com.badlogic.gdx.graphics.PerspectiveCamera Java Examples

The following examples show how to use com.badlogic.gdx.graphics.PerspectiveCamera. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Renderer.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
public Renderer () {
	try {
		lights = new Environment();
		lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));

		spriteBatch = new SpriteBatch();
		modelBatch = new ModelBatch();

		backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
		backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);

		font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);

		camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	} catch (Exception ex) {
		ex.printStackTrace();
	}
}
 
Example #2
Source File: CarStillModel.java    From uracer-kotd with Apache License 2.0 6 votes vote down vote up
private Vector3 world2Dto3D (PerspectiveCamera camPersp, OrthographicCamera camOrtho, float posPxX, float posPxY) {
	float meshZ = -(camPersp.far - camPersp.position.z) + (camPersp.far * (1 - (camOrtho.zoom)));

	// compute position
	tmpvec.x = (this.positionOffsetPx.x - camPersp.position.x) + (camPersp.viewportWidth / 2) + posPxX;
	tmpvec.y = (this.positionOffsetPx.y + camPersp.position.y) + (camPersp.viewportHeight / 2) - posPxY;
	tmpvec.z = 1;

	tmpvec.x *= ScaleUtils.Scale;
	tmpvec.y *= ScaleUtils.Scale;

	tmpvec.x += ScaleUtils.CropX;
	tmpvec.y += ScaleUtils.CropY;

	// transform to world space
	camPersp.unproject(tmpvec, ScaleUtils.CropX, ScaleUtils.CropY, ScaleUtils.PlayWidth, ScaleUtils.PlayHeight);

	// build model matrix
	tmpvec.z = meshZ;

	return tmpvec;
}
 
Example #3
Source File: GameWorldRenderer.java    From uracer-kotd with Apache License 2.0 6 votes vote down vote up
private void createCams () {
	int refW = Config.Graphics.ReferenceScreenWidth;
	int refH = Config.Graphics.ReferenceScreenHeight;

	camOrtho = new OrthographicCamera(refW, refH);
	halfViewport.set(camOrtho.viewportWidth / 2, camOrtho.viewportHeight / 2);

	// creates and setup orthographic camera
	camTilemap = new OrthographicCamera(refW, refH);
	camTilemap.zoom = 1;

	// creates and setup perspective camera
	// strategically choosen near/far planes, Blender models' 14.2 meters <=> one 256px tile
	// with far plane @48
	camPersp = new PerspectiveCamera(47.27123f, refW, refH);
	camPersp.near = CamPerspPlaneNear;
	camPersp.far = CamPerspPlaneFar;
	camPersp.lookAt(0, 0, -1);
	camPersp.position.set(camTilemap.position.x, camTilemap.position.y, CamPerspElevation);
	camPersp.update();

	camController = new CameraController(Config.Graphics.CameraInterpolationMode, halfViewport, world.worldSizePx,
		world.worldSizeTiles);
}
 
Example #4
Source File: TypeTransformer.java    From gdx-vr with Apache License 2.0 6 votes vote down vote up
public static EyeParams transform(Viewport viewport) {
	int eye = viewport == VirtualReality.head.getLeftEye() ? 0 : 1;
	EyeParams eyeParams = new EyeParams(eye);

	eyeParams.getViewport().setViewport(viewport.getScreenX(), viewport.getScreenY(), MathUtils.nextPowerOfTwo(viewport.getScreenWidth()),
			MathUtils.nextPowerOfTwo(viewport.getScreenHeight()));

	float fov = ((PerspectiveCamera) viewport.getCamera()).fieldOfView;
	eyeParams.getFov().setLeft(fov);
	eyeParams.getFov().setRight(fov);
	eyeParams.getFov().setTop(fov);
	eyeParams.getFov().setBottom(fov);

	for (int i = 0; i < 16; i++) {
		eyeParams.getTransform().getEyeView()[i] = viewport.getCamera().view.val[i];
	}

	for (int i = 0; i < 16; i++) {
		eyeParams.getTransform().getPerspective()[i] = viewport.getCamera().projection.val[i];
	}

	return eyeParams;
}
 
Example #5
Source File: Renderer.java    From VuforiaLibGDX with MIT License 6 votes vote down vote up
public Renderer() {

        lights = new Environment();
        lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE));

        camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        camera.near = 1.0F;
        camera.far = 1000.0F;
        //set camera into "Vuforia - style" direction
        camera.position.set(new Vector3(0,0,0));
        camera.lookAt(new Vector3(0,0,1));

