cpw.mods.fml.common.eventhandler.Event.Result Java Examples
The following examples show how to use
cpw.mods.fml.common.eventhandler.Event.Result.
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Example #1
Source File: CoarseDirt.java From Et-Futurum with The Unlicense | 5 votes |
public static void onHoeEvent(UseHoeEvent event) { if (EtFuturum.enableCoarseDirt) { World world = event.world; if (world.getBlock(event.x, event.y, event.z) == ModBlocks.coarse_dirt) { world.setBlock(event.x, event.y, event.z, Blocks.dirt); world.playSoundEffect(event.x + 0.5F, event.y + 0.5F, event.z + 0.5F, Block.soundTypeGravel.getStepResourcePath(), 1.0F, 0.8F); event.setResult(Result.ALLOW); } } }
Example #2
Source File: EventHandlerPneumaticCraft.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@SubscribeEvent public void onFertilization(BonemealEvent event){ if(event.world.isRemote) return; // why would we want to handle this on the client-side? if(event.block == Blocks.netherrack || event.block == Blocks.end_stone || event.block.canSustainPlant(event.world, event.x, event.y, event.z, ForgeDirection.UP, Blocks.red_flower)) { // can bonemeal Biomes O' Plenty grass, etc. boolean onGrass = event.block instanceof BlockGrass; if(onGrass && Config.includePlantsOnBonemeal || !onGrass && Config.allowDirtBonemealing) { // we'll try to spawn plants in a 5x5 area which is centered on the block that has been bonemealed for(int x = event.x - 2; x < event.x + 3; x++) { for(int z = event.z - 2; z < event.z + 3; z++) { if(event.world.isAirBlock(x, event.y + 1, z)) { if(event.world.rand.nextInt(8) == 1) { // increase .nextInt(x) to lower the chances of spawning a plant BlockPneumaticPlantBase trySpawn = BlockPlants.allPlants.get(event.world.rand.nextInt(BlockPlants.allPlants.size() - 1)); // select a random plant if(trySpawn.canPlantGrowOnThisBlock(event.world.getBlock(x, event.y, z), event.world, x, event.y, z)) { // make sure that the plant we selected can grow on the soil event.world.setBlock(x, event.y + (trySpawn.isPlantHanging() ? -1 : 1), z, trySpawn); } } } } /* * vanilla mechanics will spawn flowers etc. when bonemeal is used on grass, * so we cannot set Result.ALLOW in this case because it would stop event-propagation */ if(!onGrass) event.setResult(Result.ALLOW); } } } }
Example #3
Source File: EventHandlerPneumaticCraft.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@SubscribeEvent public void FillBucket(FillBucketEvent event){ MovingObjectPosition p = event.target; if(event.current == null || event.current.getItem() != Items.bucket || event.world.getBlockMetadata(p.blockX, p.blockY, p.blockZ) != 0) return; ItemStack result = attemptFill(event.world, event.target); if(result != null) { event.result = result; AchievementHandler.giveAchievement(event.entityPlayer, result); event.setResult(Result.ALLOW); } }
Example #4
Source File: BRLoader.java From BigReactors with MIT License | 5 votes |
@SubscribeEvent public void onBucketFill(FillBucketEvent e) { if(e.current.getItem() != Items.bucket) { return; } ItemStack filledBucket = fillBucket(e.world, e.target); if(filledBucket != null) { e.world.setBlockToAir(e.target.blockX, e.target.blockY, e.target.blockZ); e.result = filledBucket; e.setResult(Result.ALLOW); } }