotateTransition(Duration.minutes(60), minuteHand, getMinuteAgnel(time));
    minuteTransition.play();
    RotateTransition hourTransition = createRotateTransition(Duration.hours(12), hourHand, getHourAngle(time));
    hourTransition.play();

    Scene scene = new Scene(root);

    primaryStage.setTitle("Clock");
    primaryStage.setScene(scene);
    primaryStage.show();
}
 
Example 38
Project: analogclock   File: AnalogClockDrawing.java   View source code 5 votes vote down vote up
RotateTransition createRotateTransition(Duration duration, Node node, int startAngle) {
    RotateTransition rt = new RotateTransition(duration, node);
    rt.setFromAngle(startAngle);
    rt.setByAngle(360);
    rt.setCycleCount(Animation.INDEFINITE);
    rt.setInterpolator(Interpolator.LINEAR);
    return rt;
}
 
Example 39
Project: analogclock   File: AnalogClockImaging.java   View source code 5 votes vote down vote up
/**
 * 360度回転を繰り返すアニメーションの設定。
 *
 * @param duration 1回転するのに要する時間
 * @param node 回転するノード
 * @param startAngle 回転開始角度
 * @return 指定下パラメータで初期化したRotateTransitionインスタンス
 */
private RotateTransition createRotateTransition(Duration duration, Node node, double startAngle) {
    RotateTransition rt = new RotateTransition(duration, node);
    rt.setFromAngle(startAngle);
    rt.setByAngle(360);
    rt.setCycleCount(Animation.INDEFINITE);
    rt.setInterpolator(Interpolator.LINEAR);
    return rt;
}
 
Example 40
Project: Enzo   File: MenuButton.java   View source code 5 votes vote down vote up
private void initGraphics() {
    setPickOnBounds(false);

    cross = new Region();
    cross.getStyleClass().add("cross");
    cross.setMouseTransparent(true);
    crossRotate = new RotateTransition(Duration.millis(200), cross);
    crossRotate.setInterpolator(Interpolator.EASE_BOTH);

    // Add all nodes
    getChildren().addAll(cross);
}