com.google.android.gms.games.request.GameRequest Java Examples
The following examples show how to use
com.google.android.gms.games.request.GameRequest.
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Example #1
Source File: SquashActivity.java From io2014-codelabs with Apache License 2.0 | 5 votes |
@Override public void onSignInSucceeded() { setViewVisibility(); ArrayList<GameRequest> requests = getGameHelper().getRequests(); if (requests != null) { handleGiftRequest(requests); } }
Example #2
Source File: SquashActivity.java From io2014-codelabs with Apache License 2.0 | 4 votes |
@Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.menu_leaderboard: startActivityForResult( Games.Leaderboards.getLeaderboardIntent( getApiClient(), getResources().getString( R.string.leaderboard_bounces)), REQUEST_LEADERBOARD); return true; case R.id.menu_reset: return true; case R.id.menu_achievements: if (isSignedIn()) { startActivityForResult( Games.Achievements.getAchievementsIntent( getApiClient() ), REQUEST_ACHIEVEMENTS); } return true; case R.id.menu_send_gift: if (isSignedIn()) { Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); Intent intent = Games.Requests.getSendIntent(getApiClient(), GameRequest.TYPE_GIFT, "Gold".getBytes(), Requests.REQUEST_DEFAULT_LIFETIME_DAYS, bm, "A treasure chest!"); startActivityForResult(intent, SEND_GIFT); } return true; case R.id.menu_gift_inbox: if (isSignedIn()) { startActivityForResult(Games.Requests.getInboxIntent(getApiClient()), SHOW_INBOX); } return true; } return super.onOptionsItemSelected(item); }
Example #3
Source File: GameHelper.java From Asteroid with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @return The requests, or null if none were received. * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSucceeded()"); } return mRequests; }
Example #4
Source File: GameHelper.java From Trivia-Knowledge with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSucceeded()"); } return mRequests; }
Example #5
Source File: GameHelper.java From dice-heroes with GNU General Public License v3.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #6
Source File: GameHelper.java From FixMath with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #7
Source File: GameHelper.java From martianrun with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @return The requests, or null if none were received. * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #8
Source File: GameHelper.java From ColorPhun with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #9
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #10
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #11
Source File: GameHelper.java From Onesearch with MIT License | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #12
Source File: GameHelper.java From tedroid with Apache License 2.0 | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #13
Source File: GameHelper.java From FlappyCow with MIT License | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }
Example #14
Source File: GameHelper.java From cordova-google-play-games-services with MIT License | 3 votes |
/** * Returns the requests received through the onConnected bundle. This should * be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there are * incoming requests that must be * handled. * @return The requests, or null if none were received. */ public ArrayList<GameRequest> getRequests() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getRequests() should only be called " + "when signed in, " + "that is, after getting onSignInSuceeded()"); } return mRequests; }