        IntBuffer buffer = BufferUtils.newIntBuffer(16);
        Gdx.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, buffer);
        int units = buffer.get(0);
        Log.d("TAG", "Max texture units: "+units);
        modelBatch = new ModelBatch(new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 0)));
    }
 
Example #6
Source File: RadixClient.java    From Radix with MIT License 6 votes vote down vote up
private void setupOGL() {
    camera = new PerspectiveCamera(90, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.set(10f, 150f, 10f);
    camera.lookAt(0, 0, 0);
    camera.near = 0.1f;
    camera.far = 450f;
    camera.update();
    hudCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    guiBatch = new SpriteBatch();
    guiBatch.setProjectionMatrix(hudCamera.combined);

    if(android) {
        setupTouchControls();
    }

    Gdx.input.setInputProcessor(new RadixInputHandler(this));

    if(settingsManager.getVisualSettings().getNonContinuous().getValue()) {
        Gdx.graphics.setContinuousRendering(false);
    }

    sceneTheme = new SceneTheme();
    sceneTheme.init();
}
 
Example #7
Source File: Scene.java    From Mundus with Apache License 2.0 6 votes vote down vote up
public Scene() {
    environment = new MundusEnvironment();
    currentSelection = null;
    terrains = new Array<TerrainAsset>();

    cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.position.set(0, 1, -3);
    cam.lookAt(0, 1, -1);
    cam.near = 0.2f;
    cam.far = 10000;

    DirectionalLight dirLight = new DirectionalLight();
    dirLight.color.set(1, 1, 1, 1);
    dirLight.intensity = 1f;
    dirLight.direction.set(0, -1f, 0);
    dirLight.direction.nor();
    environment.add(dirLight);
    environment.getAmbientLight().intensity = 0.3f;

    sceneGraph = new SceneGraph(this);
}
 
Example #8
Source File: GLTFQuickStartExample.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
@Override
public void create() {
	
	// create scene
	sceneAsset = new GLTFLoader().load(Gdx.files.internal("models/BoomBox/glTF/BoomBox.gltf"));
	scene = new Scene(sceneAsset.scene);
	sceneManager = new SceneManager();
	sceneManager.addScene(scene);
	
	// setup camera
	camera = new PerspectiveCamera(60f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	float d = .02f;
	camera.near = d / 1000f;
	camera.far = d * 4;
	sceneManager.setCamera(camera);
	
	// setup light
	light = new DirectionalLightEx();
	light.direction.set(1, -3, 1).nor();
	light.color.set(Color.WHITE);
	sceneManager.environment.add(light);
	
	// setup quick IBL (image based lighting)
	IBLBuilder iblBuilder = IBLBuilder.createOutdoor(light);
	environmentCubemap = iblBuilder.buildEnvMap(1024);
	diffuseCubemap = iblBuilder.buildIrradianceMap(256);
	specularCubemap = iblBuilder.buildRadianceMap(10);
	iblBuilder.dispose();
	brdfLUT = new Texture(Gdx.files.classpath("net/mgsx/gltf/shaders/brdfLUT.png"));
	
	sceneManager.setAmbientLight(1f);
	sceneManager.environment.set(new PBRTextureAttribute(PBRTextureAttribute.BRDFLUTTexture, brdfLUT));
	sceneManager.environment.set(PBRCubemapAttribute.createSpecularEnv(specularCubemap));
	sceneManager.environment.set(PBRCubemapAttribute.createDiffuseEnv(diffuseCubemap));
	
