Java Code Examples for java.nio.IntBuffer

The following examples show how to use java.nio.IntBuffer. These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: metrics   Source File: IntBitPacking.java    License: Apache License 2.0 6 votes vote down vote up
public void compressChunk(
        IntBuffer src,
        IntOutputStream dst,
        IntFilter filter)
{
    src.mark();
    filter.saveContext();
    int head = 0;
    for (int i = 0; i < this.blockNum; ++i) {
        int n = this.maxBits[i] = countMaxBits(src, this.blockLen, filter);
        head = (head << 8) | n;
    }
    filter.restoreContext();
    src.reset();

    dst.write(head);
    for (int i = 0; i < this.blockNum; ++i) {
        pack(src, dst, this.maxBits[i], this.blockLen, filter);
    }
}
 
Example 2
Source Project: lwjglbook   Source File: Texture.java    License: Apache License 2.0 6 votes vote down vote up
public Texture(String fileName) throws Exception {
    ByteBuffer buf;
    // Load Texture file
    try (MemoryStack stack = MemoryStack.stackPush()) {
        IntBuffer w = stack.mallocInt(1);
        IntBuffer h = stack.mallocInt(1);
        IntBuffer channels = stack.mallocInt(1);

        buf = stbi_load(fileName, w, h, channels, 4);
        if (buf == null) {
            throw new Exception("Image file [" + fileName  + "] not loaded: " + stbi_failure_reason());
        }

        width = w.get();
        height = h.get();
    }

    this.id = createTexture(buf);

    stbi_image_free(buf);
}
 
Example 3
Source Project: graphicsfuzz   Source File: DesktopComputeJobManager.java    License: Apache License 2.0 6 votes vote down vote up
@Override
public void prepareEnvironment(JsonObject environmentJson) {
  final JsonObject bufferJson = environmentJson.get("buffer").getAsJsonObject();
  final int bufferBinding = bufferJson.get("binding").getAsInt();
  final int[] bufferInput = UniformSetter.getIntArray(bufferJson.get("input").getAsJsonArray());
  final IntBuffer intBufferData = BufferUtils.createIntBuffer(bufferInput.length);
  intBufferData.put(bufferInput);
  intBufferData.flip();
  shaderStorageBufferObject = GL15.glGenBuffers();
  checkError();
  GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, shaderStorageBufferObject);
  checkError();
  GL15.glBufferData(GL43.GL_SHADER_STORAGE_BUFFER, intBufferData, GL15.GL_STATIC_DRAW);
  checkError();
  GL30.glBindBufferBase(GL43.GL_SHADER_STORAGE_BUFFER, bufferBinding, shaderStorageBufferObject);
  checkError();
  numGroups = UniformSetter.getIntArray(environmentJson.get("num_groups").getAsJsonArray());
}
 
Example 4
@Override
public Set<Integer> getLe(
    final IDicManager dicManager ,
    final IntBuffer dicIndexIntBuffer ,
    final NumberFilter numberFilter ) throws IOException {
  Float target;
  try {
    target = Float.valueOf( numberFilter.getNumberObject().getFloat() );
  } catch ( NumberFormatException ex ) {
    return null;
  }
  Set<Integer> matchDicList = new HashSet<Integer>();
  for ( int i = 0 ; i < dicManager.getDicSize() ; i++ ) {
    PrimitiveObject numObj = dicManager.get( i );
    if ( numObj == null ) {
      continue;
    }
    if ( 0 <= target.compareTo( numObj.getFloat() ) ) {
      matchDicList.add( Integer.valueOf( i ) );
    }
  }

  return matchDicList;
}
 
Example 5
Source Project: SimpleVideoEditor   Source File: OpenGlUtils.java    License: Apache License 2.0 6 votes vote down vote up
public static int loadTexture(final IntBuffer data, final Size size, final int usedTexId) {
    int textures[] = new int[1];
    if (usedTexId == NO_TEXTURE) {
        GLES20.glGenTextures(1, textures, 0);
        GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
        GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
                GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
        GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
                GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
        GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
                GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
        GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
                GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
        GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, size.width, size.height,
                0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
    } else {
        GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
        GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, size.width,
                size.height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
        textures[0] = usedTexId;
    }
    return textures[0];
}
 
