cpw.mods.fml.common.network.FMLEmbeddedChannel Java Examples
The following examples show how to use
cpw.mods.fml.common.network.FMLEmbeddedChannel.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: BW_Network.java From bartworks with MIT License | 5 votes |
public void sendToAllPlayersinWorld(@Nonnull GT_Packet aPacket, World world) { for (String name : FMLServerHandler.instance().getServer().getAllUsernames()) { ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(world.getPlayerEntityByName(name)); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).writeAndFlush(aPacket); } }
Example #2
Source File: BW_Network.java From bartworks with MIT License | 4 votes |
public void sendToPlayer(@Nonnull GT_Packet aPacket, @Nonnull EntityPlayerMP aPlayer) { ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(aPlayer); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).writeAndFlush(aPacket); }
Example #3
Source File: BW_Network.java From bartworks with MIT License | 4 votes |
public void sendToAllAround(@Nonnull GT_Packet aPacket, NetworkRegistry.TargetPoint aPosition) { ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALLAROUNDPOINT); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(aPosition); ((FMLEmbeddedChannel) this.mChannel.get(Side.SERVER)).writeAndFlush(aPacket); }
Example #4
Source File: BW_Network.java From bartworks with MIT License | 4 votes |
public void sendToServer(@Nonnull GT_Packet aPacket) { ((FMLEmbeddedChannel) this.mChannel.get(Side.CLIENT)).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.TOSERVER); ((FMLEmbeddedChannel) this.mChannel.get(Side.CLIENT)).writeAndFlush(aPacket); }
Example #5
Source File: ThermiteTeleportationHandler.java From Thermos with GNU General Public License v3.0 | 4 votes |
public static void transferPlayerToDimension(EntityPlayerMP player, int dim, ServerConfigurationManager manager, Environment environ) { int oldDim = player.dimension; WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension); player.dimension = dim; WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension); // Cauldron dont crash the client, let 'em know there's a new dimension in town if (DimensionManager.isBukkitDimension(dim)) { FMLEmbeddedChannel serverChannel = ForgeNetworkHandler.getServerChannel(); serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player); serverChannel.writeOutbound(new ForgeMessage.DimensionRegisterMessage(dim, environ.getId())); } // Cauldron end player.playerNetServerHandler.sendPacket(new S07PacketRespawn(dim, worldserver1.difficultySetting, worldserver1.getWorldInfo() .getTerrainType(), player.theItemInWorldManager.getGameType())); player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel)); worldserver.removePlayerEntityDangerously(player); if (player.riddenByEntity != null) { player.riddenByEntity.mountEntity(null); } if (player.ridingEntity != null) { player.mountEntity(null); } player.isDead = false; transferEntityToWorld(player, worldserver, worldserver1); manager.func_72375_a(player, worldserver); player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.theItemInWorldManager.setWorld(worldserver1); manager.updateTimeAndWeatherForPlayer(player, worldserver1); manager.syncPlayerInventory(player); Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator(); while (iterator.hasNext()) { PotionEffect potioneffect = iterator.next(); player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect)); } FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dim); }