	// setup skybox
	skybox = new SceneSkybox(environmentCubemap);
	sceneManager.setSkyBox(skybox);
}
 
Example #9
Source File: Stage3d.java    From Scene3d with Apache License 2.0 5 votes vote down vote up
public Stage3d (float width, float height, PerspectiveCamera camera, Environment environment) {
	this.width = width;
	this.height = height;
	root = new Group3d();
	root.setStage3d(this);
	modelBatch = new ModelBatch();
	this.camera = camera;
	this.environment = environment;
}
 
Example #10
Source File: Stage3d.java    From Scene3d with Apache License 2.0 5 votes vote down vote up
public Stage3d (float width, float height, PerspectiveCamera camera) {
	this.width = width;
	this.height = height;
	root = new Group3d();
	root.setStage3d(this);
	modelBatch = new ModelBatch();
	this.camera = camera;
}
 
Example #11
Source File: WorldRenderer.java    From Cubes with MIT License 5 votes vote down vote up
public WorldRenderer() {
  camera = new PerspectiveCamera(Settings.getIntegerSettingValue(Settings.GRAPHICS_FOV), Graphics.RENDER_WIDTH, Graphics.RENDER_HEIGHT) {
    @Override
    public void update(boolean b) {
      viewportWidth = Graphics.RENDER_WIDTH;
      viewportHeight = Graphics.RENDER_HEIGHT;
      super.update(b);
    }
  };
  camera.near = 0.1f;
  camera.far = Math.max( 300f, Settings.getIntegerSettingValue(Settings.GRAPHICS_VIEW_DISTANCE) * SIZE_BLOCKS * 1.25f);

  Cubes.getClient().inputChain.cameraController = new CameraController(camera);
}
 
Example #12
Source File: FluidSimulatorGeneric.java    From fluid-simulator-v2 with Apache License 2.0 5 votes vote down vote up
public FluidSimulatorGeneric(FluidSimulatorStarter fluidSimulatorStarter) {
		this.game = fluidSimulatorStarter;
		// LibGDX single batches cannot have a size more than 5460
		batch = new SpriteBatch(IS_DESKTOP ? 5460 : ANDROID_SIZE);
		font = new BitmapFont();
		camera = new OrthographicCamera(WORLD_WIDTH, WORLD_HEIGHT);
		camera.position.set(0, (WORLD_HEIGHT / 2) - 1, 0);
		immediateRenderer = new ImmediateModeRenderer20(SIZE*6, false, true, 0);
		irt = new Renderer20(SIZE*6, false, true, 1);
		irt2 = new ImmediateModeRenderer20(SIZE*11, false, true, 1);
		shapeRenderer = new ShapeRenderer(SIZE);
		renderer = new Box2DDebugRenderer(true, true, false, true, false, false);
		
		//3D
		camera3D = new PerspectiveCamera(67, WORLD_WIDTH, WORLD_HEIGHT);
		camera3D.position.set(0, 130f, 250f);
		camera3D.lookAt(0,150f,0);
		camera3D.near = 0.1f;
		camera3D.far = 500f;
		camera3D.update();
		ModelBuilder modelBuilder = new ModelBuilder();
//        model = modelBuilder.createSphere(5f, 5f, 5f, 4, 4, GL10.GL_TRIANGLES,
//                new Material(ColorAttribute.createDiffuse(Color.GREEN)),
//                Usage.Position | Usage.Normal);
        model = modelBuilder.createBox(5f, 5f, 5f,
            new Material(ColorAttribute.createDiffuse(Color.GREEN)),
            Usage.Position | Usage.Normal);
        instance = new ModelInstance(model);
        modelBatch = new ModelBatch();
        environment = new Environment();
        environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
        environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, 0, -0.8f, -0.2f));
        camController = new Camera3DController(camera3D);
        camController.setFluidSimulator(this);
		
		world = new World(new Vector2(0, -9.8f), false);
		world.setContactListener(this);
	}
 