Example 6
@Test
public void T_long_filter_3() throws IOException{
  List<PrimitiveObject> dic = new ArrayList<PrimitiveObject>();
  dic.add( new LongObj( 1000 ) );
  dic.add( new LongObj( 2000 ) );
  dic.add( new LongObj( 3000 ) );
  dic.add( new LongObj( 4000 ) );
  dic.add( new LongObj( 5000 ) );
  IntBuffer buffer = IntBuffer.allocate( 100 );
  for( int i = 0 ; i < 100 ; i++ ){
    buffer.put( i % 5 );
  }
  ICellIndex index = new BufferDirectSequentialNumberCellIndex( ColumnType.LONG , new TestDicManager( dic ) , buffer );
  IFilter filter = new NumberFilter( NumberFilterType.LT , new LongObj( 2000 ) );

  FilterdExpressionIndex result = new FilterdExpressionIndex( index.filter( filter , new boolean[100] ) );
  assertEquals( result.size() , 20 );
  for( int i = 0,n=0 ; n < 100 ; i++,n+=5 ){
    assertEquals( result.get(i) , n );
  }
}
 
Example 7
private void create() throws IOException{
  ICompressor compressor = FindCompressor.get( columnBinary.compressorClassName );
  byte[] decompressBuffer = compressor.decompress( columnBinary.binary , columnBinary.binaryStart , columnBinary.binaryLength );

  IntBuffer wrapBuffer = ByteBuffer.wrap( decompressBuffer ).asIntBuffer() ;

  arrayColumn = new ArrayColumn( columnBinary.columnName );
  Spread spread = new Spread( arrayColumn );
  for( ColumnBinary childColumnBinary : columnBinary.columnBinaryList ){
    IColumnBinaryMaker maker = FindColumnBinaryMaker.get( childColumnBinary.makerClassName );
    IColumn column = maker.toColumn( childColumnBinary );
    column.setParentsColumn( arrayColumn );
    spread.addColumn( column );
  }
  spread.setRowCount( columnBinary.rowCount );

  arrayColumn.setSpread( spread );
  arrayColumn.setCellManager( new ArrayCellManager( spread , wrapBuffer ) );

  isCreate = true;
}
 
Example 8
@Test
public void T_filter_2() throws IOException{
  List<PrimitiveObject> dic = new ArrayList<PrimitiveObject>();
  dic.add( new StringObj( "abc" ) );
  dic.add( new StringObj( "bcd" ) );
  dic.add( new StringObj( "cde" ) );
  dic.add( new StringObj( "def" ) );
  dic.add( new StringObj( "efg" ) );
  IntBuffer buffer = IntBuffer.allocate( 100 );
  for( int i = 0 ; i < 100 ; i++ ){
    buffer.put( i % 5 );
  }
  ICellIndex index = new BufferDirectSequentialStringCellIndex( new TestDicManager( dic ) , buffer );
  IFilter filter = new PartialMatchStringFilter( "b" );

  FilterdExpressionIndex result = new FilterdExpressionIndex( index.filter( filter , new boolean[100] ) );
  assertEquals( result.size() , 40 );
  for( int i = 0,n=0 ; n < 100 ; i+=2,n+=5 ){
    assertEquals( result.get(i) , n );
    assertEquals( result.get(i+1) , n+1 );
  }
}
 
Example 9
Source Project: ShootOFF   Source File: SwingFXUtils.java    License: GNU General Public License v3.0 6 votes vote down vote up
/**
 * Determine the appropriate {@link WritablePixelFormat} type that can be
 * used to transfer data into the indicated BufferedImage.
 * 
 * @param bimg
 *            the BufferedImage that will be used as a destination for a
 *            {@code PixelReader<IntBuffer>#getPixels()} operation.
 * @return
 */
private static WritablePixelFormat<IntBuffer> getAssociatedPixelFormat(BufferedImage bimg) {
	switch (bimg.getType()) {
	// We lie here for xRGB, but we vetted that the src data was opaque
	// so we can ignore the alpha. We use ArgbPre instead of Argb
	// just to get a loop that does not have divides in it if the
	// PixelReader happens to not know the data is opaque.
	case BufferedImage.TYPE_INT_RGB:
	case BufferedImage.TYPE_INT_ARGB_PRE:
		return PixelFormat.getIntArgbPreInstance();

	case BufferedImage.TYPE_INT_ARGB:
		return PixelFormat.getIntArgbInstance();

	default:
		// Should not happen...
		throw new InternalError("Failed to validate BufferedImage type");
	}
}
 
