DirectX Logo

DirectX Tool Kit for DirectX 12

http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation. All rights reserved.

June 15, 2020

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox One.

This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK (19041).

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.

Directory Layout

MakeSpriteFont and XWBTool can be found in the DirectX Tool Kit for DirectX 11

Documentation

Documentation is available on the GitHub wiki.

Notices

All content and source code for this package are subject to the terms of the MIT License.

For the latest version of DirectXTK12, bug reports, etc. please visit the project site on GitHub.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

Xbox One

Developers using the Xbox One XDK need to generate the Src\Shaders\Compiled\XboxOne*.inc files to build the library as they are not included in the distribution package. They are built by running the script in Src\Shaders - CompileShaders xbox from the Xbox One XDK Developer Command Prompt. They are XDK version-specific. While they will continue to work if outdated, a mismatch will cause runtime compilation overhead that would otherwise be avoided.

Comparisons to DirectX 11 Version

Release Notes