Example #13
Source File: WorldGenerator.java    From Skyland with MIT License 5 votes vote down vote up
public static PerspectiveCamera generatePerspectiveCamera(float near, float far, Vector3 position, Vector3 lookat) {
    PerspectiveCamera camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.set(position);
    camera.lookAt(lookat);
    camera.near = near;
    camera.far = far;
    camera.update();
    return camera;
}
 
Example #14
Source File: ToolHandlePicker.java    From Mundus with Apache License 2.0 5 votes vote down vote up
private void renderPickableScene(ToolHandle[] handles, ModelBatch batch, PerspectiveCamera cam) {
    batch.begin(cam);
    for (ToolHandle handle : handles) {
        handle.renderPick(batch);
    }
    batch.end();
}
 
Example #15
Source File: GLTFCameraExporter.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
private GLTFCamera export(Camera camera) {
	GLTFCamera glCamera = new GLTFCamera();
	if(camera instanceof PerspectiveCamera){
		PerspectiveCamera pcam = (PerspectiveCamera)camera;
		glCamera.type = "perspective";
		glCamera.perspective = new GLTFPerspective();
		glCamera.perspective.yfov = pcam.fieldOfView * MathUtils.degreesToRadians; // TODO not sure
		glCamera.perspective.znear = camera.near;
		glCamera.perspective.zfar = camera.far;
		glCamera.perspective.aspectRatio = camera.viewportWidth / camera.viewportHeight; // TODO not sure
		// TODO aspect ratio and fov should be recomputed...
	}
	else if(camera instanceof OrthographicCamera){
		OrthographicCamera ocam = (OrthographicCamera)camera;
		glCamera.type = "orthographic";
		glCamera.orthographic = new GLTFOrthographic();
		glCamera.orthographic.znear = camera.near;
		glCamera.orthographic.zfar = camera.far;
		glCamera.orthographic.xmag = camera.viewportWidth * ocam.zoom; // TODO not sure
		glCamera.orthographic.ymag = camera.viewportHeight * ocam.zoom; // TODO not sure
	}
	else{
		throw new GdxRuntimeException("unsupported camera type " + camera.getClass());
	}
	
	return glCamera;
}
 
Example #16
Source File: GLTFPostProcessingExample.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
@Override
public void create() {
	
	sceneManager = createSceneManager();
	sceneManager.camera = camera = new PerspectiveCamera();
	camera.fieldOfView = 50;
	camera.near = 0.01f;
	camera.far = 10f;
	camera.position.set(1, 1, 1).scl(.1f);
	camera.up.set(Vector3.Y);
	camera.lookAt(Vector3.Zero);
	camera.update();
	
	// load user scene
	SceneAsset asset = new GLTFLoader().load(Gdx.files.internal("models/BoomBox/glTF/BoomBox.gltf"));
	sceneManager.addScene(new Scene(asset.scene));
	
	cameraController = new CameraInputController(camera);
	cameraController.translateUnits = .1f;
	Gdx.input.setInputProcessor(cameraController);

	viewport = new FitViewport(1000, 500, camera);
	
	// post processing
	if(postProcessingEnabled){
		fbo = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
		effectShader = new ShaderProgram(Gdx.files.classpath("shaders/effect.vs.glsl"), Gdx.files.classpath("shaders/effect.fs.glsl"));
		batch = new SpriteBatch();
	}
	
}
 
Example #17
Source File: GLTFExample.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
@Override
public void create() {
	
	// create scene
	sceneAsset = new GLTFLoader().load(Gdx.files.internal("models/BoomBox/glTF/BoomBox.gltf"));
	scene = new Scene(sceneAsset.scene);
	sceneManager = new SceneManager();
	sceneManager.addScene(scene);
	
	// setup camera
	camera = new PerspectiveCamera(60f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	float d = .02f;
	camera.near = d / 1000f;
	camera.far = d * 4;
	sceneManager.setCamera(camera);
	