Example 10
Source Project: jogl-samples   Source File: Gl_410_program_separate.java    License: MIT License 6 votes vote down vote up
private boolean initVertexBuffer(GL4 gl4) {

        FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData);
        IntBuffer elementBuffer = GLBuffers.newDirectIntBuffer(elementData);

        gl4.glGenBuffers(Buffer.MAX, bufferName);

        gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
        gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW);
        gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

        gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW);
        gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);

        BufferUtils.destroyDirectBuffer(vertexBuffer);
        BufferUtils.destroyDirectBuffer(elementBuffer);

        return checkError(gl4, "initArrayBuffer");
    }
 
Example 11
Source Project: JglTF   Source File: GlContextJogl.java    License: MIT License 6 votes vote down vote up
/**
 * For debugging: Print program log info
 * 
 * @param id program ID
 */
private void printProgramLogInfo(int id) 
{
    IntBuffer infoLogLength = ByteBuffer
        .allocateDirect(4)
        .order(ByteOrder.nativeOrder())
        .asIntBuffer();
    gl.glGetProgramiv(id, GL_INFO_LOG_LENGTH, infoLogLength);
    if (infoLogLength.get(0) > 0) 
    {
        infoLogLength.put(0, infoLogLength.get(0) - 1);
    }

    ByteBuffer infoLog = ByteBuffer
        .allocateDirect(infoLogLength.get(0))
        .order(ByteOrder.nativeOrder());
    gl.glGetProgramInfoLog(id, infoLogLength.get(0), null, infoLog);

    String infoLogString = 
        Charset.forName("US-ASCII").decode(infoLog).toString();
    if (infoLogString.trim().length() > 0)
    {
        logger.warning("program log:\n"+infoLogString);
    }
}
 
Example 12
@Test
public void T_int_filter_8() throws IOException{
  List<PrimitiveObject> dic = new ArrayList<PrimitiveObject>();
  dic.add( new IntegerObj( 1000 ) );
  dic.add( new IntegerObj( 2000 ) );
  dic.add( new IntegerObj( 3000 ) );
  dic.add( new IntegerObj( 4000 ) );
  dic.add( new IntegerObj( 5000 ) );
  IntBuffer buffer = IntBuffer.allocate( 100 );
  for( int i = 0 ; i < 100 ; i++ ){
    buffer.put( i % 5 );
  }
  ICellIndex index = new BufferDirectSequentialNumberCellIndex( ColumnType.INTEGER , new TestDicManager( dic ) , buffer );
  IFilter filter = new NumberFilter( NumberFilterType.GE , new LongObj( Long.valueOf( Integer.MIN_VALUE ) - (long)1 ) );

  assertEquals( null , index.filter( filter , new boolean[100] ) );
}
 
Example 13
Source Project: jogl-samples   Source File: Gl_320_draw_range_arrays.java    License: MIT License 6 votes vote down vote up
private boolean initBuffer(GL3 gl3) {

        FloatBuffer positionBuffer = GLBuffers.newDirectFloatBuffer(positionData);
        IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1);

        gl3.glGenBuffers(Buffer.MAX, bufferName);

        gl3.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
        gl3.glBufferData(GL_ARRAY_BUFFER, positionSize, positionBuffer, GL_STATIC_DRAW);
        gl3.glBindBuffer(GL_ARRAY_BUFFER, 0);

        gl3.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset);
        int uniformTransformBlockSize = Math.max(2 * Mat4.SIZE, uniformBufferOffset.get(0));

        gl3.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM));
        gl3.glBufferData(GL_UNIFORM_BUFFER, uniformTransformBlockSize, null, GL_DYNAMIC_DRAW);
        gl3.glBindBuffer(GL_UNIFORM_BUFFER, 0);

        BufferUtils.destroyDirectBuffer(positionBuffer);
        BufferUtils.destroyDirectBuffer(uniformBufferOffset);

        return checkError(gl3, "initBuffer");
    }
 
Example 14
Source Project: HoloKilo   Source File: GLRenderer.java    License: GNU General Public License v3.0 6 votes vote down vote up
static public int loadShader(int type, String shaderCode)
{
    int shader = GLES20.glCreateShader(type);