	// setup IBL (image based lighting)
	environmentCubemap = EnvironmentUtil.createCubemap(new InternalFileHandleResolver(), 
			"textures/environment/environment_", "_0.png", EnvironmentUtil.FACE_NAMES_FULL);
	diffuseCubemap = EnvironmentUtil.createCubemap(new InternalFileHandleResolver(), 
			"textures/diffuse/diffuse_", "_0.jpg", EnvironmentUtil.FACE_NAMES_FULL);
	specularCubemap = EnvironmentUtil.createCubemap(new InternalFileHandleResolver(), 
			"textures/specular/specular_", "_", ".jpg", 10, EnvironmentUtil.FACE_NAMES_FULL);
	brdfLUT = new Texture(Gdx.files.classpath("net/mgsx/gltf/shaders/brdfLUT.png"));
	
	sceneManager.setAmbientLight(1f);
	sceneManager.environment.set(new PBRTextureAttribute(PBRTextureAttribute.BRDFLUTTexture, brdfLUT));
	sceneManager.environment.set(PBRCubemapAttribute.createSpecularEnv(specularCubemap));
	sceneManager.environment.set(PBRCubemapAttribute.createDiffuseEnv(diffuseCubemap));
	
	// setup skybox
	skybox = new SceneSkybox(environmentCubemap);
	sceneManager.setSkyBox(skybox);
}
 
Example #18
Source File: GLTFInspector.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
private void logCameras(Array<Camera> cameras) {
	int nPerspective = 0;
	int nOrtho = 0;
	for(Camera camera : cameras){
		if(camera instanceof OrthographicCamera){
			nOrtho++;
		}else if(camera instanceof PerspectiveCamera){
			nPerspective++;
		}
	}
	log("Cameras", "count", cameras.size, "perspective", nPerspective, "orthographic", nOrtho);
}
 
Example #19
Source File: RenderWidget.java    From Mundus with Apache License 2.0 4 votes vote down vote up
public void setCam(PerspectiveCamera cam) {
    this.cam = cam;
    viewport.setCamera(cam);
}
 
Example #20
Source File: RenderWidget.java    From Mundus with Apache License 2.0 4 votes vote down vote up
public RenderWidget(PerspectiveCamera cam) {
    super();
    this.cam = cam;
    viewport = new ScreenViewport(this.cam);
}
 
Example #21
Source File: GameWorldRenderer.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
public PerspectiveCamera getPerspectiveCamera () {
	return camPersp;
}
 
Example #22
Source File: TrackTrees.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
public void transform (PerspectiveCamera camPersp, OrthographicCamera camOrtho) {
	float meshZ = -(camPersp.far - camPersp.position.z) + (camPersp.far * (1 - (camOrtho.zoom)));

	for (int i = 0; i < models.size(); i++) {
		TreeStillModel m = models.get(i);

		Matrix4 transf = m.transformed;

		// compute position
		tmpvec.x = (m.positionOffsetPx.x - camPersp.position.x) + (camPersp.viewportWidth / 2) + m.positionPx.x;
		tmpvec.y = (m.positionOffsetPx.y + camPersp.position.y) + (camPersp.viewportHeight / 2) - m.positionPx.y;
		tmpvec.z = 1;

		tmpvec.x *= ScaleUtils.Scale;
		tmpvec.y *= ScaleUtils.Scale;

		tmpvec.x += ScaleUtils.CropX;
		tmpvec.y += ScaleUtils.CropY;

		// transform to world space
		camPersp.unproject(tmpvec, ScaleUtils.CropX, ScaleUtils.CropY, ScaleUtils.PlayWidth, ScaleUtils.PlayHeight);

		// build model matrix
		Matrix4 model = m.mtxmodel;
		tmpvec.z = meshZ;

		model.idt();
		model.translate(tmpvec);
		model.rotate(m.iRotationAxis, m.iRotationAngle);
		model.scale(m.scaleAxis.x, m.scaleAxis.y, m.scaleAxis.z);

		// comb = (proj * view) * model (fast mul)
		transf.set(camPersp.combined).mul(m.mtxmodel);

		// transform the bounding box
		m.boundingBox.inf().set(m.localBoundingBox);
		m.boundingBox.mul(m.mtxmodel);