    GLES20.glShaderSource(shader, shaderCode);
    GLES20.glCompileShader(shader);
    IntBuffer compile = IntBuffer.allocate(1);
    GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compile);
    if (compile.get(0) == GLES20.GL_FALSE) {
        Log.e(Config.TAG, "Error:");
        Log.e(Config.TAG, shaderCode);
        Log.e(Config.TAG, "Fault:");
        printLog(shader);
        return 0;
    }

    return shader;
}
 
Example 15
@Override
public Set<Integer> getLt(
    final IDicManager dicManager ,
    final IntBuffer dicIndexIntBuffer ,
    final NumberFilter numberFilter ) throws IOException {
  byte target;
  try {
    target = numberFilter.getNumberObject().getByte();
  } catch ( NumberFormatException ex ) {
    return null;
  }
  Set<Integer> matchDicList = new HashSet<Integer>();
  for ( int i = 0 ; i < dicManager.getDicSize() ; i++ ) {
    PrimitiveObject numObj = dicManager.get( i );
    if ( numObj == null ) {
      continue;
    }
    if ( numObj.getByte() < target ) {
      matchDicList.add( Integer.valueOf( i ) );
    }
  }

  return matchDicList;
}
 
Example 16
Source Project: usb4java-examples   Source File: SyncBulkTransfer.java    License: The Unlicense 5 votes vote down vote up
/**
 * Writes some data to the device.
 * 
 * @param handle
 *            The device handle.
 * @param data
 *            The data to send to the device.
 */
public static void write(DeviceHandle handle, byte[] data)
{
    ByteBuffer buffer = BufferUtils.allocateByteBuffer(data.length);
    buffer.put(data);
    IntBuffer transferred = BufferUtils.allocateIntBuffer();
    int result = LibUsb.bulkTransfer(handle, OUT_ENDPOINT, buffer,
        transferred, TIMEOUT);
    if (result != LibUsb.SUCCESS)
    {
        throw new LibUsbException("Unable to send data", result);
    }
    System.out.println(transferred.get() + " bytes sent to device");
}
 
Example 17
private void fillStructureArray(ArrayStructureBB sa) {
  ByteBuffer bb = sa.getByteBuffer();
  IntBuffer ibb = bb.asIntBuffer();
  int count = 0;
  for (int i = 0; i < ibb.capacity(); i++)
    ibb.put(i, count++);
}
 
Example 18
Source Project: constellation   Source File: LoopBatcher.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public GLRenderableUpdateTask createBatch(final VisualAccess access) {

    int loopCounter = 0;

    for (int i = 0; i < access.getConnectionCount(); i++) {
        if (access.getConnectionLowVertex(i) == access.getConnectionHighVertex(i)) {
            loopPosToBufferPos.put(i, loopCounter++);
        }
    }

    final int numLoops = loopCounter;
    FloatBuffer colorBuffer = Buffers.newDirectFloatBuffer(numLoops * COLOR_BUFFER_WIDTH);
    IntBuffer dataBuffer = Buffers.newDirectIntBuffer(numLoops * LOOP_INFO_BUFFER_WIDTH);
    loopPosToBufferPos.keySet().forEach(pos -> {
        bufferColorInfo(pos, colorBuffer, access);
        bufferLoopInfo(pos, dataBuffer, access);
    });
    colorBuffer.flip();
    dataBuffer.flip();

    return gl -> {
        if (numLoops > 0) {
            batch.initialise(numLoops);
            batch.buffer(gl, colorTarget, colorBuffer);
            batch.buffer(gl, loopInfoTarget, dataBuffer);
            batch.finalise(gl);
        }
    };
}
 
Example 19
Source Project: jogl-samples   Source File: Gl_420_texture_cube.java    License: MIT License 5 votes vote down vote up
private boolean initBuffer(GL4 gl4) {

        ByteBuffer vertexBuffer = GLBuffers.newDirectByteBuffer(vertexSize);
        IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1);

        gl4.glGenBuffers(Buffer.MAX, bufferName);

        gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
        for (int i = 0; i < vertexCount; i++) {
            vertexData[i].toDbb(vertexBuffer, i * Vec2.SIZE);
        }
        gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW);
        gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

        gl4.glGetIntegerv(
                GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
                uniformBufferOffset);

        int uniformBlockSize = Math.max(Transform.SIZE, uniformBufferOffset.get(0));

        gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM));
        gl4.glBufferData(GL_UNIFORM_BUFFER, uniformBlockSize, null, GL_DYNAMIC_DRAW);
        gl4.glBindBuffer(GL_UNIFORM_BUFFER, 0);

        BufferUtils.destroyDirectBuffer(vertexBuffer);
        BufferUtils.destroyDirectBuffer(uniformBufferOffset);

        return true;
    }
 
Example 20
Source Project: JglTF   Source File: ObjGltfAssetCreatorV1.java    License: MIT License 5 votes vote down vote up
/**
 * Create a byte buffer containing the data of the indices for the
 * given OBJ. The face vertex indices of the given OBJ will be 
 * extracted (assuming that it contains only triangles), converted
 * to the given indices component type (which is a GL constant like
 * GL_SHORT), and a byte buffer containing these indices will be returned.
 * 
 * @param obj The OBJ
 * @param indicesComponentType The indices component type
 * @return The byte buffer
 */
private static ByteBuffer createIndicesByteBuffer(
    ReadableObj obj, int indicesComponentType)
{
    int numVerticesPerFace = 3;
    IntBuffer objIndices = 
        ObjData.getFaceVertexIndices(obj, numVerticesPerFace);
    int indicesComponentSize =
        Accessors.getNumBytesForAccessorComponentType(
            indicesComponentType);
    ByteBuffer indicesByteBuffer = 
        IntBuffers.convertToByteBuffer(objIndices, indicesComponentSize);
    return indicesByteBuffer;
}
 
Example 21
Source Project: jogl-samples   Source File: Gl_500_primitive_shading_nv.java    License: MIT License 5 votes vote down vote up
private boolean initQuery(GL4 gl4) {

        gl4.glGenQueries(1, queryName);

        IntBuffer queryBitsBuffer = GLBuffers.newDirectIntBuffer(1);
        gl4.glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, queryBitsBuffer);
        int queryBits = queryBitsBuffer.get(0);
        BufferUtils.destroyDirectBuffer(queryBitsBuffer);

        return queryBits >= 32;
    }
 
Example 22
@Override
public IntBuffer getIndexIntBuffer( final int size , final ByteBuffer wrapBuffer ) throws IOException{
  IntBuffer result = IntBuffer.allocate( size );
  for( int i = 0 ; i < size ; i++ ){
    result.put( wrapBuffer.getInt() );
  }
  result.position( 0 );
  return result;
}
 
Example 23
Source Project: dexter   Source File: Spot.java    License: Apache License 2.0 5 votes vote down vote up
/**
 * Decodes a Spot from a byte representation, if the given text match the
 * spot text encoded in the byte array.
 * 
 * @see toByteArray
 * 
 * @param text
 *            - the spot text to decode
 * @param data
 *            - the binary rep for the spot
 * @return A spot if the given string <code> text </code> matches the text
 *         of the spot encoded in data, otherwise null
 */
public static Spot fromByteArray(String text, byte[] data) {
	int len = data[0];

	if (text.length() != len) {
		logger.warn("len {} !=  {} len", len, text);
		return null;
	}

	String s = null;
	try {
		s = new String(Arrays.copyOfRange(data, 1, 1 + len), "US-ASCII");
	} catch (UnsupportedEncodingException e) {
		// TODO Auto-generated catch block
		e.printStackTrace();
	}
	if (!s.equals(text)) {
		logger.warn(" {} !=  {} ", s, text);
		return null;
	}

	IntBuffer intBuf = ByteBuffer.wrap(
			Arrays.copyOfRange(data, 1 + len, data.length)).asIntBuffer();
	int[] array = new int[intBuf.remaining()];
	intBuf.get(array);
	// List<Entity> entities = null;
	List<Entity> entities = new ArrayList<Entity>(array.length - 2);

	for (int i = 2; i < array.length; i += 2) {
		entities.add(new Entity(array[i], array[i + 1]));
	}
	Spot spot = new Spot(text, entities, array[0], array[1]);
	return spot;
}
 
Example 24
@Override
public IntBuffer getIndexIntBuffer( final byte[] buffer , final int start , final int length ) throws IOException{
  int size = length / Short.BYTES;
  ByteBuffer wrapBuffer = ByteBuffer.wrap( buffer , start , length );
  IntBuffer result = IntBuffer.allocate( size );
  for( int i = 0 ; i < size ; i++ ){
    result.put( (int)( wrapBuffer.getShort() ) );
  }
  result.position( 0 );
  return result;
}
 