		// create an AABB out of the corners of the original
		// AABB transformed by the model matrix
		// bb.inf();
		// Vector3[] corners = m.localBoundingBox.getCorners();
		// for(int k = 0; k < corners.length; k++)
		// {
		// vtrans[k].x = corners[k].x;
		// vtrans[k].y = corners[k].y;
		// vtrans[k].z = corners[k].z;
		// vtrans[k].mul( tmpmtx );
		// bb.ext(vtrans[k]);
		// }
		//
		// m.boundingBox.inf();
		// m.boundingBox.set( bb );
	}
}
 
Example #23
Source File: Stage3d.java    From Scene3d with Apache License 2.0 4 votes vote down vote up
public PerspectiveCamera getCamera () {
	return camera;
}
 
Example #24
Source File: Stage3d.java    From Scene3d with Apache License 2.0 4 votes vote down vote up
/** Sets the stage's camera. The camera must be configured properly or {@link #setViewport(float, float, boolean)} can be called
 * after the camera is set. {@link Stage#draw()} will call {@link Camera#update()} and use the {@link Camera#combined} matrix
 * for the SpriteBatch {@link SpriteBatch#setProjectionMatrix(com.badlogic.gdx.math.Matrix4) projection matrix}. */
public void setCamera (PerspectiveCamera camera) {
	this.camera = camera;
}
 
Example #25
Source File: GroundChunk.java    From gdx-proto with Apache License 2.0 4 votes vote down vote up
public boolean isVisible (PerspectiveCamera cam) {
	return cam.frustum.sphereInFrustum(position, radius);
}
 
Example #26
Source File: View.java    From gdx-proto with Apache License 2.0 4 votes vote down vote up
public View() {
	ModelManager modelManager = new ModelManager();
	modelManager.init();
	storeSize();
	inst = this;
	gl = Gdx.graphics.getGL20();
	float fov = 67f;
	camera = new PerspectiveCamera(fov, width(), height());
	// camera.far affects frustrum culling, so a shorter distance can boost performance
	camera.far = 60f;
	camera.near = 0.01f;
	resetCamera();

	initShaders();
	modelBatch = new ModelBatch(shaderProvider);

	environ = new Environment();
	basicEnviron = new Environment();
	camLight = new PointLight();
	float intensity = 100f;
	camLight.set(new Color(0.2f, 0.2f, 0.2f, 1f), 0f, 0f, 0f, intensity);
	ColorAttribute ambientLight = ColorAttribute.createAmbient(new Color(0.1f, 0.1f, 0.1f, 1f));
	environ.set(ambientLight);
	ColorAttribute fog = new ColorAttribute(ColorAttribute.Fog);
	fog.color.set(fogColor);
	environ.set(fog);
	environ.add(camLight);
	dirLight = new DirectionalLight();
	dirLight.set(new Color(0.3f, 0.3f, 0.35f, 1f), -0.25f, -0.75f, 0.25f);
	environ.add(dirLight);

	basicEnviron.set(ColorAttribute.createAmbient(0.3f, 0.3f, 0.3f, 1f));

	if (Toggleable.profileGL()) {
		Profiler.enable();
	}

	hud = new HUD();
	
	Sky.createSkyBox(
		Assets.manager.get("textures/skybox/xpos.png", Texture.class),
		Assets.manager.get("textures/skybox/xneg.png", Texture.class),
		Assets.manager.get("textures/skybox/ypos.png", Texture.class),
		Assets.manager.get("textures/skybox/yneg.png", Texture.class),
		Assets.manager.get("textures/skybox/zpos.png", Texture.class),
		Assets.manager.get("textures/skybox/zneg.png", Texture.class)
	);
}
 
Example #27
Source File: View.java    From gdx-proto with Apache License 2.0 4 votes vote down vote up
public PerspectiveCamera getCamera() {
	return camera;
}
 
Example #28
Source File: RadixClient.java    From Radix with MIT License votes vote down vote up
public PerspectiveCamera getCamera() { return camera; }