Example 25
/**
 * Initialise the FBO that will be used to render to
 * 
 * @throws SlickException
 */
private void init() throws SlickException {
	IntBuffer buffer = BufferUtils.createIntBuffer(1);
	EXTFramebufferObject.glGenFramebuffersEXT(buffer); 
	FBO = buffer.get();

	// for some reason FBOs won't work on textures unless you've absolutely just
	// created them.
	try {
		Texture tex = InternalTextureLoader.get().createTexture(image.getWidth(), image.getHeight(), image.getFilter());
		
		EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, FBO);
		EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 
													   EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT,
													   GL11.GL_TEXTURE_2D, tex.getTextureID(), 0);
		
		completeCheck();
		unbind();
		
		// Clear our destination area before using it
		clear();
		flush();
		
		// keep hold of the original content
		drawImage(image, 0, 0);
		image.setTexture(tex);
		
	} catch (Exception e) {
		throw new SlickException("Failed to create new texture for FBO");
	}
}
 
Example 26
Source Project: metrics   Source File: CodecUtils.java    License: Apache License 2.0 5 votes vote down vote up
public static void decodeBlockPack(
        IntBuffer src,
        IntFilterFactory filterFactory,
        IntBitPacking packer,
        IntOutputStream dst)
{
    // Fetch length of original array.
    if (!src.hasRemaining()) {
        return;
    }
    final int outLen = (int)src.get() - 1;

    // Fetch and output first int, and set it as delta's initial context.
    final int first = src.get();
    dst.write(first);
    IntFilter filter = filterFactory.newFilter(first);

    // Decompress intermediate blocks.
    final int chunkSize = packer.getBlockSize();
    final int chunkNum = outLen / chunkSize;
    if (chunkNum > 0) {
        packer.decompress(src, dst, filter, chunkNum);
    }

    // Decompress last block.
    final int chunkRemain = outLen % chunkSize;
    if (chunkRemain > 0) {
        int[] last = new int[chunkSize];
        IntBuffer buf = IntBuffer.wrap(last);
        packer.decompress(src, new IntBufferOutputStream(buf),
                filter, 1);
        dst.write(last, 0, chunkRemain);
    }
}
 
Example 27
Source Project: java-core-learning-example   Source File: MappedIO.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public void test() throws IOException {
    FileChannel fc = new RandomAccessFile(
            new File("data.txt"),"rw").getChannel();
    IntBuffer ib = fc.map(FileChannel.MapMode.READ_WRITE,
            0,fc.size()).asIntBuffer();
    ib.put(0);
    for (int i = 1; i < numOfUbuffInts; i++)
        ib.put(ib.get(i-1));
    fc.close();
}
 
Example 28
Source Project: metrics   Source File: IntCodec.java    License: Apache License 2.0 5 votes vote down vote up
public int[] decompress(byte[] src) {
    IntBuffer srcBuf = ByteBuffer.wrap(src).asIntBuffer();
    int len = decompressLength(srcBuf);
    IntArrayOutputStream dst = (len < 0)
        ? new IntArrayOutputStream() : new IntArrayOutputStream(len);
    decompress(srcBuf, dst);
    return dst.toIntArray();
}
 
Example 29
Source Project: yosegi   Source File: DumpArrayColumnBinaryMaker.java    License: Apache License 2.0 5 votes vote down vote up
/**
 * Manage it as an Array cell.
 */
public ArrayCellManager( final Spread spread , final IntBuffer buffer ) {
  int length = buffer.capacity();
  cellArray = new ICell[length];
  int currentIndex = 0;
  for ( int i = 0 ; i < length ; i++ ) {
    int arrayLength = buffer.get();
    if ( arrayLength != 0 ) {
      int start = currentIndex;
      int end = start + arrayLength;
      cellArray[i] = new ArrayCell( new SpreadArrayLink( spread , i , start , end ) );
      currentIndex += arrayLength;
    }
  }
}
 
Example 30
Source Project: nd4j   Source File: ShapeBufferTests.java    License: Apache License 2.0 5 votes vote down vote up
@Test
public void testBuff() {
    int[] shape = {1, 2};
    int[] stride = {1, 2};
    IntBuffer buff = Shape.createShapeInformation(shape, stride, 0, 1, 'c').asNioInt();
    assertTrue(Shape.isVector(buff));
}